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use {Code, CodeType, b3, b1};
pub trait Encoder {
  fn encode(code: Code, signal: Vec<b1>) -> Vec<b1>;
}
impl Encoder for Code {
  fn encode(code: Code, signal: Vec<b1>) -> Vec<b1> {
    match code.code_type {
      CodeType::FIRCode => encode_fir(code, signal),
      CodeType::IIRCode => encode_iir(code, signal)
    }
  }
}
fn encode_fir(code: Code, signal: Vec<b1>) -> Vec<b1> {
  let start_bits = code.start_state.bits().to_vec();
  let start_vec: Vec<&b1> = start_bits.iter()
                                      .chain(signal.iter())
                                      .collect();
  
  start_vec
    .chunks(code.polys[0].len()) 
    .flat_map(|sig_chunk| {
      code.polys.iter().map(move |&code_poly| poly_add_ref(code_poly, sig_chunk))
    }).collect()
}
fn encode_iir(code: Code, signal: Vec<b1>) -> Vec<b1> {
  signal.chunks(code.polys[0].len()).scan(code.start_state, |state, sig_chunk| {
    
    
    let output = poly_add(*state, sig_chunk);
    *state = b3::new([state[1], state[2], output.clone()]);
      
    Some(output)
  }).collect()
}
fn poly_add_ref(code_vec: b3, sig_arr: &[&b1]) -> b1 {
  sig_arr.iter().rev().zip(code_vec.bits().iter())
                      .map(|(&&sig, &code)| sig & code)
                      .fold(b1(false), |accum, val| accum ^ val)
}
fn poly_add(code_vec: b3, sig_arr: &[b1]) -> b1 {
  sig_arr.iter().rev().zip(code_vec.bits().iter())
                      .map(|(&sig, &code)| sig & code)
                      .fold(b1(false), |accum, val| accum ^ val)
}