tuika 0.6.0

The application framework for Rust terminal UIs — flexbox layout, overlays, focus, keymap, components, and safe ratatui interoperability.
Documentation

tuika

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Showcases · Examples · Changelog · Contributing · Report a bug

tuika's goal is to become the default TUI application framework for Rust

Build the app, not the render loop.

ratatui gives you a cell buffer and widgets to draw into it; everything above that — layout, overlays, focus, input, the terminal lifecycle — has been left to each application to build for itself. tuika is that missing layer, and wants to be the standing answer to "what do I build a Rust TUI application on?": start with cargo add tuika, describe your screen, and get a real app instead of a render loop.

You write views; tuika owns the rest:

  • A whole app, not a widget setflexbox layout, anchored overlays, focus, a declarative keymap, themes and stylesheets, and a runner that owns raw mode, the alternate screen (or a split footer over live scrollback), and event translation.
  • Batteries the terminal era expects30+ components including streaming Markdown with pluggable syntax highlighting, images over Kitty/iTerm2/Sixel, mermaid diagrams, mouse selection and clipboard, and native OSC 9;4 progress.
  • No lock-in — it is additive to ratatui, not a replacement: wrap any ratatui widget in RatatuiView and it composes like a built-in, and your own types implement the same View trait the built-ins do (see Extending).
  • Boring where it counts — no reconciler, no retained tree, no runtime, no macro DSL you are forced into. Views are rebuilt each frame and ratatui diffs the buffer. Rendering is deterministic, so UI is unit-tested against an in-memory buffer with no terminal at all.
  • Small enough to adopt without a second thought — a self-contained crate depending only on ratatui-core (plus ratatui-crossterm for the backend), crossterm, textwrap, unicode-segmentation, unicode-width, and pulldown-cmark. Anything heavy — grammars, diagram layout, image decoding — lives behind a trait in a companion crate or your host.

It is host-agnostic: it knows nothing about the application embedding it, and no type, feature, or default exists to serve one host. tuika renders none of ratatui's own widgets, so it builds against ratatui-core directly rather than the ratatui umbrella — keeping ratatui-widgets, ratatui-macros, and their transitive weight out of its dependency tree. Your application still uses any ratatui widget it likes (see Compatibility). (The optional async feature adds Tokio for AsyncRunner; it is off by default.)

See what that buys in practice: the showcases are recordings of real applications running on tuika (also listed under Used in), and the codex example is a whole coding-agent UI built with nothing else.

Install

cargo add tuika

ratatui and crossterm are part of tuika's public interoperability surface, so add ratatui to your own crate and pin a compatible minor version. tuika depends on ratatui-core, which the ratatui umbrella re-exports, so Cargo unifies the shared Buffer/Rect/Style types and your widgets compose with tuika's surfaces (see Compatibility).

Model

  • Views (view::View) are rebuilt from application state every frame. This is cheap because ratatui diffs the resulting cell buffer, so there is no reconciler.
  • State that must survive across frames — scroll offset, selection index, focus — lives in host-persisted *State structs (the StatefulWidget idiom), not in the view tree.
  • Live data (Live / LiveView) is shared application state read at render time. Updates request a redraw from the runner; Tuika does not spawn data sources or reconcile a retained widget tree.
  • Layout is a flexbox subset (layout): Dimension (Auto/Fixed/ Percent/Flex), Align, Justify, Direction, over a direction-agnostic axis so rows and columns share one solver.
  • Overlays (overlay) anchor a view over the base tree; the host (host) owns the alternate screen, translates crossterm input, and composites the frame.
  • Keymap (keymap) resolves declarative key bindings to named commands: chords (ctrl+r) and multi-stroke sequences (g g) grouped into prioritized, mode-gated Layers, dispatched from a translated Key and queryable for help/KeyHints surfaces. Host-agnostic, so it unit-tests without a terminal. See the keymap guide.
  • Motion (anim, components::{Spinner, ProgressBar, Loader}, term::progress::TerminalProgress) animates from a host-supplied frame counter and can drive the terminal's own OSC 9;4 progress indicator. anim::Timeline adds a scheduler-free keyframe track (values eased over frame offsets, with looping/ping-pong) sampled purely from that counter.
  • Pixels (framebuffer) — a mutable RGBA FrameBuffer the host draws into (set/blend/fill_rect/blit, a per-pixel shade shader post-pass, and Sprite spritesheet frames). FrameBufferView paints it into cells with half-blocks on any terminal, or hand to_image_data() to the crisp graphics protocols.

