use tuit::allocations::terminal::extras::Rescale;
use tuit::prelude::*;
use tuit::std::stdout_render::StdoutRenderer;
use tuit::terminal::Rescalable;
use tuit::widgets::builtins::Uv;
fn main() {
let mut rescalable = Rescale::default();
let uv = Uv;
rescalable.rescale((200, 20)).ok();
uv.drawn(&mut rescalable).ok();
rescalable.rescale((20, 20)).ok();
print!("This should be a UV texture but... woah, what happened!?");
rescalable.display(StdoutRenderer::default()).ok();
print!("\nYou just saw blue because the terminal wasn't redrawn after scaling.");
uv.drawn(&mut rescalable).ok();
rescalable.display(StdoutRenderer::default()).ok();
print!("\nHere is the correct UV texture. This is why you should re-draw after re-scaling");
rescalable.rescale((200, 20)).ok();
uv.drawn(&mut rescalable).ok();
rescalable.display(StdoutRenderer::default()).ok();
println!("\n...and this is what the large-scale image is.");
}