ttt_menace 1.0.0-alpha.5

Tic Tac Toe game with a Menace AI
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use super::errors::GameError;
use super::player::Player;
use super::player::Symbol;
use crate::components::Board;

#[allow(dead_code)]
pub struct Game {
    player_x: Player,
    player_o: Player,
    board: Board,
    winner: Option<Player>,
}

impl Game {
    pub fn new() -> Self {
        let current_player = Player { symbol: Symbol::X };
        let other_player = Player { symbol: Symbol::O };
        Self {
            player_x: current_player,
            player_o: other_player,
            board: Board::new(),
            winner: None,
        }
    }

    #[allow(dead_code)]
    pub fn play(&mut self) -> Result<(), GameError> {
        todo!("Implement the play method");
    }

    #[allow(dead_code)]
    pub fn winner(&self) -> Option<Player> {
        self.winner
    }

    pub fn board(&self) -> &Board {
        &self.board
    }
}