Crate layout

Four places, so you can guess where something is:

Path Holds
tuika:: the framework spine — View, Element, RenderCtx, layout, events, Theme, Surface, the host seam
tuika::components every widget: Flex, Boxed, Text, Scroll, Markdown, Table, …
tuika::term everything out-of-band: clipboard (OSC 52), hyperlink (OSC 8), progress (OSC 9;4), pointer (OSC 22), image, capabilities, palette (the terminal's own colors)
tuika::prelude the spine and the components in one glob import

Application code usually wants the prelude:

use tuika::prelude::*;

Everything else stays behind its module path on purpose — themes::by_name, probe::RectProbe, width::str_cols, term::clipboard::write — so a short path always means "you will use this constantly".

Components

See the component gallery for an animated demo of each component. Linked names below jump straight to their demo.

Component Purpose
Text / Paragraph Styled lines / word-wrapped plain text
Wrap Word-wraps pre-styled lines, preserving per-span styles
Markdown (+ MarkdownState) CommonMark → styled lines; MarkdownState streams incrementally — see the markdown guide
CodeBlock Themed, framed code block with a pluggable Highlighter and optional line-number gutter
Diff Line diff (LCS), unified or side-by-side, with +/- gutters and line numbers
AsciiFont Large "figlet-style" block-letter banner text
QrCode (+ QrEcc) QR code (byte-mode v1–4 encoder) rendered with half-blocks
Rule Horizontal separator: optional title + fill glyph to width
Flex Flexbox container (the composition primitive)
Responsive / Constrained Breakpoint selection and min/max measurement
Boxed Border + padding + title, focus-aware
Scene / ScopedScene / Dialog Owned or frame-borrowed root + anchored overlays
Spacer Flexible filler
Scroll (+ ScrollState) Vertical scroll viewport + scrollbar over lines
ItemScroll The same viewport over laid-out items (panels, tables, nested layouts)
Viewport Two-dimensional clipping/panning over any child view
Form / FormField (+ FormState) Responsive labeled controls and validation
DrawView / CanvasView Closure-based custom cell drawing
SelectList (+ SelectState) Selectable list
Slider (+ SliderState) One-row value picker over a numeric range
TextInput (+ TextInputState) Multi-line composer: soft-wrap, placeholder, highlighted ranges, @// tokens
StatusBar One-row left/right status segments
Tabs / KeyHints Host-state tab navigation and command hints
TabSelect (+ TabSelectState) Value-selecting segmented control
Toasts / ToastList Transient notification stack with frame-driven expiry
Console (+ ConsoleLog) Captured stdout/log ring buffer + tailing overlay view
Spinner Frame-cycled activity glyph
ProgressBar Determinate (sub-cell) / indeterminate bar
Loader Spinner + message + hint row

Example

Layout reads top-down with the view! DSL:

use tuika::prelude::*;

let theme = Theme::default();
let root = view! {
    col(gap = 1) {
        fixed(1) { node(Spinner::new(frame)) }
        fixed(1) { node(ProgressBar::determinate(0.6).percent(true)) }
        grow(1) { text("body") }
    }
};

// In a `terminal.draw(|f| ...)` closure:
paint(f.buffer_mut(), f.area(), &theme, root.as_ref(), &[]);

Owned and scoped scenes, dialogs, and forms

Scene owns a root Element and ordered SceneOverlays. Each layer retains its OverlaySpec, so it resolves against the current terminal size inside rendering; callers do not retain pre-resolved Rects. Dialog composes Boxed, Flex, and optional KeyHints into a centered modal with size clamps, clear/dim behavior, and an optional focus-owner id:

use tuika::prelude::*;

let scene = Scene::new(element(base)).dialog(
    Dialog::new("Confirm", element(Text::raw("Delete this item?")))
        .min_size(30, 7)
        .max_size(70, 20)
        .key_hints([("enter", "delete"), ("esc", "cancel")])
        .dim_backdrop(true)
        .focus_owner("confirm"),
);
scene.sync_focus(&mut focus);
paint_scene(buffer, area, &theme, &scene);

