1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
#![forbid(unsafe_code)]

/*!
Widget built to show Tree Data structures.

Tree widget [`Tree`] is generated with [`TreeItem`s](TreeItem) (which itself can contain [`TreeItem`] children to form the tree structure).
The user interaction state (like the current selection) is stored in the [`TreeState`].
*/

use std::collections::HashSet;

use ratatui::buffer::Buffer;
use ratatui::layout::{Corner, Rect};
use ratatui::style::Style;
use ratatui::text::Text;
use ratatui::widgets::{Block, StatefulWidget, Widget};
use unicode_width::UnicodeWidthStr;

mod flatten;
mod identifier;

pub use crate::flatten::{flatten, Flattened};
pub use crate::identifier::get_without_leaf as get_identifier_without_leaf;

/// Keeps the state of what is currently selected and what was opened in a [`Tree`].
///
/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](TreeItem) in the [`TreeState`].
/// For more information see [`TreeItem`].
///
/// # Example
///
/// ```
/// # use tui_tree_widget::TreeState;
/// type Identifier = usize;
///
/// let mut state = TreeState::<Identifier>::default();
/// ```
#[derive(Debug, Default, Clone)]
pub struct TreeState<Identifier> {
    offset: usize,
    opened: HashSet<Vec<Identifier>>,
    selected: Vec<Identifier>,
}

impl<Identifier> TreeState<Identifier>
where
    Identifier: Clone + PartialEq + Eq + core::hash::Hash,
{
    #[must_use]
    pub const fn get_offset(&self) -> usize {
        self.offset
    }

    #[must_use]
    pub fn get_all_opened(&self) -> Vec<Vec<Identifier>> {
        self.opened.iter().cloned().collect()
    }

    #[must_use]
    pub fn selected(&self) -> Vec<Identifier> {
        self.selected.clone()
    }

    pub fn select(&mut self, identifier: Vec<Identifier>) {
        self.selected = identifier;

        // TODO: ListState does this. Is this relevant?
        if self.selected.is_empty() {
            self.offset = 0;
        }
    }

    /// Open a tree node.
    /// Returns `true` if the node was closed and has been opened.
    /// Returns `false` if the node was already open.
    pub fn open(&mut self, identifier: Vec<Identifier>) -> bool {
        if identifier.is_empty() {
            false
        } else {
            self.opened.insert(identifier)
        }
    }

    /// Close a tree node.
    /// Returns `true` if the node was open and has been closed.
    /// Returns `false` if the node was already closed.
    pub fn close(&mut self, identifier: &[Identifier]) -> bool {
        self.opened.remove(identifier)
    }

    /// Toggles a tree node.
    /// If the node is in opened then it calls `close()`. Otherwise it calls `open()`.
    pub fn toggle(&mut self, identifier: Vec<Identifier>) {
        if self.opened.contains(&identifier) {
            self.close(&identifier);
        } else {
            self.open(identifier);
        }
    }

    /// Toggles the currently selected tree node.
    /// See also [`toggle`](TreeState::toggle)
    pub fn toggle_selected(&mut self) {
        self.toggle(self.selected());
    }

    pub fn close_all(&mut self) {
        self.opened.clear();
    }

    /// Select the first node.
    pub fn select_first(&mut self, items: &[TreeItem<Identifier>]) {
        let identifier = items
            .first()
            .map(|o| vec![o.identifier.clone()])
            .unwrap_or_default();
        self.select(identifier);
    }

    /// Select the last visible node.
    pub fn select_last(&mut self, items: &[TreeItem<Identifier>]) {
        let visible = flatten(&self.get_all_opened(), items);
        let new_identifier = visible
            .last()
            .map(|o| o.identifier.clone())
            .unwrap_or_default();
        self.select(new_identifier);
    }

