tui-realm-stdlib 4.1.0

Standard components library for tui-realm.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
//! `Radio` component renders a radio group.

/**
 * MIT License
 *
 * termscp - Copyright (c) 2021 Christian Visintin
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
use tuirealm::command::{Cmd, CmdResult, Direction};
use tuirealm::component::Component;
use tuirealm::props::{
    AttrValue, Attribute, Borders, Color, PropPayload, PropValue, Props, QueryResult, Style,
    TextModifiers, Title,
};
use tuirealm::ratatui::Frame;
use tuirealm::ratatui::layout::Rect;
use tuirealm::ratatui::text::Line;
use tuirealm::ratatui::widgets::Tabs;
use tuirealm::state::{State, StateValue};

use crate::prop_ext::{CommonHighlight, CommonProps};

// -- states

/// The state that needs to be kept for the [`Radio`] component.
#[derive(Default)]
pub struct RadioStates {
    /// Selected option.
    pub choice: usize,
    /// Available choices.
    pub choices: Vec<String>,
}

impl RadioStates {
    /// Move choice index to next choice
    pub fn next_choice(&mut self, rewind: bool) {
        if rewind && self.choice + 1 >= self.choices.len() {
            self.choice = 0;
        } else if self.choice + 1 < self.choices.len() {
            self.choice += 1;
        }
    }

    /// Move choice index to previous choice.
    pub fn prev_choice(&mut self, rewind: bool) {
        if rewind && self.choice == 0 && !self.choices.is_empty() {
            self.choice = self.choices.len() - 1;
        } else if self.choice > 0 {
            self.choice -= 1;
        }
    }

    /// Overwrite the choices available with new ones.
    ///
    /// In addition resets current selection and keep index if possible or set it to the first value
    /// available.
    pub fn set_choices(&mut self, choices: impl Into<Vec<String>>) {
        self.choices = choices.into();
        // Keep index if possible
        if self.choice >= self.choices.len() {
            self.choice = match self.choices.len() {
                0 => 0,
                l => l - 1,
            };
        }
    }

    /// Select a specific choice.
    pub fn select(&mut self, i: usize) {
        if i < self.choices.len() {
            self.choice = i;
        }
    }
}

// -- component

/// The radio component is a single-choice selector.
///
/// Use [`Checkbox`](crate::components::Checkbox) if a multi-choice selector is wanted.
#[derive(Default)]
#[must_use]
pub struct Radio {
    common: CommonProps,
    common_hg: CommonHighlight,
    props: Props,
    pub states: RadioStates,
}

impl Radio {
    /// Set the main foreground color. This may get overwritten by individual text styles.
    pub fn foreground(mut self, fg: Color) -> Self {
        self.attr(Attribute::Foreground, AttrValue::Color(fg));
        self
    }

    /// Set the main background color. This may get overwritten by individual text styles.
    pub fn background(mut self, bg: Color) -> Self {
        self.attr(Attribute::Background, AttrValue::Color(bg));
        self
    }

    /// Set the main text modifiers. This may get overwritten by individual text styles.
    pub fn modifiers(mut self, m: TextModifiers) -> Self {
        self.attr(Attribute::TextProps, AttrValue::TextModifiers(m));
        self
    }

    /// Set the main style. This may get overwritten by individual text styles.
    ///
    /// This option will overwrite any previous [`foreground`](Self::foreground), [`background`](Self::background) and [`modifiers`](Self::modifiers)!
    pub fn style(mut self, style: Style) -> Self {
        self.attr(Attribute::Style, AttrValue::Style(style));
        self
    }

    /// Set a custom style for the border when the component is unfocused.
    pub fn inactive(mut self, s: Style) -> Self {
        self.attr(Attribute::UnfocusedBorderStyle, AttrValue::Style(s));
        self
    }

    /// Add a border to the component.
    pub fn borders(mut self, b: Borders) -> Self {
        self.attr(Attribute::Borders, AttrValue::Borders(b));
        self
    }

    /// Add a title to the component.
    pub fn title<T: Into<Title>>(mut self, title: T) -> Self {
        self.attr(Attribute::Title, AttrValue::Title(title.into()));
        self
    }

    /// Set a custom highlight style that is patched on-top of the normal style.
    ///
    /// By default the highlight style is just `Style::new().add_modifier(Modifier::REVERSED)`.
    pub fn highlight_style(mut self, s: Style) -> Self {
        self.attr(Attribute::HighlightStyle, AttrValue::Style(s));
        self
    }

