use ratatui_core::{
buffer::Buffer,
layout::{Constraint, Rect},
style::{Color, Style},
widgets::Widget,
};
use crate::animation::{cell_intensity, interpolate_color, AnimationMode};
use crate::defaults;
#[must_use]
#[derive(Debug, Clone)]
pub struct SkeletonTable<'a> {
elapsed_ms: u64,
mode: AnimationMode,
base: Color,
highlight: Color,
rows: u16,
columns: &'a [Constraint],
zebra: bool,
block: Option<ratatui_widgets::block::Block<'a>>,
}
const ZEBRA_OFFSET: f32 = 0.15;
impl<'a> SkeletonTable<'a> {
pub fn new(elapsed_ms: u64) -> Self {
Self {
elapsed_ms,
mode: AnimationMode::default(),
base: defaults::BASE,
highlight: defaults::HIGHLIGHT,
rows: 5,
columns: &[],
zebra: true,
block: None,
}
}
pub fn mode(mut self, mode: AnimationMode) -> Self {
self.mode = mode;
self
}
pub fn base(mut self, color: impl Into<Color>) -> Self {
self.base = color.into();
self
}
pub fn highlight(mut self, color: impl Into<Color>) -> Self {
self.highlight = color.into();
self
}
pub fn rows(mut self, rows: u16) -> Self {
self.rows = rows;
self
}
pub fn columns(mut self, columns: &'a [Constraint]) -> Self {
self.columns = columns;
self
}
pub fn zebra(mut self, zebra: bool) -> Self {
self.zebra = zebra;
self
}
pub fn block(mut self, block: ratatui_widgets::block::Block<'a>) -> Self {
self.block = Some(block);
self
}
}
impl Widget for SkeletonTable<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let inner = if let Some(ref block) = self.block {
let inner_area = block.inner(area);
block.render(area, buf);
inner_area
} else {
area
};
if inner.is_empty() {
return;
}
let col_offsets = resolve_columns(self.columns, inner.width);
let breathe_t = matches!(self.mode, AnimationMode::Breathe)
.then(|| cell_intensity(self.mode, self.elapsed_ms, 0, inner.width));
let row_count = self.rows.min(inner.height);
for row in 0..row_count {
let y = inner.y + row;
let zebra_boost = if self.zebra && row % 2 == 1 {
ZEBRA_OFFSET
} else {
0.0
};
for col in 0..inner.width {
let x = inner.x + col;
if is_separator(&col_offsets, col) {
buf[(x, y)]
.set_char('│')
.set_style(Style::default().fg(self.base));
continue;
}
let t = breathe_t.unwrap_or_else(|| {
cell_intensity(self.mode, self.elapsed_ms, col, inner.width)
});
let t = (t + zebra_boost).min(1.0);
let fg = interpolate_color(self.base, self.highlight, self.mode, t);
buf[(x, y)].set_char('█').set_style(Style::default().fg(fg));
}
}
}
}
fn resolve_columns(constraints: &[Constraint], width: u16) -> Vec<u16> {
if constraints.is_empty() {
return Vec::new();
}
let total_seps = constraints.len().saturating_sub(1) as u16;
let available = width.saturating_sub(total_seps);
let widths: Vec<u16> = constraints
.iter()
.map(|c| match c {
Constraint::Length(n) | Constraint::Min(n) | Constraint::Max(n) => (*n).min(available),
Constraint::Percentage(p) => (available as u32 * (*p).min(100) as u32 / 100) as u16,
Constraint::Ratio(num, den) => {
if *den == 0 {
0
} else {
(available as u32 * *num / *den) as u16
}
}
Constraint::Fill(_) => 0,
})
.collect();
let allocated: u16 = widths.iter().sum();
let remaining = available.saturating_sub(allocated);
let fill_count = constraints
.iter()
.filter(|c| matches!(c, Constraint::Fill(_)))
.count() as u16;
let widths: Vec<u16> = if fill_count > 0 {
let fill_each = remaining / fill_count.max(1);
widths
.iter()
.zip(constraints)
.map(|(w, c)| {
if matches!(c, Constraint::Fill(_)) {
fill_each
} else {
*w
}
})
.collect()
} else {
widths
};
let mut offsets = Vec::with_capacity(constraints.len().saturating_sub(1));
let mut x = 0u16;
for (i, w) in widths.iter().enumerate() {
x += w;
if i < widths.len() - 1 {
offsets.push(x);
x += 1; }
}
offsets
}
fn is_separator(offsets: &[u16], col: u16) -> bool {
offsets.contains(&col)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn renders_correct_row_count() {
let area = Rect::new(0, 0, 20, 10);
let mut buf = Buffer::empty(area);
SkeletonTable::new(1000).rows(3).render(area, &mut buf);
assert_ne!(buf[(0, 0)].symbol(), " ");
assert_ne!(buf[(0, 2)].symbol(), " ");
assert_eq!(buf[(0, 3)].symbol(), " ");
}
#[test]
fn column_separators_present() {
let cols = [Constraint::Length(5), Constraint::Length(5)];
let area = Rect::new(0, 0, 11, 3);
let mut buf = Buffer::empty(area);
SkeletonTable::new(1000)
.columns(&cols)
.rows(3)
.render(area, &mut buf);
assert_eq!(buf[(5, 0)].symbol(), "│");
}
#[test]
fn empty_area_is_noop() {
let area = Rect::new(0, 0, 0, 0);
let mut buf = Buffer::empty(Rect::new(0, 0, 1, 1));
let expected = buf.clone();
SkeletonTable::new(0).render(area, &mut buf);
assert_eq!(buf, expected);
}
#[test]
fn resolve_percentage_columns() {
let constraints = [Constraint::Percentage(50), Constraint::Percentage(50)];
let offsets = resolve_columns(&constraints, 21);
assert_eq!(offsets, vec![10]);
}
}