    /// Select the node visible on the given index.
    ///
    /// Returns `true` when the selection changed.
    ///
    /// This can be useful for mouse clicks.
    pub fn select_visible_index(
        &mut self,
        items: &[TreeItem<Identifier>],
        new_index: usize,
    ) -> bool {
        let current_identifier = self.selected();
        let visible = flatten(&self.get_all_opened(), items);
        let new_index = new_index.min(visible.len().saturating_sub(1));
        let new_identifier = visible
            .get(new_index)
            .map(|o| o.identifier.clone())
            .unwrap_or_default();
        let changed = current_identifier != new_identifier;
        self.select(new_identifier);
        changed
    }

    /// Move the current selection with the direction/amount by the given function.
    ///
    /// Returns `true` when the selection changed.
    ///
    /// # Example
    ///
    /// ```
    /// # use tui_tree_widget::TreeState;
    /// # let items = vec![];
    /// # type Identifier = usize;
    /// # let mut state = TreeState::<Identifier>::default();
    /// // Move the selection one down
    /// state.select_visible_relative(&items, |current| {
    ///     current.map_or(0, |current| current.saturating_add(1))
    /// });
    /// ```
    ///
    /// For more examples take a look into the source code of [`TreeState::key_up`] or [`TreeState::key_down`].
    /// They are implemented with this method.
    pub fn select_visible_relative<F>(&mut self, items: &[TreeItem<Identifier>], f: F) -> bool
    where
        F: FnOnce(Option<usize>) -> usize,
    {
        let visible = flatten(&self.get_all_opened(), items);
        let current_identifier = self.selected();
        let current_index = visible
            .iter()
            .position(|o| o.identifier == current_identifier);
        let new_index = f(current_index).min(visible.len().saturating_sub(1));
        let new_identifier = visible
            .get(new_index)
            .map(|o| o.identifier.clone())
            .unwrap_or_default();
        let changed = current_index != Some(new_index);
        self.select(new_identifier);
        changed
    }

    /// Handles the up arrow key.
    /// Moves up in the current depth or to its parent.
    pub fn key_up(&mut self, items: &[TreeItem<Identifier>]) {
        self.select_visible_relative(items, |current| {
            current.map_or(usize::MAX, |current| current.saturating_sub(1))
        });
    }

    /// Handles the down arrow key.
    /// Moves down in the current depth or into a child node.
    pub fn key_down(&mut self, items: &[TreeItem<Identifier>]) {
        self.select_visible_relative(items, |current| {
            current.map_or(0, |current| current.saturating_add(1))
        });
    }

    /// Handles the left arrow key.
    /// Closes the currently selected or moves to its parent.
    pub fn key_left(&mut self) {
        let selected = self.selected();
        if !self.close(&selected) {
            let (head, _) = get_identifier_without_leaf(&selected);
            self.select(head.to_vec());
        }
    }

    /// Handles the right arrow key.
    /// Opens the currently selected.
    pub fn key_right(&mut self) {
        self.open(self.selected());
    }
}

/// One item inside a [`Tree`].
///
/// Can have zero or more `children`.
///
/// # Identifier
///
/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](TreeItem) in the [`TreeState`].
///
/// It needs to be unique among its siblings but can be used again on parent or child [`TreeItem`s](TreeItem).
/// A common example would be a filename which has to be unique in its directory while it can exist in another.
///
/// The `text` can be different from its `identifier`.
/// To repeat the filename analogy: File browsers sometimes hide file extensions.
/// The filename `main.rs` is the identifier while its shown as `main`.
/// Two files `main.rs` and `main.toml` can exist in the same directory and can both be displayed as `main` but their identifier is different.
///
/// Just like every file in a file system can be uniquely identified with its file and directory names each [`TreeItem`] in a [`Tree`] can be with these identifiers.
/// As an example the following two identifiers describe the main file in a Rust cargo project: `vec!["src", "main.rs"]`.
///
/// The identifier does not need to be a `String` and is therefore generic.
/// Until version 0.14 this crate used `usize` and indices.
/// This might still be perfect for your use case.
///
/// # Example
///
/// ```
/// # use tui_tree_widget::TreeItem;
/// let a = TreeItem::new_leaf("l", "Leaf");
/// let b = TreeItem::new("r", "Root", vec![a])?;
/// # Ok::<(), std::io::Error>(())
/// ```
#[derive(Debug, Clone)]
pub struct TreeItem<'a, Identifier> {
    identifier: Identifier,
    text: Text<'a>,
    style: Style,
    children: Vec<TreeItem<'a, Identifier>>,
}

