use std::cmp::min;
use std::usize;
use unicode_segmentation::UnicodeSegmentation;
use layout::Rect;
use style::{Style, Color, Modifier};
#[derive(Debug, Clone, PartialEq)]
pub struct Cell {
pub symbol: String,
pub style: Style,
}
impl Cell {
pub fn set_symbol(&mut self, symbol: &str) -> &mut Cell {
self.symbol.clear();
self.symbol.push_str(symbol);
self
}
pub fn set_char(&mut self, ch: char) -> &mut Cell {
self.symbol.clear();
self.symbol.push(ch);
self
}
pub fn set_fg(&mut self, color: Color) -> &mut Cell {
self.style.fg = color;
self
}
pub fn set_bg(&mut self, color: Color) -> &mut Cell {
self.style.bg = color;
self
}
pub fn set_modifier(&mut self, modifier: Modifier) -> &mut Cell {
self.style.modifier = modifier;
self
}
pub fn set_style(&mut self, style: Style) -> &mut Cell {
self.style = style;
self
}
pub fn reset(&mut self) {
self.symbol.clear();
self.symbol.push(' ');
self.style.reset();
}
}
impl Default for Cell {
fn default() -> Cell {
Cell {
symbol: " ".into(),
style: Default::default(),
}
}
}
#[derive(Debug, Clone)]
pub struct Buffer {
pub area: Rect,
pub content: Vec<Cell>,
}
impl Default for Buffer {
fn default() -> Buffer {
Buffer {
area: Default::default(),
content: Vec::new(),
}
}
}
impl Buffer {
pub fn empty(area: Rect) -> Buffer {
let cell: Cell = Default::default();
Buffer::filled(area, cell)
}
pub fn filled(area: Rect, cell: Cell) -> Buffer {
let size = area.area() as usize;
let mut content = Vec::with_capacity(size);
for _ in 0..size {
content.push(cell.clone());
}
Buffer {
area: area,
content: content,
}
}
pub fn content(&self) -> &[Cell] {
&self.content
}
pub fn area(&self) -> &Rect {
&self.area
}
pub fn get(&self, x: u16, y: u16) -> &Cell {
let i = self.index_of(x, y);
&self.content[i]
}
pub fn get_mut(&mut self, x: u16, y: u16) -> &mut Cell {
let i = self.index_of(x, y);
&mut self.content[i]
}
pub fn index_of(&self, x: u16, y: u16) -> usize {
debug_assert!(x >= self.area.left() && x < self.area.right() && y >= self.area.top() &&
y < self.area.bottom(),
"Trying to access position outside the buffer: x={}, y={}, area={:?}",
x,
y,
self.area);
((y - self.area.y) * self.area.width + (x - self.area.x)) as usize
}
pub fn pos_of(&self, i: usize) -> (u16, u16) {
debug_assert!(i >= self.content.len(),
"Trying to get the coords of a cell outside the buffer: i={} len={}",
i,
self.content.len());
(self.area.x + i as u16 % self.area.width, self.area.y + i as u16 / self.area.width)
}
pub fn set_string(&mut self, x: u16, y: u16, string: &str, style: &Style) {
self.set_stringn(x, y, string, usize::MAX, style);
}
pub fn set_stringn(&mut self, x: u16, y: u16, string: &str, limit: usize, style: &Style) {
let mut index = self.index_of(x, y);
let graphemes = UnicodeSegmentation::graphemes(string, true).collect::<Vec<&str>>();
let max_index = min((self.area.right() - x) as usize, limit);
for s in graphemes.into_iter().take(max_index) {
self.content[index].symbol.clear();
self.content[index].symbol.push_str(s);
self.content[index].style = *style;
index += 1;
}
}
pub fn resize(&mut self, area: Rect) {
let length = area.area() as usize;
if self.content.len() > length {
self.content.truncate(length);
} else {
self.content.resize(length, Default::default());
}
self.area = area;
}
pub fn reset(&mut self) {
for c in &mut self.content {
c.reset();
}
}
pub fn merge(&mut self, other: Buffer) {
let area = self.area.union(&other.area);
let cell: Cell = Default::default();
self.content.resize(area.area() as usize, cell.clone());
let offset_x = self.area.x - area.x;
let offset_y = self.area.y - area.y;
let size = self.area.area() as usize;
for i in (0..size).rev() {
let (x, y) = self.pos_of(i);
let k = ((y + offset_y) * area.width + (x + offset_x)) as usize;
self.content[k] = self.content[i].clone();
if i != k {
self.content[i] = cell.clone();
}
}
let offset_x = other.area.x - area.x;
let offset_y = other.area.y - area.y;
let size = other.area.area() as usize;
for i in 0..size {
let (x, y) = other.pos_of(i);
let k = ((y + offset_y) * area.width + (x + offset_x)) as usize;
self.content[k] = other.content[i].clone();
}
self.area = area;
}
}