// Inverse CDF 5/3 wavelet transform shader
// Reconstructs image from wavelet coefficients using integer lifting scheme
struct Metadata {
width: u32,
height: u32,
levels: u32,
_padding: u32,
}
@group(0) @binding(0) var<storage, read> wavelet_data: array<i32>;
@group(0) @binding(1) var<uniform> metadata: Metadata;
@group(0) @binding(2) var<storage, read_write> output: array<u32>;
// Fixed-point helpers (16.16 format)
fn fixed_from_int(x: i32) -> i32 {
return x << 16;
}
fn fixed_to_int(x: i32) -> i32 {
return x >> 16;
}
// CDF 5/3 inverse lifting steps
// Undo update: s[i] -= floor((d[i-1] + d[i] + 2) / 4)
// Undo predict: d[i] += floor((s[2i] + s[2i+2]) / 2)
fn inverse_lifting_horizontal(data: ptr<function, array<i32, 256>>, size: u32) {
// Undo update step
for (var i = 1u; i < size - 1u; i += 2u) {
let correction = (data[i - 1u] + data[i + 1u] + 2) / 4;
data[i] += correction;
}
// Undo predict step
for (var i = 0u; i < size; i += 2u) {
if (i > 0u && i < size - 1u) {
let correction = (data[i - 1u] + data[i + 1u]) / 2;
data[i] -= correction;
}
}
}
fn inverse_lifting_vertical(data: ptr<function, array<i32, 256>>, size: u32) {
// Same as horizontal
inverse_lifting_horizontal(data, size);
}
@compute @workgroup_size(8, 8, 1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let x = global_id.x;
let y = global_id.y;
if (x >= metadata.width || y >= metadata.height) {
return;
}
let idx = y * metadata.width + x;
// For now, implement a simple passthrough that converts from wavelet to RGB
// A full implementation would reconstruct per-level using the lifting scheme
// This is a simplified version that reads low-frequency approximation
// Read wavelet coefficient (assumed to be centered at 0)
let coeff_idx = idx * 3u;
let r_val = wavelet_data[coeff_idx] + 128;
let g_val = wavelet_data[coeff_idx + 1u] + 128;
let b_val = wavelet_data[coeff_idx + 2u] + 128;
// Clamp to [0, 255]
let r = clamp(r_val, 0, 255);
let g = clamp(g_val, 0, 255);
let b = clamp(b_val, 0, 255);
// Pack as RGBA8 (alpha = 255)
output[idx] = u32(r) | (u32(g) << 8u) | (u32(b) << 16u) | (255u << 24u);
}