Element is an owned, boxed view. When the base view reads a large host-owned model directly, ScopedScene borrows that concrete root for one paint while continuing to own ordinary SceneOverlays and Dialogs:

use ratatui_core::layout::Rect;
use tuika::prelude::*;

struct Dashboard<'a> {
    messages: &'a [String],
}

impl View for Dashboard<'_> {
    fn measure(&self, available: Size) -> Size {
        available
    }

    fn render(&self, area: Rect, surface: &mut Surface, ctx: &RenderCtx) {
        for (row, message) in self.messages.iter().take(area.height as usize).enumerate() {
            surface.set_string(area.x, area.y + row as u16, message, ctx.theme.text_style());
        }
    }
}

let dashboard = Dashboard { messages: &app.messages };
let scene = ScopedScene::new(&dashboard).dialog(
    Dialog::new("Confirm", element(Text::raw("Delete this item?")))
        .dim_backdrop(true)
        .focus_owner("confirm"),
);
scene.sync_focus(&mut focus);
paint(buffer, area, &theme, &scene, &[]);

The borrow lasts only as long as the scoped scene, matching Tuika's frame-by-frame view model. No transcript clone, leaked allocation, or application compositor is needed. Nested component children are still owned Elements; when a whole borrowed subtree is needed, represent that subtree as one concrete View and use it as the scoped root.

Form lays out arbitrary control Elements beside responsive labels, stacking on narrow terminals. Help and validation rows are built in; FormState owns only focus traversal and submit/cancel outcomes, while values and cursor state stay in existing host-owned TextInputState, SelectState, or application models.

Arbitrary-child viewports and drawing

Viewport clips and pans any child view in both axes. The host supplies the full content Size and mirrors offsets through the same ScrollState used by line-oriented Scroll. It renders only the visible source window, so a large logical canvas does not allocate a full off-screen buffer.

DrawView (also named CanvasView) turns a closure receiving (Rect, &mut Surface, &RenderCtx) into a normal view. The surface is already clipped, making it suitable for terminal grids, charts, emulators, and incremental migrations. Import it explicitly from tuika::view; custom canvases stay outside the application prelude.

Run cargo run --example primitives for one composition using Scene, Dialog, Form, Viewport, and DrawView.

Builder syntax (alternative)

view! expands to plain builder calls, so the same tree can be written without the macro:

use tuika::prelude::*;

let root = Flex::column()
    .gap(1)
    .fixed(1, element(Spinner::new(frame)))
    .fixed(1, element(ProgressBar::determinate(0.6).percent(true)))
    .grow(1, element(Text::raw("body")));

Markdown and syntax highlighting

Markdown renders CommonMark to styled lines, word-wrapping prose while drawing code and tables verbatim. MarkdownState is its streaming form: fed deltas as a message arrives, it re-parses only the in-flight tail and caches everything before the last stable block boundary, so long transcripts don't re-tokenize and settled code blocks aren't re-highlighted every frame.

Highlighting is a seam, not a dependency: tuika owns the presentation of code (framing, background, language label, wrapping) via CodeBlock, and takes token colors from any Highlighter you supply — keeping the toolkit free of grammar crates. The companion crate tuika-codeformatters ships a ready-made tree-sitter Highlighter.

Fenced blocks can replace their source with a different, width-aware presentation through FencedBlockRenderer. The tuika-mermaid companion uses that seam with mmdflux: a mermaid fence becomes a Unicode cell diagram inside the surrounding Markdown, with no browser, SVG, or image protocol. Unsupported or invalid input falls back to the ordinary code block.

use tuika::prelude::*;
use tuika_mermaid::MermaidRenderer;

let mermaid = MermaidRenderer::new();
let document = Markdown::new(
    "```mermaid\nflowchart LR\n  Parse --> Layout --> Paint\n```",
)
.block_renderer(&mermaid);
# let _ = document;

Run the complete integration demo with cargo run -p tuika-mermaid --example mermaid_markdown.