impl<'a, Identifier> TreeItem<'a, Identifier>
where
    Identifier: Clone + PartialEq + Eq + core::hash::Hash,
{
    /// Create a new `TreeItem` without children.
    #[must_use]
    pub fn new_leaf<T>(identifier: Identifier, text: T) -> Self
    where
        T: Into<Text<'a>>,
    {
        Self {
            identifier,
            text: text.into(),
            style: Style::new(),
            children: Vec::new(),
        }
    }

    /// Create a new `TreeItem` with children.
    ///
    /// # Errors
    ///
    /// Errors when there are duplicate identifiers in the children.
    pub fn new<T>(
        identifier: Identifier,
        text: T,
        children: Vec<TreeItem<'a, Identifier>>,
    ) -> std::io::Result<Self>
    where
        T: Into<Text<'a>>,
    {
        let identifiers = children
            .iter()
            .map(|o| &o.identifier)
            .collect::<HashSet<_>>();
        if identifiers.len() != children.len() {
            return Err(std::io::Error::new(
                std::io::ErrorKind::AlreadyExists,
                "The children contain duplicate identifiers",
            ));
        }

        Ok(Self {
            identifier,
            text: text.into(),
            style: Style::new(),
            children,
        })
    }

    #[must_use]
    pub fn children(&self) -> &[TreeItem<Identifier>] {
        &self.children
    }

    /// Get a reference to a child by index.
    #[must_use]
    pub fn child(&self, index: usize) -> Option<&Self> {
        self.children.get(index)
    }

    /// Get a mutable reference to a child by index.
    ///
    /// When you choose to change the `identifier` the [`TreeState`] might not work as expected afterwards.
    #[must_use]
    pub fn child_mut(&mut self, index: usize) -> Option<&mut Self> {
        self.children.get_mut(index)
    }

    #[must_use]
    pub fn height(&self) -> usize {
        self.text.height()
    }

    #[must_use]
    pub const fn style(mut self, style: Style) -> Self {
        self.style = style;
        self
    }

    /// Add a child to the `TreeItem`.
    ///
    /// # Errors
    ///
    /// Errors when the `identifier` of the `child` already exists in the children.
    pub fn add_child(&mut self, child: TreeItem<'a, Identifier>) -> std::io::Result<()> {
        let existing = self
            .children
            .iter()
            .map(|o| &o.identifier)
            .collect::<HashSet<_>>();
        if existing.contains(&child.identifier) {
            return Err(std::io::Error::new(
                std::io::ErrorKind::AlreadyExists,
                "identifier already exists in the children",
            ));
        }

        self.children.push(child);
        Ok(())
    }
}

#[test]
#[should_panic = "duplicate identifiers"]
fn tree_item_new_errors_with_duplicate_identifiers() {
    let a = TreeItem::new_leaf("same", "text");
    let b = a.clone();
    TreeItem::new("root", "Root", vec![a, b]).unwrap();
}

#[test]
#[should_panic = "identifier already exists"]
fn tree_item_add_child_errors_with_duplicate_identifiers() {
    let a = TreeItem::new_leaf("same", "text");
    let b = a.clone();
    let mut root = TreeItem::new("root", "Root", vec![a]).unwrap();
    root.add_child(b).unwrap();
}