    /// Set a custom highlight style that is patched on-top of the highlight style when unfocused.
    pub fn highlight_style_inactive(mut self, s: Style) -> Self {
        self.attr(Attribute::HighlightStyleUnfocused, AttrValue::Style(s));
        self
    }

    /// Set whether wraparound should be possible (down on the last choice wraps around to 0, and the other way around).
    pub fn rewind(mut self, r: bool) -> Self {
        self.attr(Attribute::Rewind, AttrValue::Flag(r));
        self
    }

    /// Set the choices that should be possible.
    pub fn choices<S: Into<String>>(mut self, choices: impl IntoIterator<Item = S>) -> Self {
        // TODO: we should consider using Spans or Lines
        self.attr(
            Attribute::Content,
            AttrValue::Payload(PropPayload::Vec(
                choices
                    .into_iter()
                    .map(|v| PropValue::Str(v.into()))
                    .collect(),
            )),
        );
        self
    }

    /// Set the initially selected choice.
    pub fn value(mut self, i: usize) -> Self {
        // Set state
        self.attr(
            Attribute::Value,
            AttrValue::Payload(PropPayload::Single(PropValue::Usize(i))),
        );
        self
    }

    /// Set the current component to be always active (show highligh even if unfocused)
    pub fn always_active(mut self) -> Self {
        self.attr(Attribute::AlwaysActive, AttrValue::Flag(true));
        self
    }

    fn is_rewind(&self) -> bool {
        self.props
            .get(Attribute::Rewind)
            .and_then(AttrValue::as_flag)
            .unwrap_or_default()
    }
}

impl Component for Radio {
    fn view(&mut self, render: &mut Frame, area: Rect) {
        if !self.common.display {
            return;
        }

        // Make choices
        let choices: Vec<Line> = self
            .states
            .choices
            .iter()
            .map(|x| Line::from(x.as_str()))
            .collect();

        let mut widget = Tabs::new(choices)
            .select(self.states.choice)
            .style(self.common.style)
            .highlight_style(
                self.common_hg
                    .get_style_focus(self.common.style, self.common.is_active()),
            );

        if let Some(block) = self.common.get_block() {
            widget = widget.block(block);
        }

        render.render_widget(widget, area);
    }

    fn query<'a>(&'a self, attr: Attribute) -> Option<QueryResult<'a>> {
        if let Some(value) = self
            .common
            .get_for_query(attr)
            .or_else(|| self.common_hg.get_for_query(attr))
        {
            return Some(value);
        }

        self.props.get_for_query(attr)
    }

    fn attr(&mut self, attr: Attribute, value: AttrValue) {
        if let Some(value) = self
            .common
            .set(attr, value)
            .and_then(|value| self.common_hg.set(attr, value))
        {
            match attr {
                Attribute::Content => {
                    // Reset choices
                    let choices: Vec<String> = value
                        .unwrap_payload()
                        .unwrap_vec()
                        .iter()
                        .map(|x| x.clone().unwrap_str())
                        .collect();
                    self.states.set_choices(choices);
                }
                Attribute::Value => {
                    self.states
                        .select(value.unwrap_payload().unwrap_single().unwrap_usize());
                }
                attr => {
                    self.props.set(attr, value);
                }
            }
        }
    }

    fn state(&self) -> State {
        State::Single(StateValue::Usize(self.states.choice))
    }

    fn perform(&mut self, cmd: Cmd) -> CmdResult {
        match cmd {
            Cmd::Move(Direction::Right) => {
                // Increment choice
                self.states.next_choice(self.is_rewind());
                // Return CmdResult On Change
                CmdResult::Changed(self.state())
            }
            Cmd::Move(Direction::Left) => {
                // Decrement choice
                self.states.prev_choice(self.is_rewind());
                // Return CmdResult On Change
                CmdResult::Changed(self.state())
            }
            Cmd::Submit => {
                // Return Submit
                CmdResult::Submit(self.state())
            }
            _ => CmdResult::Invalid(cmd),
        }
    }
}

#[cfg(test)]
mod test {

    use pretty_assertions::assert_eq;
    use tuirealm::props::{HorizontalAlignment, PropPayload, PropValue};

    use super::*;

