use std::{f32::consts::PI, time::Duration};
use crate::cursor::{Position, Velocity};
#[derive(Debug, Clone, Default)]
pub struct Object {
pub(crate) session_id: i32,
pub(crate) class_id: i32,
pub(crate) position: Position,
pub(crate) angle: f32,
pub(crate) velocity: Velocity,
pub(crate) rotation_speed: f32,
pub(crate) acceleration: f32,
pub(crate) rotation_acceleration: f32,
}
impl Object {
pub fn new(session_id: i32, class_id: i32, position: Position, angle: f32) -> Self {
Self {
session_id,
class_id,
position,
velocity: Velocity::default(),
acceleration: 0f32,
angle,
rotation_speed: 0f32,
rotation_acceleration: 0f32,
}
}
pub fn with_motion(
mut self,
velocity: Velocity,
rotation_speed: f32,
acceleration: f32,
rotation_acceleration: f32,
) -> Self {
self.velocity = velocity;
self.rotation_speed = rotation_speed;
self.acceleration = acceleration;
self.rotation_acceleration = rotation_acceleration;
self
}
pub fn get_session_id(&self) -> i32 {
self.session_id
}
pub fn get_class_id(&self) -> i32 {
self.class_id
}
pub fn get_position(&self) -> &Position {
&self.position
}
pub fn get_x_position(&self) -> f32 {
self.position.x
}
pub fn get_y_position(&self) -> f32 {
self.position.y
}
pub fn get_velocity(&self) -> &Velocity {
&self.velocity
}
pub fn get_x_velocity(&self) -> f32 {
self.velocity.x
}
pub fn get_y_velocity(&self) -> f32 {
self.velocity.y
}
pub fn get_acceleration(&self) -> f32 {
self.acceleration
}
pub fn get_angle(&self) -> f32 {
self.angle
}
pub fn get_rotation_speed(&self) -> f32 {
self.rotation_speed
}
pub fn get_rotation_acceleration(&self) -> f32 {
self.rotation_acceleration
}
pub fn update(&mut self, delta_time: Duration, position: Position, angle: f32) {
let delta_time = delta_time.as_secs_f32();
let distance = position.distance_from(&self.position);
let delta_x = position.x - self.position.x;
let delta_y = position.y - self.position.y;
let last_speed = self.velocity.get_speed();
let speed = distance / delta_time;
self.velocity = Velocity {
x: delta_x / delta_time,
y: delta_y / delta_time,
};
self.acceleration = (speed - last_speed) / delta_time;
self.position = position;
let delta_turn = (angle - self.angle) / (2. * PI);
let rotation_speed = delta_turn / delta_time;
self.rotation_acceleration = (rotation_speed - self.rotation_speed) / delta_time;
self.rotation_speed = rotation_speed;
}
}
impl PartialEq for Object {
fn eq(&self, other: &Self) -> bool {
self.session_id == other.session_id
&& self.class_id == other.class_id
&& self.get_x_position() == other.get_x_position()
&& self.get_x_position() == other.get_y_position()
&& self.angle == other.angle
&& self.velocity == other.velocity
&& self.rotation_speed == other.rotation_speed
&& self.acceleration == other.acceleration
&& self.rotation_acceleration == other.rotation_acceleration
}
}
#[cfg(test)]
mod tests {
use std::{f32::consts::SQRT_2, time::Duration};
use crate::{cursor::Position, object::Object};
#[test]
fn object_update() {
let mut object = Object::new(0, 0, Position { x: 0., y: 0. }, 0.);
object.update(
Duration::from_secs(1),
Position { x: 1., y: 1. },
90f32.to_radians(),
);
assert_eq!(object.get_x_position(), 1.);
assert_eq!(object.get_y_position(), 1.);
assert_eq!(object.get_x_velocity(), 1.);
assert_eq!(object.get_y_velocity(), 1.);
assert_eq!(object.get_acceleration(), SQRT_2);
assert_eq!(object.get_rotation_speed(), 0.25);
assert_eq!(object.get_rotation_acceleration(), 0.25);
}
}