turbine_process3d 0.8.0

Processing for the Turbine game engine
Documentation
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//! Quad algorithms.

use crate::{Quad, Triangle};

/// Convert from quad to two triangles.
pub fn quad_to_triangles(quad: Quad) -> (Triangle, Triangle) {
    ((quad[0], quad[1], quad[2]),
     (quad[2], quad[1], quad[3]))
}