Images use the same host-extension pattern: supply an ImageResolver and ![alt](url) renders as real pixels (see Images).

Theming

Every component styles itself from a Theme passed through the render context — no color is hard-coded, so swapping the theme handed to paint restyles the whole tree at once. A Theme is a plain Copy struct of colors, and tuika bundles a few standard palettes as full const Theme structures in the themes module — reachable directly, by constructor, or by name:

use tuika::themes;

let a = themes::GRUVBOX_DARK;                          // the struct
let b = tuika::Theme::gruvbox_dark();                  // named constructor
let c = tuika::themes::by_name("gruvbox-dark").unwrap(); // config / --theme

See the theme gallery for a screenshot of each bundled palette, or themes::PRESETS to enumerate them for a picker.

An app can also inherit the palette the user already configured in their terminal, rather than bringing its own — either implicitly with themes::TERMINAL (ANSI slots, no I/O) or by asking the terminal for its actual colors and deriving a full theme from the reply. It is opt-in: tuika never probes unless a host asks it to. The query lives with the other out-of-band escapes, in term::palette. See inheriting the terminal's colors.

Where a Theme is the color tokens, a StyleSheet is the rules — a mapping from a semantic role (heading, link, inline code, a panel's border and fill, …) onto the style it draws with. Override a role in one place and every element with that role restyles at once; markdown parts and bare URLs are role-driven too. See the styling guide.

Runnable examples

Each takes over the terminal — the alternate screen, or a pinned footer for split_footer; press q (or esc) to quit.

Example Command Shows
gallery cargo run --example gallery motion components + native OSC 9;4 progress
markdown cargo run --example markdown streaming MarkdownState + highlighted CodeBlock, following the stream until you scroll back
select cargo run --example select SelectState + SelectList (stateful-widget idiom)
overlay cargo run --example overlay OverlaySpec centered dialog + input routing
primitives cargo run --example primitives owned dialog scene + form + arbitrary-child viewport
ratatui_dashboard cargo run --example ratatui_dashboard mixed Ratatui widgets + responsive live data
async_dashboard cargo run --example async_dashboard --features async AsyncRunner polling on a Tokio runtime, no shared state
mouse cargo run --example mouse drag-to-select + highlight + OSC 52 copy, clickable buttons
image cargo run --example image Image over reserved cells (Kitty/iTerm2/Sixel), alt-text fallback
inherit cargo run --example inherit adopting the terminal's own palette — probe, derive, and the no-I/O fallback
split_footer cargo run --example split_footer a pinned footer over live terminal scrollback, published through Scrollback
codex cargo run --example codex a scripted Codex CLI interface replica: streaming transcript, composer, @// pickers, approval prompt
codex --split-footer cargo run --example codex -- --split-footer the same agent UI with its transcript published into the terminal's own scrollback

Each of the single-topic examples above quits on q/esc. codex is the composite one — those keys are text there, so it quits with ⌃C — and it prints canned frames without a terminal at all with cargo run --example codex -- --dump.

Declarative DSL (view!)

view! is optional sugar over the builders — it expands to the exact same Flex/Boxed/element(...) calls, so there is no runtime cost and nothing new in the model. It just makes nested layout read top-down:

let root = crate::view! {
    col(gap = 1, padding = tuika::Padding::all(1)) {
        boxed(title = " body ") { text("hello") }
        grow(1) { spacer() }
        node(status_bar)          // any expression that is `impl View`
    }
};

Grammar (each keyword consumes exactly one node):

  • col(attrs) { … } / row(attrs) { … } — flex containers. Attrs (all optional): gap, padding, align, justify, background.

  • boxed(attrs) { child } — bordered container. Attrs: title, border, padding, background.

  • text(expr), spacer() — leaves.

  • grow(n) { node } / fixed(n) { node } — set a child's main-axis size (default auto).

  • node(expr) — splice any impl View. This is the escape hatch, and how a component from another crate participates in the DSL:

    use other_crate::CustomView;
    crate::view! { col { node(CustomView::new(&data)) } };
    

node(...) accepts any type that already implements Tuika's View; it does not make a Ratatui Widget implement View. Use RatatuiView for Ratatui widgets. The tuika-gallery demo is built entirely with view!.

