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// MenuBar - Horizontal menu bar
//
// Matches Borland: TMenuBar (menubar.h, tmenubar.cc)
//
// A MenuBar displays a horizontal bar of menu items at the top of the screen.
// Clicking on a menu opens a dropdown with that menu's items.
//
// Borland inheritance: TView → TMenuView → TMenuBar
// Rust composition: View + MenuViewer → MenuBar
use crate::core::geometry::{Rect, Point};
use crate::core::event::{Event, EventType, KB_ALT_F, KB_ALT_H, KB_ENTER, KB_ESC, KB_LEFT, KB_RIGHT, KB_ESC_F, KB_ESC_H, KB_ESC_E, KB_ESC_S, KB_ESC_V, KB_ESC_ESC, MB_LEFT_BUTTON};
use crate::core::draw::DrawBuffer;
use crate::core::palette::colors;
use crate::core::state::StateFlags;
use crate::core::menu_data::{Menu, MenuItem};
use crate::terminal::Terminal;
use super::view::{View, write_line_to_terminal, draw_shadow};
use super::menu_viewer::{MenuViewer, MenuViewerState};
use super::menu_box::MenuBox;
/// SubMenu represents a top-level menu with dropdown items
pub struct SubMenu {
pub name: String,
pub menu: Menu,
}
impl SubMenu {
pub fn new(name: &str, menu: Menu) -> Self {
Self {
name: name.to_string(),
menu,
}
}
}
/// MenuBar - Horizontal menu bar at top of screen
///
/// Matches Borland: TMenuBar
pub struct MenuBar {
bounds: Rect,
submenus: Vec<SubMenu>,
menu_positions: Vec<i16>, // X positions of each menu for dropdown placement
active_menu_idx: Option<usize>, // Which submenu is currently open
menu_state: MenuViewerState, // State for dropdown menu items
state: StateFlags,
}
impl MenuBar {
pub fn new(bounds: Rect) -> Self {
Self {
bounds,
submenus: Vec::new(),
menu_positions: Vec::new(),
active_menu_idx: None,
menu_state: MenuViewerState::new(),
state: 0,
}
}
pub fn add_submenu(&mut self, submenu: SubMenu) {
self.submenus.push(submenu);
self.menu_positions.push(0); // Will be updated during draw
}
/// Open a specific submenu by index
fn open_menu(&mut self, menu_idx: usize) {
if menu_idx < self.submenus.len() {
self.active_menu_idx = Some(menu_idx);
self.menu_state.set_menu(self.submenus[menu_idx].menu.clone());
}
}
/// Close the currently open menu
fn close_menu(&mut self) {
self.active_menu_idx = None;
self.menu_state = MenuViewerState::new();
}
/// Show a cascading submenu for the currently selected item
/// Returns Some(command) if a command was selected, None if cancelled
pub fn check_cascading_submenu(&mut self, terminal: &mut Terminal) -> Option<u16> {
self.show_cascading_submenu(terminal)
}
/// Show a cascading submenu for the currently selected item (internal)
fn show_cascading_submenu(&mut self, terminal: &mut Terminal) -> Option<u16> {
// Get the current selected item
let current_item = self.menu_state.get_current_item()?;
// Check if it's a SubMenu item
if let MenuItem::SubMenu { menu, .. } = current_item {
// Calculate position for the cascading menu
let current_idx = self.menu_state.current?;
let menu_idx = self.active_menu_idx?;
// Position submenu to the right of the dropdown
let dropdown_x = self.menu_positions.get(menu_idx).copied().unwrap_or(0);
let item_y = self.bounds.a.y + 2 + current_idx as i16; // +1 for bar, +1 for top border
// Calculate dropdown width (similar to draw_dropdown logic)
let parent_menu = &self.submenus[menu_idx].menu;
let mut max_text_width = 10;
for item in &parent_menu.items {
match item {
MenuItem::Regular { text, shortcut, .. } => {
let text_len = text.replace('~', "").len();
max_text_width = max_text_width.max(text_len);
if let Some(s) = shortcut {
max_text_width = max_text_width.max(text_len + s.len() + 2);
}
}
MenuItem::SubMenu { text, .. } => {
let text_len = text.replace('~', "").len();
max_text_width = max_text_width.max(text_len + 3);
}
MenuItem::Separator => {}
}
}
let dropdown_width = max_text_width + 4;
let submenu_x = dropdown_x + dropdown_width as i16 - 1;
let position = Point::new(submenu_x, item_y);
// Create and execute the cascading menu
let mut menu_box = MenuBox::new(position, menu.clone());
