tunm 0.2.1

game server for Rust
-- global_agents.lua
-- Created by wugd
-- 维护连接对象

-- 变量定义
local agents = {};
--{1:2} client map or {2:{1=true,3=true}} logic map
local port_map = {};
--{GateType = {1=true,3=true}, LogicType={2=true, 3=true}, ClientType={4=true}}
local type_fds = {};

-- setmetatable(agents, { __mode = "v" });

-- 定义公共接口,按照字母顺序排序

-- 取得所有的 agent
function get_all_agents()
    return agents;
end

function get_real_agent_count()
    local sum = 0
    for port,_ in ipairs(agents) do
        if port < 0xFFFF then
            sum = sum + 1
        end
    end
    return sum
end

function get_port_map()
    return port_map
end
-- 根据 port_no 找 agent 对象
function find_agent_by_port(port_no)
    return agents[port_no];
end

function reset_port_agent(port_no, agent)
    agents[port_no] = agent;
end

-- 移除 port_no 与 agent 的映射关系
function remove_port_agent(port_no, sended_close)
    local agent = agents[port_no]
    if agent then
        local code_type, code_id = agent:get_code_type()
        if code_type == SERVER_TYPE_GATE then
            for _,ag in pairs(DUP(agents)) do
                if ag:get_server_type() == SERVER_TYPE_CLIENT then
                    ag:connection_lost()
                end
            end
        elseif not sended_close then
            local logic_agent = find_agent_by_port(get_map_port(port_no))
            if logic_agent then
                logic_agent:send_message(LOSE_CLIENT, port_no, true)
            end
            
            local gate_agent = find_agent_by_port(get_gate_fd())
            if gate_agent then
                gate_agent:send_message(LOSE_CLIENT, port_no, true)
            end
        end
        remove_port_map(port_no)
        -- type_fds[server_type] = type_fds[server_type] or {}
        -- type_fds[server_type][port_no] = nil
    end
    agents[port_no] = nil
end

-- 设置 port_no 与 agent 的映射关系
function set_port_agent(port_no, agent)
    agents[port_no] = agent;
end

function set_type_port(server_type, port_no)
    -- type_fds[server_type] = type_fds[server_type] or {}
    -- type_fds[server_type][port_no] = true
end

function set_code_type_port(code_type, code_id, port_no)
    type_fds[code_type] = type_fds[code_type] or {}
    type_fds[code_type][code_id] = port_no
    
    TRACE("set_code_type_port type_fds ==== %o code_type = %o, code_id = %o", type_fds, code_type, code_id)
end

function remove_port_map(port_no)
    local ports = port_map[port_no]
    for no, _ in pairs(ports or {}) do
        if port_map[no] then
            port_map[no][port_no] = nil
        end
        if IS_EMPTY_TABLE(port_map[no]) then
            port_map[no] = nil
        end
    end
    port_map[port_no] = nil
end

function set_port_map(port_no_server, port_no_client)
    port_map[port_no_server] = port_map[port_no_server] or {}
    port_map[port_no_client] = port_map[port_no_client] or {}
    port_map[port_no_server][port_no_client] = true
    port_map[port_no_client][port_no_server] = true
end

function get_map_port(port_no)
    for port,_ in pairs(port_map[port_no] or {}) do
        return port
    end
    return -1
end

function get_logic_fd()
    local logic_fds = type_fds[SERVER_TYPE_LOGIC] or {}
    local resultfd = -1
    local max = -1
    for fd,_ in pairs(logic_fds) do
        local size = SIZEOF(port_map[fd])
        if max < size then
            resultfd = fd
            max = size
        end
    end
    return resultfd
end

function get_gate_fd()
    local gate = type_fds[SERVER_TYPE_GATE] or {}
    for id,fd in pairs(gate or {}) do
        return fd
    end
    return -1
end

function find_port_by_code(code_type, code_id)
    TRACE("type_fds ==== %o code_type = %o, code_id = %o", type_fds, code_type, code_id)
    if not type_fds[code_type] then
        return -1
    end
    return find_agent_by_port(type_fds[code_type][code_id] or -1) 
end