/// A `Tree` which can be rendered.
///
/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](TreeItem) in the [`TreeState`].
/// For more information see [`TreeItem`].
///
/// # Example
///
/// ```
/// # use tui_tree_widget::{Tree, TreeItem, TreeState};
/// # use ratatui::backend::TestBackend;
/// # use ratatui::Terminal;
/// # use ratatui::widgets::{Block, Borders};
/// # let mut terminal = Terminal::new(TestBackend::new(32, 32)).unwrap();
/// let mut state = TreeState::default();
///
/// let item = TreeItem::new_leaf("l", "leaf");
/// let items = vec![item];
///
/// terminal.draw(|f| {
///     let area = f.size();
///
///     let tree_widget = Tree::new(items)
///         .expect("all item identifiers are unique")
///         .block(Block::new().borders(Borders::ALL).title("Tree Widget"));
///
///     f.render_stateful_widget(tree_widget, area, &mut state);
/// })?;
/// # Ok::<(), std::io::Error>(())
/// ```
#[derive(Debug, Clone)]
pub struct Tree<'a, Identifier> {
    items: Vec<TreeItem<'a, Identifier>>,

    block: Option<Block<'a>>,
    start_corner: Corner,
    /// Style used as a base style for the widget
    style: Style,

    /// Style used to render selected item
    highlight_style: Style,
    /// Symbol in front of the selected item (Shift all items to the right)
    highlight_symbol: &'a str,

    /// Symbol displayed in front of a closed node (As in the children are currently not visible)
    node_closed_symbol: &'a str,
    /// Symbol displayed in front of an open node. (As in the children are currently visible)
    node_open_symbol: &'a str,
    /// Symbol displayed in front of a node without children.
    node_no_children_symbol: &'a str,
}

impl<'a, Identifier> Tree<'a, Identifier>
where
    Identifier: Clone + PartialEq + Eq + core::hash::Hash,
{
    /// Create a new `Tree`.
    ///
    /// # Errors
    ///
    /// Errors when there are duplicate identifiers in the children.
    pub fn new(items: Vec<TreeItem<'a, Identifier>>) -> std::io::Result<Self> {
        let identifiers = items.iter().map(|o| &o.identifier).collect::<HashSet<_>>();
        if identifiers.len() != items.len() {
            return Err(std::io::Error::new(
                std::io::ErrorKind::AlreadyExists,
                "The items contain duplicate identifiers",
            ));
        }

        Ok(Self {
            items,
            block: None,
            start_corner: Corner::TopLeft,
            style: Style::new(),
            highlight_style: Style::new(),
            highlight_symbol: "",
            node_closed_symbol: "\u{25b6} ", // Arrow to right
            node_open_symbol: "\u{25bc} ",   // Arrow down
            node_no_children_symbol: "  ",
        })
    }

    #[allow(clippy::missing_const_for_fn)]
    #[must_use]
    pub fn block(mut self, block: Block<'a>) -> Self {
        self.block = Some(block);
        self
    }

    #[must_use]
    pub const fn start_corner(mut self, corner: Corner) -> Self {
        self.start_corner = corner;
        self
    }

    #[must_use]
    pub const fn style(mut self, style: Style) -> Self {
        self.style = style;
        self
    }

    #[must_use]
    pub const fn highlight_style(mut self, style: Style) -> Self {
        self.highlight_style = style;
        self
    }

    #[must_use]
    pub const fn highlight_symbol(mut self, highlight_symbol: &'a str) -> Self {
        self.highlight_symbol = highlight_symbol;
        self
    }

    #[must_use]
    pub const fn node_closed_symbol(mut self, symbol: &'a str) -> Self {
        self.node_closed_symbol = symbol;
        self
    }

    #[must_use]
    pub const fn node_open_symbol(mut self, symbol: &'a str) -> Self {
        self.node_open_symbol = symbol;
        self
    }

    #[must_use]
    pub const fn node_no_children_symbol(mut self, symbol: &'a str) -> Self {
        self.node_no_children_symbol = symbol;
        self
    }
}

