#![warn(clippy::all, rust_2018_idioms)]
use twbm_idmap::GameEntry;
const USAGE: &str = "Usage: twbm-idmap <GAMEID>";
fn main() {
let Some(game_id) = std::env::args().nth(1) else {
eprintln!("{USAGE}");
std::process::exit(1);
};
let Some(entry) = GameEntry::lookup(&game_id) else {
eprintln!("GameID {game_id} not found");
std::process::exit(1);
};
println!("Title: {}", entry.title());
#[cfg(feature = "gamehacking")]
println!("GameHacking ID: {:?}", entry.ghid());
}