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use std::collections::HashMap;
use ratatui_core::layout::Rect;
use ratatui_widgets::scrollbar::ScrollbarState;
use crate::{ListBuildContext, ListBuilder, ScrollAxis, ScrollDirection};
#[allow(clippy::module_name_repetitions)]
#[derive(Debug, Clone)]
pub struct ListState {
/// The selected item. If `None`, no item is currently selected.
pub selected: Option<usize>,
/// The total number of elements in the list. This is necessary to correctly
/// handle item selection.
pub(crate) num_elements: usize,
/// Indicates if the selection is circular. If true, calling `next` on the last
/// element returns the first, and calling `previous` on the first returns the last.
///
/// True by default.
pub(crate) infinite_scrolling: bool,
/// The state for the viewport. Keeps track which item to show
/// first and how much it is truncated.
pub(crate) view_state: ViewState,
/// The scrollbar state. This is only used if the view is
/// initialzed with a scrollbar.
pub(crate) scrollbar_state: ScrollbarState,
}
#[derive(Debug, Clone, PartialEq)]
pub(crate) struct ViewState {
/// The index of the first item displayed on the screen.
pub(crate) offset: usize,
/// The truncation in rows/columns of the first item displayed on the screen.
pub(crate) first_truncated: u16,
/// Cached visible sizes from the last render: map from item index to its visible main-axis size.
/// This avoids re-evaluating the builder for hit testing and other post-render queries.
pub(crate) visible_main_axis_sizes: HashMap<usize, u16>,
/// The inner area used during the last render (after applying the optional block).
pub(crate) inner_area: Rect,
/// The scroll axis used during the last render.
pub(crate) scroll_axis: ScrollAxis,
/// The scroll direction used during the last render.
pub(crate) scroll_direction: ScrollDirection,
}
impl Default for ViewState {
fn default() -> Self {
Self {
offset: 0,
first_truncated: 0,
visible_main_axis_sizes: HashMap::new(),
inner_area: Rect::default(),
scroll_axis: ScrollAxis::Vertical,
scroll_direction: ScrollDirection::Forward,
}
}
}
impl Default for ListState {
fn default() -> Self {
Self {
selected: None,
num_elements: 0,
infinite_scrolling: true,
view_state: ViewState::default(),
scrollbar_state: ScrollbarState::new(0).position(0),
}
}
}
impl ListState {
pub(crate) fn set_infinite_scrolling(&mut self, infinite_scrolling: bool) {
self.infinite_scrolling = infinite_scrolling;
}
/// Returns the index of the currently selected item, if any.
#[must_use]
#[deprecated(since = "0.9.0", note = "Use ListState's selected field instead.")]
pub fn selected(&self) -> Option<usize> {
self.selected
}
/// Selects an item by its index.
pub fn select(&mut self, index: Option<usize>) {
self.selected = index;
if index.is_none() {
self.view_state.offset = 0;
self.scrollbar_state = self.scrollbar_state.position(0);
}
}
/// Selects the next element of the list. If circular is true,
/// calling next on the last element selects the first.
///
/// # Example
///
/// ```rust
/// use tui_widget_list::ListState;
///
/// let mut list_state = ListState::default();
/// list_state.next();
/// ```
pub fn next(&mut self) {
if self.num_elements == 0 {
return;
}
let i = match self.selected {
Some(i) => {
if i >= self.num_elements - 1 {
if self.infinite_scrolling {
0
} else {
i
}
} else {
i + 1
}
}
None => 0,
};
self.select(Some(i));
}
/// Selects the previous element of the list. If circular is true,
/// calling previous on the first element selects the last.
///
/// # Example
///
/// ```rust
/// use tui_widget_list::ListState;
///
/// let mut list_state = ListState::default();
/// list_state.previous();
/// ```
pub fn previous(&mut self) {
if self.num_elements == 0 {
return;
}
let i = match self.selected {
Some(i) => {
if i == 0 {
if self.infinite_scrolling {
self.num_elements - 1
} else {
i
}
} else {
i - 1
}
}
None => self.num_elements - 1,
};
self.select(Some(i));
}
/// Returns the index of the first item currently displayed on the screen.
#[must_use]
pub fn scroll_offset_index(&self) -> usize {
self.view_state.offset
}
/// Returns the number of rows/columns of the first visible item that are scrolled off the top/left.
///
/// When the first visible item is partially scrolled out of view, this returns how many
/// rows (for vertical lists) or columns (for horizontal lists) are hidden above/left of
/// the viewport. Returns 0 if the first visible item is fully visible.
///
/// # Example
///
/// If message #5 is the first visible item but its first 2 rows are scrolled off the top,
/// this returns 2. Combined with `scroll_offset_index()`, you can calculate the exact
/// scroll position in pixels/rows.
#[must_use]
pub fn scroll_truncation(&self) -> u16 {
self.view_state.first_truncated
}
/// Updates the number of elements that are present in the list.
pub(crate) fn set_num_elements(&mut self, num_elements: usize) {
self.num_elements = num_elements;
}
/// Updates the current scrollbar content length and position.
pub(crate) fn update_scrollbar_state<T>(
&mut self,
builder: &ListBuilder<T>,
item_count: usize,
main_axis_size: u16,
cross_axis_size: u16,
scroll_axis: ScrollAxis,
) {
let mut max_scrollbar_position = 0;
let mut cumulative_size = 0;
for index in (0..item_count).rev() {
let context = ListBuildContext {
index,
is_selected: self.selected == Some(index),
scroll_axis,
cross_axis_size,
};
let (_, widget_size) = builder.call_closure(&context);
cumulative_size += widget_size;
if cumulative_size > main_axis_size {
max_scrollbar_position = index + 1;
break;
}
}
self.scrollbar_state = self.scrollbar_state.content_length(max_scrollbar_position);
self.scrollbar_state = self.scrollbar_state.position(self.view_state.offset);
}
/// Replace the cached visible sizes with a new map computed during render.
/// The values should be the actually visible size (after truncation) along the main axis.
pub(crate) fn set_visible_main_axis_sizes(&mut self, sizes: HashMap<usize, u16>) {
self.view_state.visible_main_axis_sizes = sizes;
}
/// Get a reference to the cached visible sizes map from the last render.
#[must_use]
pub(crate) fn visible_main_axis_sizes(&self) -> &HashMap<usize, u16> {
&self.view_state.visible_main_axis_sizes
}
/// Set the inner area used during the last render.
pub(crate) fn set_inner_area(&mut self, inner_area: Rect) {
self.view_state.inner_area = inner_area;
}
/// Get the inner area used during the last render.
#[must_use]
pub(crate) fn inner_area(&self) -> Rect {
self.view_state.inner_area
}
/// Set the scroll axis used during the last render.
pub(crate) fn set_scroll_axis(&mut self, scroll_axis: ScrollAxis) {
self.view_state.scroll_axis = scroll_axis;
}
/// Get the scroll axis used during the last render.
#[must_use]
pub(crate) fn last_scroll_axis(&self) -> ScrollAxis {
self.view_state.scroll_axis
}
/// Set the scroll direction used during the last render.
pub(crate) fn set_scroll_direction(&mut self, scroll_direction: ScrollDirection) {
self.view_state.scroll_direction = scroll_direction;
}
/// Get the scroll direction used during the last render.
#[must_use]
pub(crate) fn last_scroll_direction(&self) -> ScrollDirection {
self.view_state.scroll_direction
}
}