use tunes::prelude::*;
fn main() -> anyhow::Result<()> {
let mut comp = Composition::new(Tempo::new(120.0));
println!("=== VOLUME TEST ===");
println!("20 tracks, but only ONE plays at a time");
println!("Old method: 1/20 = 5% volume (way too quiet)");
println!("New method: Full volume with soft clipping\n");
for i in 0..20 {
let start_time = i as f32 * 0.2; let track_name = format!("track_{}", i);
comp.track(&track_name)
.at(start_time)
.drum(DrumType::Kick, 0.0);
}
println!("Playing 20 sequential kick drums (one per track)...\n");
println!("Listen for consistent volume across all hits.");
println!("With old method, these would be barely audible!\n");
let engine = AudioEngine::new()?;
engine.play_mixer(&comp.into_mixer())?;
Ok(())
}