    #[test]
    fn test_components_radio_states() {
        let mut states: RadioStates = RadioStates::default();
        assert_eq!(states.choice, 0);
        assert_eq!(states.choices.len(), 0);
        let choices: &[String] = &[
            "lemon".to_string(),
            "strawberry".to_string(),
            "vanilla".to_string(),
            "chocolate".to_string(),
        ];
        states.set_choices(choices);
        assert_eq!(states.choice, 0);
        assert_eq!(states.choices.len(), 4);
        // Move
        states.prev_choice(false);
        assert_eq!(states.choice, 0);
        states.next_choice(false);
        assert_eq!(states.choice, 1);
        states.next_choice(false);
        assert_eq!(states.choice, 2);
        // Forward overflow
        states.next_choice(false);
        states.next_choice(false);
        assert_eq!(states.choice, 3);
        states.prev_choice(false);
        assert_eq!(states.choice, 2);
        // Update
        let choices: &[String] = &["lemon".to_string(), "strawberry".to_string()];
        states.set_choices(choices);
        assert_eq!(states.choice, 1); // Move to first index available
        assert_eq!(states.choices.len(), 2);
        let choices: &[String] = &[];
        states.set_choices(choices);
        assert_eq!(states.choice, 0); // Move to first index available
        assert_eq!(states.choices.len(), 0);
        // Rewind
        let choices: &[String] = &[
            "lemon".to_string(),
            "strawberry".to_string(),
            "vanilla".to_string(),
            "chocolate".to_string(),
        ];
        states.set_choices(choices);
        assert_eq!(states.choice, 0);
        states.prev_choice(true);
        assert_eq!(states.choice, 3);
        states.next_choice(true);
        assert_eq!(states.choice, 0);
        states.next_choice(true);
        assert_eq!(states.choice, 1);
        states.prev_choice(true);
        assert_eq!(states.choice, 0);
    }

    #[test]
    fn test_components_radio() {
        // Make component
        let mut component = Radio::default()
            .background(Color::Blue)
            .foreground(Color::Red)
            .borders(Borders::default())
            .title(
                Title::from("C'est oui ou bien c'est non?").alignment(HorizontalAlignment::Center),
            )
            .choices(["Oui!", "Non", "Peut-ĂȘtre"])
            .value(1)
            .rewind(false);
        // Verify states
        assert_eq!(component.states.choice, 1);
        assert_eq!(component.states.choices.len(), 3);
        component.attr(
            Attribute::Value,
            AttrValue::Payload(PropPayload::Single(PropValue::Usize(2))),
        );
        assert_eq!(component.state(), State::Single(StateValue::Usize(2)));
        // Get value
        component.states.choice = 1;
        assert_eq!(component.state(), State::Single(StateValue::Usize(1)));
        // Handle events
        assert_eq!(
            component.perform(Cmd::Move(Direction::Left)),
            CmdResult::Changed(State::Single(StateValue::Usize(0))),
        );
        assert_eq!(component.state(), State::Single(StateValue::Usize(0)));
        // Left again
        assert_eq!(
            component.perform(Cmd::Move(Direction::Left)),
            CmdResult::Changed(State::Single(StateValue::Usize(0))),
        );
        assert_eq!(component.state(), State::Single(StateValue::Usize(0)));
        // Right
        assert_eq!(
            component.perform(Cmd::Move(Direction::Right)),
            CmdResult::Changed(State::Single(StateValue::Usize(1))),
        );
        assert_eq!(component.state(), State::Single(StateValue::Usize(1)));
        // Right again
        assert_eq!(
            component.perform(Cmd::Move(Direction::Right)),
            CmdResult::Changed(State::Single(StateValue::Usize(2))),
        );
        assert_eq!(component.state(), State::Single(StateValue::Usize(2)));
        // Right again
        assert_eq!(
            component.perform(Cmd::Move(Direction::Right)),
            CmdResult::Changed(State::Single(StateValue::Usize(2))),
        );
        assert_eq!(component.state(), State::Single(StateValue::Usize(2)));
        // Submit
        assert_eq!(
            component.perform(Cmd::Submit),
            CmdResult::Submit(State::Single(StateValue::Usize(2))),
        );
    }

    #[test]
    fn various_set_choice_types() {
        // static array of strings
        RadioStates::default().set_choices(&["hello".to_string()]);
        // vector of strings
        RadioStates::default().set_choices(vec!["hello".to_string()]);
        // boxed array of strings
        RadioStates::default().set_choices(vec!["hello".to_string()].into_boxed_slice());
    }

    #[test]
    fn various_choice_types() {
        // static array of static strings
        let _ = Radio::default().choices(["hello"]);
        // static array of strings
        let _ = Radio::default().choices(["hello".to_string()]);
        // vec of static strings
        let _ = Radio::default().choices(vec!["hello"]);
        // vec of strings
        let _ = Radio::default().choices(vec!["hello".to_string()]);
        // boxed array of static strings
        let _ = Radio::default().choices(vec!["hello"].into_boxed_slice());
        // boxed array of strings
        let _ = Radio::default().choices(vec!["hello".to_string()].into_boxed_slice());
    }
}