let command = menu_box.execute(terminal);
return Some(command);
}
None
}
/// Draw the dropdown menu
fn draw_dropdown(&self, terminal: &mut Terminal, menu_idx: usize) {
if menu_idx >= self.submenus.len() || menu_idx >= self.menu_positions.len() {
return;
}
let menu_x = self.menu_positions[menu_idx];
let menu_y = self.bounds.a.y + 1;
let menu = &self.submenus[menu_idx].menu;
// Calculate dropdown width
let mut max_text_width = 12;
let mut max_shortcut_width = 0;
for item in &menu.items {
match item {
MenuItem::Regular { text, shortcut, .. } => {
let text_len = text.replace('~', "").len();
max_text_width = max_text_width.max(text_len);
if let Some(s) = shortcut {
max_shortcut_width = max_shortcut_width.max(s.len());
}
}
MenuItem::SubMenu { text, .. } => {
let text_len = text.replace('~', "").len();
max_text_width = max_text_width.max(text_len + 3); // +3 for arrow
}
MenuItem::Separator => {}
}
}
let dropdown_width = if max_shortcut_width > 0 {
max_text_width + 2 + max_shortcut_width + 2
} else {
max_text_width + 2
};
let dropdown_height = menu.items.len() as i16;
// Draw top border
let mut top_buf = DrawBuffer::new(dropdown_width);
top_buf.put_char(0, '┌', colors::MENU_NORMAL);
for i in 1..dropdown_width - 1 {
top_buf.put_char(i, '─', colors::MENU_NORMAL);
}
top_buf.put_char(dropdown_width - 1, '┐', colors::MENU_NORMAL);
write_line_to_terminal(terminal, menu_x, menu_y, &top_buf);
// Draw menu items
for (i, item) in menu.items.iter().enumerate() {
let mut item_buf = DrawBuffer::new(dropdown_width);
let is_selected = Some(i) == self.menu_state.current;
match item {
MenuItem::Separator => {
item_buf.put_char(0, '├', colors::MENU_NORMAL);
for j in 1..dropdown_width - 1 {
item_buf.put_char(j, '─', colors::MENU_NORMAL);
}
item_buf.put_char(dropdown_width - 1, '┤', colors::MENU_NORMAL);
}
MenuItem::Regular { text, enabled, shortcut, .. } => {
let attr = if is_selected && *enabled {
colors::MENU_SELECTED
} else if !enabled {
colors::MENU_DISABLED
} else {
colors::MENU_NORMAL
};
// Borders and fill
item_buf.put_char(0, '│', colors::MENU_NORMAL);
for j in 1..dropdown_width - 1 {
item_buf.put_char(j, ' ', attr);
}
// Draw text with accelerator
let mut x = 1;
let mut chars = text.chars();
while let Some(ch) = chars.next() {
if x >= dropdown_width - 1 { break; }
if ch == '~' {
let shortcut_attr = if is_selected && *enabled {
colors::MENU_SELECTED
} else if !enabled {
colors::MENU_DISABLED
} else {
colors::MENU_SHORTCUT
};
while let Some(sc) = chars.next() {
if sc == '~' { break; }
if x < dropdown_width - 1 {
item_buf.put_char(x, sc, shortcut_attr);
x += 1;
}
}
} else {
item_buf.put_char(x, ch, attr);
x += 1;
}
}
// Draw shortcut right-aligned
if let Some(shortcut_text) = shortcut {
let shortcut_x = dropdown_width.saturating_sub(shortcut_text.len() + 1);
for (i, ch) in shortcut_text.chars().enumerate() {
if shortcut_x + i < dropdown_width - 1 {
item_buf.put_char(shortcut_x + i, ch, attr);
}
}
}
item_buf.put_char(dropdown_width - 1, '│', colors::MENU_NORMAL);
}
MenuItem::SubMenu { text, .. } => {
let attr = if is_selected {
colors::MENU_SELECTED
} else {
colors::MENU_NORMAL
};
item_buf.put_char(0, '│', colors::MENU_NORMAL);
for j in 1..dropdown_width - 1 {
item_buf.put_char(j, ' ', attr);
}
// Draw text
let mut x = 1;
for ch in text.replace('~', "").chars() {
if x >= dropdown_width - 2 { break; }
item_buf.put_char(x, ch, attr);
x += 1;
}
// Draw arrow
item_buf.put_char(dropdown_width - 2, '►', attr);
item_buf.put_char(dropdown_width - 1, '│', colors::MENU_NORMAL);
}
}
write_line_to_terminal(terminal, menu_x, menu_y + 1 + i as i16, &item_buf);
}
// Draw bottom border
let mut bottom_buf = DrawBuffer::new(dropdown_width);
bottom_buf.put_char(0, '└', colors::MENU_NORMAL);
for i in 1..dropdown_width - 1 {
bottom_buf.put_char(i, '─', colors::MENU_NORMAL);
}
bottom_buf.put_char(dropdown_width - 1, '┘', colors::MENU_NORMAL);
write_line_to_terminal(terminal, menu_x, menu_y + 1 + dropdown_height, &bottom_buf);