Ratatui interoperability

Tuika deliberately does not duplicate Ratatui's widget catalog. Wrap existing widgets in RatatuiView; they render into an isolated buffer and only the assigned clip is composited into the frame:

use ratatui::widgets::{Sparkline, Widget};
use tuika::prelude::*;

let values = vec![1, 4, 2, 8];
let chart = RatatuiView::sized(Size::new(20, 4), move |area, buffer| {
    Sparkline::default().data(&values).render(area, buffer);
});

The closure form supports widgets that borrow captured data. Stateful widgets can capture host-owned synchronized state and call StatefulWidget::render inside the same closure. Surface::render_ratatui is the lower-level escape hatch for custom views that need several widgets. Neither API exposes the frame's mutable buffer.

Responsive and live views

Responsive chooses complete compact/wide view trees from the current width; this supports row-to-column reflow and intentionally omitted secondary content. Constrained supplies min/max intrinsic measurements to flex layout.

Live<T> is shared application data with a narrow read/update API. LiveView derives a fresh view from its current value each frame. Connect it to Runner::redraw_handle() when background producers should invalidate the screen. Producers retain ownership of their threads, tasks, retries, and lifecycle.

Screen modes, lifecycle, and runner

ScreenMode picks which part of the terminal a frame owns:

  • ScreenMode::Alternate (the default) takes the whole window on the alternate buffer and restores the user's screen and scrollback on exit.
  • ScreenMode::split_footer(rows) reserves those rows at the bottom of the main screen. Everything above stays the terminal's own scrollback: the shell prompt that launched the app, the wheel, and mouse selection all keep working, and the output the app publishes is still there after it exits. This is the shape for a long-running tool with a live composer, status line, or progress panel over output the user wants to keep.

In split-footer mode a host must not println! — the footer owns the cursor. Runner::scrollback() (and AsyncRunner::scrollback()) returns a Scrollback handle instead: a cheap, cloneable, Send + Sync queue of views, which the runner renders and commits above the footer, one whole block at a time. A host driving its own loop can skip the queue with screen::publish_block, which commits one view immediately and takes no Send bound — so a block may own frame state that could never cross a thread. Blocks are painted without a background fill, so they blend into the surrounding shell session rather than looking like a pasted panel.

use tuika::prelude::*;

let runner = Runner::new(RunnerConfig {
    tick_rate: Duration::from_millis(80),
    screen_mode: ScreenMode::split_footer(5),
});
let scrollback = runner.scrollback();

// From any thread; committed above the footer on the next loop iteration.
scrollback.write(|_width| element(Text::raw("build finished in 12 ms")));

The footer's height is fixed for the life of the terminal, so a host whose footer grows (a composer, a completion popup) reserves the tallest state it needs. There is a scrolling-regions feature, but it is a compatibility mirror of ratatui's, not an optimization to reach for: rows scrolled out of a DECSTBM region are discarded by the terminal instead of entering its scrollback, which is the one thing this mode exists to provide.

split_footer is the runnable version of all of this, and codex runs its whole coding-agent UI this way with --split-footer: each finished transcript entry is handed to the terminal, and the composer keeps the bottom rows. Hosts driving their own loop reserve and release the footer's rows with screen::pin_footer and screen::close_footer.

TerminalSession is the complete RAII guard for either mode: it owns raw mode, enhanced keyboard reporting, the alternate screen, mouse capture, and cursor visibility, including rollback after partial initialization, and restores exactly what it took. Enhanced reporting preserves non-character modifiers, so Shift+Enter reaches TextInputState as a different chord from Enter; iTerm2 and tmux get their required protocol variants, while Windows uses the modifier state already carried by its native console events. It preserves raw mode and any keyboard-reporting stack entries the caller had already enabled. AltScreen remains available for hosts that intentionally own raw mode, keyboard modes, and cursor visibility themselves.

Runner is an optional synchronous event loop for dashboards and small tools. It owns TerminalSession, frame scheduling, Crossterm event translation, and data-driven redraw checks.

