use std::sync::mpsc;
use twgame_core::database::DatabaseWrite;
#[derive(Debug)]
pub struct Database {
requests: mpsc::Sender<DatabaseWrite>,
}
impl Database {
pub(super) fn new(sender: mpsc::Sender<DatabaseWrite>) -> Self {
Self { requests: sender }
}
}
impl Database {
pub(super) fn clone_sender(&self) -> mpsc::Sender<DatabaseWrite> {
self.requests.clone()
}
}
impl Database {
pub fn add(&mut self, entry: DatabaseWrite) {
if let Err(err) = self.requests.send(entry) {
println!("Database sender closed {err:?}");
}
}
}