1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
//! Module housing the `progress_bar` widget

use le::layout::Vec2;
use le::{Layout, Orientation};

use crate::{prelude::*, widgets::Filler, Buffer, Rect, StyledText, Widget};

/// A progress bar to display a value between `0` and
/// [`value`](ProgressBar::value)
pub struct ProgressBar<'a> {
    /// The maximum value which the progress bar can go up to
    pub total: f64,
    /// The value which the progress bar displays.
    ///
    /// This value should always be less than or equal to
    /// total whilst being positive.
    pub value: f64,
    /// The foreground (the parts less than [`value`](ProgressBar::value)) of
    /// the bar
    pub fg: Vec<StyledText<'a>>,
    /// The edge (the separator between [`fg`](ProgressBar::fg) and
    /// [`bg`](ProgressBar::bg) of the bar
    pub edge: StyledText<'a>,
    /// The background (the parts more than [`value`](ProgressBar::value) of
    /// the bar
    pub bg: Vec<StyledText<'a>>,
    /// The direction of the bar
    pub orientation: Orientation,
}

impl<'a> Default for ProgressBar<'a> {
    fn default() -> Self {
        ProgressBar {
            fg: vec![" ".styled().bg_green()],
            bg: vec!["─".styled().cyan().bold()],
            edge: "▌".styled().green(),
            total: 1.0,
            value: 0.0,
            orientation: Orientation::Horizontal,
        }
    }
}

impl<'a> ProgressBar<'a> {
    /// Creates a new [`ProgressBar`]
    ///
    /// By default it has a green foreground and a cyan line as the background
    /// to indicate the maximum value. It has the total of 1.0 and a value of
    /// 0.0, whilst being Horizontal.
    pub fn new() -> Box<Self> {
        Box::<ProgressBar<'_>>::default()
    }

    /// Sets the [`ProgressBar::total`] field.
    pub fn total(mut self: Box<Self>, total: f64) -> Box<Self> {
        self.total = total;
        self
    }

    /// Sets the [`ProgressBar::value`] field.
    pub fn value(mut self: Box<Self>, value: f64) -> Box<Self> {
        self.value = value;
        self
    }

    /// Sets the [`ProgressBar::fg`] field.
    pub fn fg(mut self: Box<Self>, fg: Vec<StyledText<'a>>) -> Box<Self> {
        self.fg = fg;
        self
    }

    /// Sets the [`ProgressBar::bg`] field.
    pub fn bg(mut self: Box<Self>, bg: Vec<StyledText<'a>>) -> Box<Self> {
        self.bg = bg;
        self
    }

    /// Sets the [`ProgressBar::edge`] field.
    pub fn edge(mut self: Box<Self>, edge: StyledText<'a>) -> Box<Self> {
        self.edge = edge;
        self
    }

    /// Sets the [`ProgressBar::orientation`] field to [`Orientation::Vertical`]
    pub fn vertical(mut self: Box<Self>) -> Box<Self> {
        self.orientation = Orientation::Vertical;
        self
    }
}

impl Layout for ProgressBar<'_> {
    fn width_for_height(&self, _width: usize) -> usize {
        1
    }

    fn height_for_width(&self, _height: usize) -> usize {
        1
    }

    fn prefered_size(&self) -> Vec2 {
        Vec2::new(1, 1)
    }
}

impl Widget for ProgressBar<'_> {
    fn render<'a>(&self, rect: Rect, buffer: &mut Buffer) {
        let value = self.value / self.total;

        let fg_filler = Filler::new_texts(self.fg.clone()).can_cut(true);
        let bg_filler = Filler::new_texts(self.bg.clone()).can_cut(true);

        match self.orientation {
            Orientation::Vertical => {
                let abs_value = (rect.size.y as f64 * value) as usize;
                fg_filler.render(
                    Rect::new(
                        rect.start.x,
                        rect.start.y,
                        rect.size.x,
                        abs_value,
                    ),
                    buffer,
                );

                bg_filler.render(
                    Rect::new(
                        rect.start.x,
                        rect.start.y + abs_value + 1,
                        rect.size.x,
                        rect.size.y.saturating_sub(abs_value + 1),
                    ),
                    buffer,
                );

                buffer.write_span(
                    Vec2::new(rect.start.x, rect.start.y + abs_value),
                    &self.edge,
                );
            }
            Orientation::Horizontal => {
                let abs_value = (rect.size.x as f64 * value) as usize;
                fg_filler.render(
                    Rect::new(
                        rect.start.x,
                        rect.start.y,
                        abs_value,
                        rect.size.y,
                    ),
                    buffer,
                );

                bg_filler.render(
                    Rect::new(
                        rect.start.x + abs_value + 1,
                        rect.start.y,
                        rect.size.x.saturating_sub(abs_value + 1),
                        rect.size.y,
                    ),
                    buffer,
                );

                buffer.write_span(
                    Vec2::new(rect.start.x + abs_value, rect.start.y),
                    &self.edge,
                );
            }
        }
    }
}