AsyncRunner (behind features = ["async"]) is the same loop for applications that already have a Tokio runtime — anything doing network or disk I/O. It ties TerminalSession, paint, and translate_event to crossterm's async EventStream and a tick timer in one tokio::select!, so the host keeps a single event loop instead of bolting spawn_blocking + a shared Live + Notify + a stop flag onto the synchronous Runner to feed it. The loop threads one owned state value through a view closure (&state → the frame) and an async update closure (&mut state on each Signal — a tick or an event — and it may .await):

use std::ops::ControlFlow;
use std::time::Duration;
use tuika::prelude::*;

let runner = AsyncRunner::new(RunnerConfig {
    tick_rate: Duration::from_secs(2),
    ..RunnerConfig::default()
});
let mut stats = Stats::default();
runner.run(
    &Theme::default(),
    &mut stats,
    |stats, _frame| element(Text::raw(stats.summary())),
    async |stats, signal| match signal {
        Signal::Tick => { stats.ingest(fetch(&url).await?); ControlFlow::Continue(()) }
        Signal::Event(Event::Key(k)) if k.plain() && k.code == KeyCode::Char('q') =>
            ControlFlow::Break(()),
        _ => ControlFlow::Continue(()),
    },
).await?;

Enabling async adds Tokio (timer + select!) and crossterm's event-stream feature; it stays off by default so sync-only hosts pull in no runtime. The async_dashboard example is the runnable counterpart to ratatui_dashboard with no shared state at all.

Native terminal progress

term::progress::TerminalProgress emits the OSC 9;4 sequence, which drives the terminal's own progress indicator — a bar across the top of the window in Ghostty, the taskbar in Windows Terminal / ConEmu, and similar in WezTerm / Konsole / mintty. It is out-of-band (no cursor movement, no cells), so it works in both the inline and full-screen renderers; terminals that don't understand it ignore the sequence. A host typically shows it (indeterminate) while long work runs and clears it when idle.

Images

Image paints real pixels — an avatar, a chart, a rendered diagram — over the cells it reserves, using whichever terminal graphics protocol ImageSupport::detect() finds: Kitty (Kitty, Ghostty, WezTerm, Konsole), iTerm2, or Sixel (foot, xterm +sixel, mlterm, contour). Terminals with none show the alt text, so the same view tree renders everywhere.

Decoding stays in the host — a heavy dependency, kept out like the highlighter seam — so you hand in raw RGBA via ImageData::from_rgba and tuika owns the protocol encoding (base64, PNG, and Sixel encoders are inline, so no image-codec dependency). A graphics escape paints at the cursor, unlike the cursor-neutral OSC sequences, so emission is split from layout: Image reserves cells and records its placement into an ImageLayer, then the host calls ImageLayer::emit after terminal.draw() to paint the pixels over them.

use tuika::prelude::*;
use tuika::term::image::{ImageData, ImageLayer, ImageSupport};

let data = ImageData::from_rgba(2, 2, vec![0u8; 2 * 2 * 4]).unwrap();
let layer = ImageLayer::new();
let _image = Image::new(data, 20, 10)      // 20×10 cells on screen
    .support(ImageSupport::detect())
    .in_layer(&layer)
    .alt("a 2×2 swatch");                  // shown where graphics aren't supported

Markdown ![alt](url) renders too, in both the one-shot Markdown view and the streaming MarkdownState: attach a host ImageResolver (URL → ImageData, the same seam as the highlighter) and resolved images become real pixels — a link-styled placeholder for the rest, never a dropped URL.

To check support across every terminal feature in one place — graphics, hyperlinks, clipboard, progress, truecolor — use Capabilities: Capabilities::from_env() is an instant advisory guess, and Capabilities::query(timeout) adds a Device Attributes probe that confirms Sixel (the one protocol the environment can't reliably reveal).

