use crate::preludes::animation_creation::*;
pub struct AnimationDyn {
pub animation: Box<dyn Animation>,
}
impl AnimationDyn {
pub fn new(animation: Box<dyn Animation>) -> Self {
Self {
animation,
}
}
}
impl Animation for AnimationDyn {
fn animated_transform(&mut self, original_transform: Transform, duration_seconds: f64) -> Transform {
return self.animation.animated_transform(original_transform, duration_seconds);
}
fn is_done(&self, duration_seconds: f64) -> bool {
return self.animation.is_done(duration_seconds);
}
}