use wgpu::{Device, TextureFormat};
use super::{GpuQuadsStatic, GpuTilemapStatic};
pub struct GpuMapStatic {
pub format: TextureFormat,
pub tilemap: GpuTilemapStatic,
pub quads: GpuQuadsStatic,
}
impl GpuMapStatic {
pub fn new(format: TextureFormat, device: &Device) -> Self {
GpuMapStatic {
format,
tilemap: GpuTilemapStatic::new(format, device),
quads: GpuQuadsStatic::new(format, device),
}
}
}