Mouse, selection, and clipboard

Enabling mouse capture (which AltScreen / TerminalSession do) means the terminal stops doing its own click-drag text selection and hands every drag to the app instead. The mouse module rebuilds those affordances over the grid you already rendered:

  • Text selection. SelectionState turns a left-button Down → Drag → Up gesture into a SelectionRange (a plain click selects nothing; a new press clears the old selection). selected_text(buffer, area, range) reads the text back out of the rendered ratatui::Buffer — linear/stream selection like a terminal's own, wide glyphs intact — and mouse::paint_selection(buffer, area, range, style) paints it in.
  • Clicks and regions. HitMap<T> maps screen rects to values (a button, a link, a row); the last-pushed match wins, so children/overlays registered after their parents take precedence. ClickTracker turns a same-cell Down/Up into a Click and lets an intervening drag cancel it.
  • Clipboard. clipboard::write(out, text) copies via OSC 52 (clipboard::osc52 is the pure encoder) — no platform clipboard library, works over SSH. Same tmux caveat as OSC 8: needs allow-passthrough on.

The enriched event model carries what selection and clicks need: MouseKind is Down/Up/Drag(MouseButton), Moved, and ScrollUp/Down/Left/Right, and every Mouse reports shift/ctrl/alt. Shift-drag is deliberately left to the terminal — most emulators use it to bypass app mouse capture for a native selection — so a host should act on plain() left-drags.

Touch arrives as mouse events: terminal emulators translate a tap to a Down+Up and a swipe to scroll or a drag, so touch flows through this same path — there is no separate touch event to handle.

See the terminal features guide for these terminal-integration capabilities — OSC 8 hyperlinks, mouse selection and clicks, OSC 52 clipboard, OSC 9;4 progress, and Kitty/iTerm2/Sixel images — plus Capabilities detection, with demos and runnable examples.

Testing your UI

Rendering is deterministic, so UI built on tuika can be tested without a real terminal or TestBackend setup. The testing module draws a View into an in-memory ratatui Buffer and reads it back:

  • render(view, width, height, &theme) -> Buffer — draw once at a fixed size.
  • grid(&buffer) -> String — the buffer as a plain glyph grid, ready for a snapshot assertion.
  • render_sizes(view, sizes, &theme) -> Vec<Buffer> — the same view across a set of sizes, for resize and degenerate-size sweeps.
use tuika::testing::{grid, render};
use tuika::Theme;

let buffer = render(my_view.as_ref(), 20, 3, &Theme::default());
assert!(grid(&buffer).contains("expected text"));

Used in

  • yolop — a terminal coding agent whose experimental full-screen renderer is built on tuika.
  • LLMSim — an LLM traffic simulator whose live stats dashboard is a tuika screen.

See the showcases for a recording of each. Building something on tuika? Open a PR adding it here.

Compatibility

  • Minimum supported Rust version: 1.88, declared as rust-version and checked in CI.
  • Tuika 0.x follows Cargo semver: minor releases may make deliberate breaking API changes; patch releases do not.
  • Ratatui and Crossterm are part of Tuika's public interoperability surface. Tuika builds against ratatui-core (and ratatui-crossterm) directly, not the ratatui umbrella; the umbrella re-exports that same ratatui-core, so a matching ratatui minor line in your application resolves to one shared ratatui-core and Cargo deduplicates the core types. Widgets such as Block/Paragraph/Table live in ratatui-widgets (pulled in by your ratatui dependency, not by tuika) and compose through Surface::render_ratatui and RatatuiView, whose seam is a raw ratatui-core Buffer.

Extending

tuika is extended from your own crate — no fork, no registration step, no trait the built-ins get that yours don't:

  • Custom components. Implement View on your own type and splice it anywhere with node(your_view), or hand it to any container — they accept any impl View. The built-in components are on equal footing with yours; nothing special-cases them.
  • Existing Ratatui widgets. Wrap one in RatatuiView rather than reimplementing it — see Ratatui interoperability.

The view! DSL reaches your components through the same node(...) escape hatch, so they compose exactly like the built-ins.

Contributing

Issues and pull requests are welcome at everruns/tuika. See CONTRIBUTING.md for the local checks (cargo fmt --check, cargo clippy --all-targets --all-features -- -D warnings, cargo test --all-features) and the commit and review conventions.

The separately published companion crates live in this repository:

Both keep their heavier parsers and grammars out of tuika core.

License

MIT — see LICENSE.