function update(name)
name = string.gsub(name, ".lua", "") .. ".lua"
local full_name = GET_FULL_PATH(name)
package.loaded[full_name] = false
require(full_name)
collectgarbage("collect")
end
if ENABLE_LUA_HELPER_DEBUG then
require("socket.core")
require("LuaPanda").start("127.0.0.1", 8818);
end
math.randomseed(os.time())
update("global/base/util")
update("global/base/load_folder")
function test_env()
set_port_map(1, 2)
TRACE("get_port_map %o", get_port_map())
hotfix_file(GET_FULL_PATH("test/fix.lua") )
set_port_map(2, 3)
TRACE("get_port_map %o", get_port_map())
end
local function main()
LOAD_FOLDER("global/include")
LOAD_FOLDER("global/base", "util")
LOAD_FOLDER("global/inherit")
LOAD_FOLDER("global/daemons", "importd:dbd:sqld:datad")
LOAD_FOLDER("global/clone")
LOAD_FOLDER("define")
LOAD_FOLDER("etc")
local load_table={
"user",
}
set_need_load_data_num(SIZEOF(load_table) )
LOAD_FOLDER("share")
LOAD_FOLDER("server/clone")
LOAD_FOLDER("server/clone/rooms", "room:desk")
LOAD_FOLDER("server/daemons", "sqld:dbd:datad:redisd:redis_queued:redis_scriptd") LOAD_FOLDER("server/daemons/poker")
LOAD_FOLDER("server/cmds")
LOAD_FOLDER("server/msgs")
if not _DEBUG or _DUBUG == "false" then
send_debug_on(0)
debug_on(0)
end
post_init()
START_COMMAND_INPUT()
TRACE("------------------welcome to rust lua game server------------------")
end
local status, msg = xpcall(main, ERROR_HANDLE)
if not status then
print(msg)
end