use crate::edit::{calc_new_clip_pos, calc_new_offset, TileFlips};
use crate::*;
use az::{CheckedAs, UnwrappedAs};
use fixed::types::{I17F15, I27F5};
use ndarray::Array2;
use vek::Vec2;
use std::mem;
impl TwMap {
#[must_use]
pub fn rotate_right(mut self) -> Option<TwMap> {
self.isolate_physics_layers();
let origin_y_shift = self
.find_physics_layer::<GameLayer>()
.unwrap()
.tiles
.shape()
.h;
self.groups = self
.groups
.into_iter()
.map(|group| group.rotate_right(origin_y_shift.checked_as()?))
.collect::<Option<_>>()?;
self.envelopes = self
.envelopes
.into_iter()
.map(|env| env.rotate_right())
.collect::<Option<_>>()?;
Some(self)
}
}
impl Group {
fn rotate_right(mut self, origin_y_shift: i32) -> Option<Group> {
let align_height = match self
.layers
.iter()
.filter_map(|layer| layer.shape())
.map(|shape| shape.h)
.max()
{
None => origin_y_shift,
Some(height) => height.checked_as::<i32>()?,
};
let origin_y_shift = origin_y_shift.checked_as::<I27F5>()?;
let group_align_height = align_height.checked_as::<I27F5>()?;
let original_offset_x = self.offset.x;
self.offset.x = calc_new_offset(
self.offset.y,
origin_y_shift,
self.parallax.y,
group_align_height,
)?;
self.offset.y = original_offset_x;
if !self.is_physics_group() {
let original_clip_x = self.clip.x;
self.clip.x = calc_new_clip_pos(origin_y_shift, self.clip.y, self.clip.h)?;
self.clip.y = original_clip_x;
}
mem::swap(&mut self.clip.w, &mut self.clip.h);
self.parallax = self.parallax.yx();
self.layers = self
.layers
.into_iter()
.map(|layer| layer.rotate(align_height))
.collect::<Option<_>>()?;
Some(self)
}
}
impl Layer {
fn rotate(self, align_height: i32) -> Option<Layer> {
use Layer::*;
let align_height_fix_15 = align_height.checked_as::<I17F15>()?;
Some(match self {
Game(l) => Game(rotate_tile_layer(l, align_height)),
Tiles(l) => Tiles(rotate_tile_layer(l, align_height)),
Quads(l) => Quads(l.rotate_right(align_height_fix_15)?),
Front(l) => Front(rotate_tile_layer(l, align_height)),
Tele(l) => Tele(rotate_tile_layer(l, align_height)),
Speedup(l) => Speedup(rotate_tile_layer(l, align_height)),
Switch(l) => Switch(rotate_tile_layer(l, align_height)),
Tune(l) => Tune(rotate_tile_layer(l, align_height)),
Sounds(l) => Sounds(l.rotate_right(align_height_fix_15)?),
Invalid(l) => Invalid(l),
})
}
}
fn rotate_tile_map_right<T: TileFlips>(tiles: &Array2<T>, align_height: i32) -> Array2<T> {
let align_height = align_height.unwrapped_as::<usize>();
if tiles.nrows() > align_height {
panic!("Array width too large, can't align to smaller height")
}
let max_new_index = align_height - 1;
let max_old_index = tiles.nrows() - 1;
Array2::from_shape_fn((tiles.ncols(), align_height), |(new_y, new_x)| {
let old_y = (max_new_index - new_x).min(max_old_index);
let mut rotated = tiles[(old_y, new_y)];
rotated.rotate_cw();
rotated
})
}
fn rotate_tile_layer<T: TilemapLayer>(mut layer: T, align_height: i32) -> T
where
T::TileType: TileFlips,
{
let rotated_tiles = rotate_tile_map_right(layer.tiles().unwrap_ref(), align_height);
*layer.tiles_mut().unwrap_mut() = rotated_tiles;
layer
}
fn rotate_right(vec2: Vec2<I17F15>, origin_y_shift: I17F15) -> Option<Vec2<I17F15>> {
Some(Vec2 {
x: origin_y_shift.checked_sub(vec2.y)?,
y: vec2.x,
})
}
impl QuadsLayer {
fn rotate_right(mut self, align_height: I17F15) -> Option<QuadsLayer> {
for quad in &mut self.quads {
quad.position = rotate_right(quad.position, align_height.checked_as()?)?;
for corner in &mut quad.corners {
*corner = rotate_right(*corner, align_height)?;
}
}
Some(self)
}
}
impl SoundsLayer {
fn rotate_right(mut self, align_height: I17F15) -> Option<SoundsLayer> {
for source in &mut self.sources {
source
.area
.set_position(rotate_right(source.area.position(), align_height)?);
if let SoundArea::Rectangle(rect) = &mut source.area {
mem::swap(&mut rect.w, &mut rect.h);
}
}
Some(self)
}
}
impl Envelope {
fn rotate_right(mut self) -> Option<Envelope> {
match &mut self {
Envelope::Position(env) => {
for point in &mut env.points {
let original_x = point.content.offset.x;
point.content.offset.x = point.content.offset.y.checked_mul_int(-1)?;
point.content.offset.y = original_x;
}
}
Envelope::Color(_) => {}
Envelope::Sound(_) => {}
}
Some(self)
}
}