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//! Types for working with and running connections to the gateway.
//!
//! At the heart of the `shard` module is the [`Shard`] itself: it's the
//! interface used to start a shard, send messages to the gateway, and receive
//! [`Event`]s from it, such as [new messages] or [channel deletions].
//!
//! Once running, the shard maintains [information about itself] that you can
//! obtain through it. This is information such as the latency or the current
//! [`Stage`] of the connection, like whether it's [`Disconnected`] or
//! [`Resuming`] the connection.
//!
//! Shards are configurable through the [`ShardBuilder`], which provides a clean
//! interface for correctly configuring a shard.
//!
//! [`ShardBuilder`]: struct.ShardBuilder.html
//! [`Event`]: ../../twilight_model/gateway/event/enum.Event.html
//! [`Shard`]: struct.Shard.html
//! [`Stage`]: stage/enum.Stage.html
//! [`Disconnected`]: stage/enum.Stage.html#variant.Disconnected
//! [`Resuming`]: stage/enum.Stage.html#variant.Resuming
//! [channel deletions]: ../../twilight_model/gateway/event/enum.Event.html#variant.ChannelDelete
//! [information about itself]: struct.Shard.html#method.info
//! [new messages]: ../../twilight_model/gateway/event/enum.Event.html#variant.MessageCreate
pub use ;
use ;
type ShardStream = ;