// Draw shadow
let shadow_bounds = crate::core::geometry::Rect::new(
menu_x,
menu_y,
menu_x + dropdown_width as i16,
menu_y + dropdown_height + 2,
);
draw_shadow(terminal, shadow_bounds, crate::core::state::SHADOW_ATTR);
}
}
impl View for MenuBar {
fn bounds(&self) -> Rect {
self.bounds
}
fn set_bounds(&mut self, bounds: Rect) {
self.bounds = bounds;
}
fn draw(&mut self, terminal: &mut Terminal) {
let width = self.bounds.width() as usize;
let mut buf = DrawBuffer::new(width);
buf.move_char(0, ' ', colors::MENU_NORMAL, width);
// Draw menu names and track their positions
let mut x: usize = 1;
for (i, submenu) in self.submenus.iter().enumerate() {
// Store the starting position of this menu
if i < self.menu_positions.len() {
self.menu_positions[i] = x as i16;
}
let attr = if self.active_menu_idx == Some(i) {
colors::MENU_SELECTED
} else {
colors::MENU_NORMAL
};
// Parse ~X~ for highlighting
buf.put_char(x, ' ', attr);
x += 1;
let mut chars = submenu.name.chars();
while let Some(ch) = chars.next() {
if ch == '~' {
// Read all characters until closing ~ in shortcut color
let shortcut_attr = if self.active_menu_idx == Some(i) {
colors::MENU_SELECTED
} else {
colors::MENU_SHORTCUT
};
while let Some(shortcut_ch) = chars.next() {
if shortcut_ch == '~' {
break;
}
buf.put_char(x, shortcut_ch, shortcut_attr);
x += 1;
}
} else {
buf.put_char(x, ch, attr);
x += 1;
}
}
buf.put_char(x, ' ', attr);
x += 1;
}
write_line_to_terminal(terminal, self.bounds.a.x, self.bounds.a.y, &buf);
// Draw dropdown if active
if let Some(idx) = self.active_menu_idx {
self.draw_dropdown(terminal, idx);
}
}
fn handle_event(&mut self, event: &mut Event) {
match event.what {
EventType::MouseDown if event.mouse.buttons & MB_LEFT_BUTTON != 0 => {
let mouse_pos = event.mouse.pos;
// Click on menu bar - toggle/switch menus
if mouse_pos.y == self.bounds.a.y {
for (i, &menu_x) in self.menu_positions.iter().enumerate() {
if i < self.submenus.len() {
let menu_width = self.submenus[i].name.replace('~', "").len() as i16 + 2;
if mouse_pos.x >= menu_x && mouse_pos.x < menu_x + menu_width {
if self.active_menu_idx == Some(i) {
self.close_menu();
} else {
self.open_menu(i);
}
event.clear();
return;
}
}
}
// Clicked on bar but not on a menu - close
if self.active_menu_idx.is_some() {
self.close_menu();
event.clear();
return;
}
}
// Click on dropdown - select item
if let Some(menu_idx) = self.active_menu_idx {
let mouse_pos = event.mouse.pos;
// Calculate dropdown bounds
let (dropdown_bounds, item_count) = if menu_idx < self.menu_positions.len() {
if let Some(menu) = self.menu_state.get_menu() {
let menu_x = self.menu_positions[menu_idx];
let menu_y = self.bounds.a.y + 1;
let item_count = menu.items.len();
// Dropdown bounds: top border + items + bottom border
let bounds = Rect::new(
menu_x,
menu_y,
menu_x + 20, // Approximate width
menu_y + 1 + item_count as i16 + 1,
);
(Some(bounds), item_count)
} else {
(None, 0)
}
} else {
(None, 0)
};
if let Some(bounds) = dropdown_bounds {
if bounds.contains(mouse_pos) {
// Find which item was clicked
for i in 0..item_count {
let item_rect = self.get_item_rect(i);
if item_rect.contains(mouse_pos) {
self.menu_state.current = Some(i);
// Don't execute or show submenu here
// That will be handled by check_cascading_submenu() or on MouseUp
event.clear();
return;
}
}
} else {
// Clicked outside dropdown - close
self.close_menu();
event.clear();
}
}
}
}
EventType::MouseUp => {
if let Some(menu_idx) = self.active_menu_idx {
let mouse_pos = event.mouse.pos;
// Calculate dropdown bounds (same as MouseDown)
let (dropdown_bounds, item_count) = if menu_idx < self.menu_positions.len() {
if let Some(menu) = self.menu_state.get_menu() {
let menu_x = self.menu_positions[menu_idx];
let menu_y = self.bounds.a.y + 1;
let item_count = menu.items.len();
let bounds = Rect::new(
menu_x,
menu_y,
menu_x + 20,
menu_y + 1 + item_count as i16 + 1,
);
(Some(bounds), item_count)
} else {
(None, 0)
}
} else {
(None, 0)