#[test]
#[should_panic = "duplicate identifiers"]
fn tree_new_errors_with_duplicate_identifiers() {
    let a = TreeItem::new_leaf("same", "text");
    let b = a.clone();
    Tree::new(vec![a, b]).unwrap();
}

impl<'a, Identifier> StatefulWidget for Tree<'a, Identifier>
where
    Identifier: Clone + PartialEq + Eq + core::hash::Hash,
{
    type State = TreeState<Identifier>;

    #[allow(clippy::too_many_lines)]
    fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
        buf.set_style(area, self.style);

        // Get the inner area inside a possible block, otherwise use the full area
        let area = self.block.map_or(area, |b| {
            let inner_area = b.inner(area);
            b.render(area, buf);
            inner_area
        });

        if area.width < 1 || area.height < 1 {
            return;
        }

        let visible = flatten(&state.get_all_opened(), &self.items);
        if visible.is_empty() {
            return;
        }
        let available_height = area.height as usize;

        let selected_index = if state.selected.is_empty() {
            0
        } else {
            visible
                .iter()
                .position(|o| o.identifier == state.selected)
                .unwrap_or(0)
        };

        let mut start = state.offset.min(selected_index);
        let mut end = start;
        let mut height = 0;
        for item in visible.iter().skip(start) {
            if height + item.item.height() > available_height {
                break;
            }

            height += item.item.height();
            end += 1;
        }

        while selected_index >= end {
            height = height.saturating_add(visible[end].item.height());
            end += 1;
            while height > available_height {
                height = height.saturating_sub(visible[start].item.height());
                start += 1;
            }
        }

        state.offset = start;

        let blank_symbol = " ".repeat(self.highlight_symbol.width());

        let mut current_height = 0;
        let has_selection = !state.selected.is_empty();
        #[allow(clippy::cast_possible_truncation)]
        for item in visible.iter().skip(state.offset).take(end - start) {
            #[allow(clippy::single_match_else)] // Keep same as List impl
            let (x, y) = match self.start_corner {
                Corner::BottomLeft => {
                    current_height += item.item.height() as u16;
                    (area.left(), area.bottom() - current_height)
                }
                _ => {
                    let pos = (area.left(), area.top() + current_height);
                    current_height += item.item.height() as u16;
                    pos
                }
            };
            let area = Rect {
                x,
                y,
                width: area.width,
                height: item.item.height() as u16,
            };

            let item_style = self.style.patch(item.item.style);
            buf.set_style(area, item_style);

            let is_selected = state.selected == item.identifier;
            let after_highlight_symbol_x = if has_selection {
                let symbol = if is_selected {
                    self.highlight_symbol
                } else {
                    &blank_symbol
                };
                let (x, _) = buf.set_stringn(x, y, symbol, area.width as usize, item_style);
                x
            } else {
                x
            };

            let after_depth_x = {
                let indent_width = item.depth() * 2;
                let (after_indent_x, _) = buf.set_stringn(
                    after_highlight_symbol_x,
                    y,
                    " ".repeat(indent_width),
                    indent_width,
                    item_style,
                );
                let symbol = if item.item.children.is_empty() {
                    self.node_no_children_symbol
                } else if state.opened.contains(&item.identifier) {
                    self.node_open_symbol
                } else {
                    self.node_closed_symbol
                };
                let max_width = area.width.saturating_sub(after_indent_x - x);
                let (x, _) =
                    buf.set_stringn(after_indent_x, y, symbol, max_width as usize, item_style);
                x
            };

            let max_element_width = area.width.saturating_sub(after_depth_x - x);
            for (j, line) in item.item.text.lines.iter().enumerate() {
                buf.set_line(after_depth_x, y + j as u16, line, max_element_width);
            }
            if is_selected {
                buf.set_style(area, self.highlight_style);
            }
        }
    }
}

impl<'a, Identifier> Widget for Tree<'a, Identifier>
where
    Identifier: Clone + Default + Eq + core::hash::Hash,
{
    fn render(self, area: Rect, buf: &mut Buffer) {
        let mut state = TreeState::default();
        StatefulWidget::render(self, area, buf, &mut state);
    }
}