tui 0.1.3

A library to build rich terminal user interfaces or dashboards
Documentation
use std::cmp::min;
use std::usize;

use unicode_segmentation::UnicodeSegmentation;

use layout::Rect;
use style::{Style, Color, Modifier};

/// A buffer cell
#[derive(Debug, Clone, PartialEq)]
pub struct Cell {
    pub symbol: String,
    pub style: Style,
}

impl Cell {
    pub fn set_symbol(&mut self, symbol: &str) -> &mut Cell {
        self.symbol.clear();
        self.symbol.push_str(symbol);
        self
    }

    pub fn set_char(&mut self, ch: char) -> &mut Cell {
        self.symbol.clear();
        self.symbol.push(ch);
        self
    }

    pub fn set_fg(&mut self, color: Color) -> &mut Cell {
        self.style.fg = color;
        self
    }

    pub fn set_bg(&mut self, color: Color) -> &mut Cell {
        self.style.bg = color;
        self
    }

    pub fn set_modifier(&mut self, modifier: Modifier) -> &mut Cell {
        self.style.modifier = modifier;
        self
    }

    pub fn set_style(&mut self, style: Style) -> &mut Cell {
        self.style = style;
        self
    }

    pub fn reset(&mut self) {
        self.symbol.clear();
        self.symbol.push(' ');
        self.style.reset();
    }
}

impl Default for Cell {
    fn default() -> Cell {
        Cell {
            symbol: " ".into(),
            style: Default::default(),
        }
    }
}

/// A buffer that maps to the desired content of the terminal after the draw call
///
/// No widget in the library interacts directly with the terminal. Instead each of them is required
/// to draw their state to an intermediate buffer. It is basically a grid where each cell contains
/// a grapheme, a foreground color and a background color. This grid will then be used to output
/// the appropriate escape sequences and characters to draw the UI as the user has defined it.
///
/// # Examples:
///
/// ```
/// # extern crate tui;
/// use tui::buffer::{Buffer, Cell};
/// use tui::layout::Rect;
/// use tui::style::{Color, Style, Modifier};
///
/// # fn main() {
/// let mut buf = Buffer::empty(Rect{x: 0, y: 0, width: 10, height: 5});
/// buf.get_mut(0, 2).set_symbol("x");
/// assert_eq!(buf.get(0, 2).symbol, "x");
/// buf.set_string(3, 0, "string", &Style::default().fg(Color::Red).bg(Color::White));
/// assert_eq!(buf.get(5, 0), &Cell{
///     symbol: String::from("r"),
///     style: Style {
///         fg: Color::Red,
///         bg: Color::White,
///         modifier: Modifier::Reset
///     }});
/// buf.get_mut(5, 0).set_char('x');
/// assert_eq!(buf.get(5, 0).symbol, "x");
/// # }
/// ```
#[derive(Debug, Clone)]
pub struct Buffer {
    /// The area represented by this buffer
    pub area: Rect,
    /// The content of the buffer. The length of this Vec should always be equal to area.width *
    /// area.height
    pub content: Vec<Cell>,
}

impl Default for Buffer {
    fn default() -> Buffer {
        Buffer {
            area: Default::default(),
            content: Vec::new(),
        }
    }
}

impl Buffer {
    /// Returns a Buffer with all cells set to the default one
    pub fn empty(area: Rect) -> Buffer {
        let cell: Cell = Default::default();
        Buffer::filled(area, cell)
    }

    /// Returns a Buffer with all cells initialized with the attributes of the given Cell
    pub fn filled(area: Rect, cell: Cell) -> Buffer {
        let size = area.area() as usize;
        let mut content = Vec::with_capacity(size);
        for _ in 0..size {
            content.push(cell.clone());
        }
        Buffer {
            area: area,
            content: content,
        }
    }

    /// Returns the content of the buffer as a slice
    pub fn content(&self) -> &[Cell] {
        &self.content
    }

    /// Returns the area covered by this buffer
    pub fn area(&self) -> &Rect {
        &self.area
    }

    /// Returns a reference to Cell at the given coordinates
    pub fn get(&self, x: u16, y: u16) -> &Cell {
        let i = self.index_of(x, y);
        &self.content[i]
    }

    /// Returns a mutable reference to Cell at the given coordinates
    pub fn get_mut(&mut self, x: u16, y: u16) -> &mut Cell {
        let i = self.index_of(x, y);
        &mut self.content[i]
    }

    /// Returns the index in the Vec<Cell> for the given (x, y)
    pub fn index_of(&self, x: u16, y: u16) -> usize {
        debug_assert!(x >= self.area.left() && x < self.area.right() && y >= self.area.top() &&
                      y < self.area.bottom(),
                      "Trying to access position outside the buffer: x={}, y={}, area={:?}",
                      x,
                      y,
                      self.area);
        ((y - self.area.y) * self.area.width + (x - self.area.x)) as usize
    }

    /// Returns the coordinates of a cell given its index
    pub fn pos_of(&self, i: usize) -> (u16, u16) {
        debug_assert!(i >= self.content.len(),
                      "Trying to get the coords of a cell outside the buffer: i={} len={}",
                      i,
                      self.content.len());
        (self.area.x + i as u16 % self.area.width, self.area.y + i as u16 / self.area.width)
    }

    /// Print a string, starting at the position (x, y)
    pub fn set_string(&mut self, x: u16, y: u16, string: &str, style: &Style) {
        self.set_stringn(x, y, string, usize::MAX, style);
    }

    /// Print at most the first n characters of a string if enough space is available
    /// until the end of the line
    pub fn set_stringn(&mut self, x: u16, y: u16, string: &str, limit: usize, style: &Style) {
        let mut index = self.index_of(x, y);
        let graphemes = UnicodeSegmentation::graphemes(string, true).collect::<Vec<&str>>();
        let max_index = min((self.area.right() - x) as usize, limit);
        for s in graphemes.into_iter().take(max_index) {
            self.content[index].symbol.clear();
            self.content[index].symbol.push_str(s);
            self.content[index].style = *style;
            index += 1;
        }
    }

    /// Resize the buffer so that the mapped area matches the given area and that the buffer
    /// length is equal to area.width * area.height
    pub fn resize(&mut self, area: Rect) {
        let length = area.area() as usize;
        if self.content.len() > length {
            self.content.truncate(length);
        } else {
            self.content.resize(length, Default::default());
        }
        self.area = area;
    }

    /// Reset all cells in the buffer
    pub fn reset(&mut self) {
        for c in &mut self.content {
            c.reset();
        }
    }

    /// Merge an other buffer into this one
    pub fn merge(&mut self, other: Buffer) {
        let area = self.area.union(&other.area);
        let cell: Cell = Default::default();
        self.content.resize(area.area() as usize, cell.clone());

        // Move original content to the appropriate space
        let offset_x = self.area.x - area.x;
        let offset_y = self.area.y - area.y;
        let size = self.area.area() as usize;
        for i in (0..size).rev() {
            let (x, y) = self.pos_of(i);
            // New index in content
            let k = ((y + offset_y) * area.width + (x + offset_x)) as usize;
            self.content[k] = self.content[i].clone();
            if i != k {
                self.content[i] = cell.clone();
            }
        }

        // Push content of the other buffer into this one (may erase previous
        // data)
        let offset_x = other.area.x - area.x;
        let offset_y = other.area.y - area.y;
        let size = other.area.area() as usize;
        for i in 0..size {
            let (x, y) = other.pos_of(i);
            // New index in content
            let k = ((y + offset_y) * area.width + (x + offset_x)) as usize;
            self.content[k] = other.content[i].clone();
        }
        self.area = area;
    }
}