use image::{ImageBuffer, Rgba};
use crate::types::Color;
pub fn render_png(
matrix: &crate::matrix::QRMatrix,
size_px: u32,
quiet_zone: bool,
) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
let w = matrix.size();
let mut colors = Vec::with_capacity(w * w);
for y in 0..w {
for x in 0..w {
colors.push(if matrix.get(x, y).is_dark() {
Color::Dark
} else {
Color::Light
});
}
}
let mut renderer = super::Renderer::new(&colors, w, false);
renderer.quiet_zone(quiet_zone).min_dimensions(size_px, size_px);
renderer.build_png()
}
pub fn render_colors(
content: &[Color],
modules_count: usize,
quiet_zone_modules: usize,
has_quiet_zone: bool,
module_size: (u32, u32),
) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
let qz = if has_quiet_zone {
quiet_zone_modules
} else {
0
};
let (mw, mh) = module_size;
let total_modules = modules_count + 2 * qz;
let width_px = total_modules as u32 * mw;
let height_px = total_modules as u32 * mh;
let mut img: ImageBuffer<Rgba<u8>, Vec<u8>> =
ImageBuffer::from_pixel(width_px, height_px, Rgba([255, 255, 255, 255]));
let mut i = 0usize;
for y in 0..total_modules {
for x in 0..total_modules {
if qz <= x && x < modules_count + qz && qz <= y && y < modules_count + qz {
if content[i] == Color::Dark {
for dy in 0..mh {
for dx in 0..mw {
img.put_pixel(
x as u32 * mw + dx,
y as u32 * mh + dy,
Rgba([0, 0, 0, 255]),
);
}
}
}
i += 1;
}
}
}
img
}