use std::time::Instant;
use ratatui_core::{
buffer::Buffer,
layout::{Constraint, Rect},
};
use tui_pantry::{Ingredient, PropInfo, layout::render_centered};
use super::SkeletonText;
use crate::AnimationMode;
const DESCRIPTION: &str =
"Paragraph simulation with lines of varying width, mimicking loading text content.";
const PROPS: &[PropInfo] = &[
PropInfo {
name: "elapsed_ms",
ty: "u64",
description: "Timestamp driving the animation cycle",
},
PropInfo {
name: "mode",
ty: "AnimationMode",
description: "Breathe (uniform pulse), Sweep (traveling highlight), Plasma (dual sine waves), Noise (TV noise)",
},
PropInfo {
name: "line_widths",
ty: "&[f32]",
description: "Per-line width fractions, cycling (default: [1.0, 1.0, 0.8, 1.0, 0.6])",
},
];
pub fn ingredients() -> Vec<Box<dyn Ingredient>> {
VARIANTS
.iter()
.map(|&(mode, braille, name)| -> Box<dyn Ingredient> {
Box::new(TextVariant {
epoch: Instant::now(),
mode,
braille,
variant: name,
})
})
.collect()
}
const VARIANTS: &[(AnimationMode, bool, &str)] = &[
(AnimationMode::Breathe, false, "Breathe (default)"),
(AnimationMode::Sweep, false, "Sweep"),
(AnimationMode::Plasma, false, "Plasma"),
(AnimationMode::Noise, false, "Noise"),
(AnimationMode::Breathe, true, "Braille Breathe"),
(AnimationMode::Sweep, true, "Braille Sweep"),
(AnimationMode::Plasma, true, "Braille Plasma"),
];
fn elapsed_ms(epoch: Instant) -> u64 {
epoch.elapsed().as_millis() as u64
}
struct TextVariant {
epoch: Instant,
mode: AnimationMode,
braille: bool,
variant: &'static str,
}
impl Ingredient for TextVariant {
fn group(&self) -> &str {
"Text"
}
fn name(&self) -> &str {
self.variant
}
fn source(&self) -> &str {
"tui_skeleton::text"
}
fn description(&self) -> &str {
DESCRIPTION
}
fn props(&self) -> &[PropInfo] {
PROPS
}
fn animated(&self) -> bool {
true
}
fn render(&self, area: Rect, buf: &mut Buffer) {
render_centered(
SkeletonText::new(elapsed_ms(self.epoch))
.mode(self.mode)
.braille(self.braille),
None,
Some(Constraint::Length(5)),
area,
buf,
);
}
}