};
if let Some(bounds) = dropdown_bounds {
if bounds.contains(mouse_pos) {
// Check if mouse up is on currently selected item
for i in 0..item_count {
let item_rect = self.get_item_rect(i);
if item_rect.contains(mouse_pos) && self.menu_state.current == Some(i) {
// Check if it's a submenu - don't clear so check_cascading_submenu can handle it
if let Some(item) = self.menu_state.get_current_item() {
if matches!(item, MenuItem::SubMenu { .. }) {
// Don't clear - will be handled by check_cascading_submenu
return;
}
}
// If it's a regular item, execute it
let command = self.menu_state.get_current_item().and_then(|item| {
if let MenuItem::Regular { command, enabled: true, .. } = item {
Some(*command)
} else {
None
}
});
if let Some(cmd) = command {
self.close_menu();
*event = Event::command(cmd);
return;
}
break;
}
}
}
}
}
}
EventType::MouseMove => {
if let Some(menu_idx) = self.active_menu_idx {
let mouse_pos = event.mouse.pos;
// Hover over dropdown items
if mouse_pos.y > self.bounds.a.y {
self.handle_menu_event(event);
}
// Hover over different menu on bar - switch
if mouse_pos.y == self.bounds.a.y {
for (i, &menu_x) in self.menu_positions.iter().enumerate() {
if i < self.submenus.len() && i != menu_idx {
let menu_width = self.submenus[i].name.replace('~', "").len() as i16 + 2;
if mouse_pos.x >= menu_x && mouse_pos.x < menu_x + menu_width {
self.open_menu(i);
break;
}
}
}
}
}
}
EventType::Keyboard => {
// Hot keys to open specific menus
if self.active_menu_idx.is_none() {
let menu_to_open = match event.key_code {
KB_ALT_F | KB_ESC_F | crate::core::event::KB_F1 if !self.submenus.is_empty() => Some(0),
KB_ESC_E if self.submenus.len() > 1 => Some(1),
KB_ESC_S if self.submenus.len() > 2 => Some(2),
KB_ESC_V if self.submenus.len() > 3 => Some(3),
KB_ALT_H | KB_ESC_H if self.submenus.len() > 1 => Some(self.submenus.len() - 1),
_ => None,
};
if let Some(idx) = menu_to_open {
self.open_menu(idx);
event.clear();
return;
}
}
// Handle dropdown navigation
if let Some(menu_idx) = self.active_menu_idx {
match event.key_code {
KB_ESC | KB_ESC_ESC => {
self.close_menu();
event.clear();
}
KB_LEFT => {
// Previous menu
let prev = if menu_idx > 0 { menu_idx - 1 } else { self.submenus.len() - 1 };
self.open_menu(prev);
event.clear();
}
KB_RIGHT => {
// Just move to next menu, don't open submenus automatically
self.open_menu((menu_idx + 1) % self.submenus.len());
event.clear();
}
KB_ENTER => {
// Leave event uncleared if it's a submenu, so check_cascading_submenu can handle it
if let Some(item) = self.menu_state.get_current_item() {
if matches!(item, MenuItem::SubMenu { .. }) {
// Don't clear - will be handled by check_cascading_submenu
return;
}
}
// Execute current item (if it's a regular item)
let command = self.menu_state.get_current_item().and_then(|item| {
if let MenuItem::Regular { command, enabled: true, .. } = item {
Some(*command)
} else {
None
}
});
if let Some(cmd) = command {
self.close_menu();
*event = Event::command(cmd);
return;
}
event.clear();
}
_ => {
// Use MenuViewer trait for Up/Down/Accelerators
self.handle_menu_event(event);
}
}
}
}
_ => {}
}
}
fn state(&self) -> StateFlags {
self.state
}
fn set_state(&mut self, state: StateFlags) {
self.state = state;
}
}
// Implement MenuViewer trait for dropdown menu items
impl MenuViewer for MenuBar {
fn menu_state(&self) -> &MenuViewerState {
&self.menu_state
}
fn menu_state_mut(&mut self) -> &mut MenuViewerState {
&mut self.menu_state
}
fn get_item_rect(&self, item_index: usize) -> crate::core::geometry::Rect {
if let Some(menu_idx) = self.active_menu_idx {
if menu_idx < self.menu_positions.len() {
let menu_x = self.menu_positions[menu_idx];
let menu_y = self.bounds.a.y + 1;
// Items start at menu_y + 1 (after top border), each is 1 row
return crate::core::geometry::Rect::new(
menu_x,
menu_y + 1 + item_index as i16,
menu_x + 20, // Approximate width
menu_y + 2 + item_index as i16,
);
}
}
crate::core::geometry::Rect::new(0, 0, 0, 0)
}
}