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//! Centralized configuration defaults for tslime.
//!
//! This module provides a single source of truth for ALL configuration default values,
//! consolidating defaults from simulation, rendering, and other modules.
//!
//! All defaults use the DEFAULT_* naming convention for consistency.
#![allow(missing_docs)]
/// Agent behavior constants.
pub mod agent {
/// Default sensor angle in degrees.
pub const DEFAULT_SENSOR_ANGLE: f32 = 22.5;
/// Default rotation angle in degrees.
pub const DEFAULT_ROTATION_ANGLE: f32 = 45.0;
/// Default sensor distance in pixels.
pub const DEFAULT_SENSOR_DISTANCE: f32 = 9.0;
/// Default step size (speed) in pixels per step.
pub const DEFAULT_STEP_SIZE: f32 = 1.0;
/// Default deposit amount per step.
pub const DEFAULT_DEPOSIT_AMOUNT: f32 = 5.0;
/// Minimum sensor angle in degrees.
pub const MIN_SENSOR_ANGLE: f32 = 5.0;
/// Maximum sensor angle in degrees.
pub const MAX_SENSOR_ANGLE: f32 = 90.0;
/// Minimum rotation angle in degrees.
pub const MIN_ROTATION_ANGLE: f32 = 5.0;
/// Maximum rotation angle in degrees.
pub const MAX_ROTATION_ANGLE: f32 = 90.0;
/// Minimum sensor distance.
pub const MIN_SENSOR_DISTANCE: f32 = 1.0;
/// Maximum sensor distance.
pub const MAX_SENSOR_DISTANCE: f32 = 50.0;
/// Minimum step size.
pub const MIN_STEP_SIZE: f32 = 0.01;
/// Maximum step size.
pub const MAX_STEP_SIZE: f32 = 10.0;
/// Minimum deposit amount.
pub const MIN_DEPOSIT_AMOUNT: f32 = 0.1;
/// Maximum deposit amount.
pub const MAX_DEPOSIT_AMOUNT: f32 = 20.0;
}
/// Steering force constants for external influences.
pub mod steering {
/// Strength of attractor/repeller steering.
pub const DEFAULT_ATTRACTOR_STRENGTH: f32 = 0.1;
/// Minimum distance for attractor force calculation (prevents division by zero).
pub const MIN_ATTRACTOR_DISTANCE: f32 = 1.0;
/// Minimum force threshold for applying steering.
pub const MIN_FORCE_THRESHOLD: f32 = 0.001;
// Backward compatibility aliases (deprecated)
#[deprecated(since = "0.2.0", note = "Use DEFAULT_ATTRACTOR_STRENGTH instead")]
pub const ATTRACTOR_STRENGTH: f32 = DEFAULT_ATTRACTOR_STRENGTH;
#[deprecated(since = "0.2.0", note = "Use MIN_ATTRACTOR_DISTANCE instead")]
pub const ATTRACTOR_MIN_DIST: f32 = MIN_ATTRACTOR_DISTANCE;
#[deprecated(since = "0.2.0", note = "Use MIN_FORCE_THRESHOLD instead")]
pub const FORCE_THRESHOLD: f32 = MIN_FORCE_THRESHOLD;
/// Wind strength multiplier applied to wind vector.
pub const DEFAULT_WIND_STRENGTH_MULTIPLIER: f32 = 0.05;
/// Steer strength when applying wind force.
pub const DEFAULT_WIND_STEER_STRENGTH: f32 = 0.3;
/// Minimum wind strength to apply (avoids tiny adjustments).
pub const MIN_WIND_STRENGTH: f32 = 0.0001;
/// Terrain steering strength for smooth terrain.
pub const DEFAULT_TERRAIN_STRENGTH_SMOOTH: f32 = 0.1;
/// Terrain steering strength for turbulent terrain.
pub const DEFAULT_TERRAIN_STRENGTH_TURBULENT: f32 = 0.2;
/// Terrain steering strength for mixed terrain.
pub const DEFAULT_TERRAIN_STRENGTH_MIXED: f32 = 0.15;
/// Perlin noise scale for smooth terrain.
pub const DEFAULT_TERRAIN_SCALE_SMOOTH: f32 = 0.005;
/// Perlin noise scale for turbulent terrain.
pub const DEFAULT_TERRAIN_SCALE_TURBULENT: f32 = 0.02;
/// Offset added to noise coordinates for terrain variation.
pub const DEFAULT_TERRAIN_NOISE_OFFSET: f32 = 100.0;
// Backward compatibility aliases for terrain constants
#[deprecated(since = "0.2.0", note = "Use DEFAULT_TERRAIN_STRENGTH_SMOOTH instead")]
pub const TERRAIN_STRENGTH_SMOOTH: f32 = DEFAULT_TERRAIN_STRENGTH_SMOOTH;
#[deprecated(
since = "0.2.0",
note = "Use DEFAULT_TERRAIN_STRENGTH_TURBULENT instead"
)]
pub const TERRAIN_STRENGTH_TURBULENT: f32 = DEFAULT_TERRAIN_STRENGTH_TURBULENT;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_TERRAIN_STRENGTH_MIXED instead")]
pub const TERRAIN_STRENGTH_MIXED: f32 = DEFAULT_TERRAIN_STRENGTH_MIXED;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_TERRAIN_SCALE_SMOOTH instead")]
pub const TERRAIN_SCALE_SMOOTH: f32 = DEFAULT_TERRAIN_SCALE_SMOOTH;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_TERRAIN_SCALE_TURBULENT instead")]
pub const TERRAIN_SCALE_TURBULENT: f32 = DEFAULT_TERRAIN_SCALE_TURBULENT;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_TERRAIN_NOISE_OFFSET instead")]
pub const TERRAIN_NOISE_OFFSET: f32 = DEFAULT_TERRAIN_NOISE_OFFSET;
#[deprecated(since = "0.2.0", note = "Use MIN_WIND_STRENGTH instead")]
pub const WIND_MIN_STRENGTH: f32 = MIN_WIND_STRENGTH;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_WIND_STEER_STRENGTH instead")]
pub const WIND_STEER_STRENGTH: f32 = DEFAULT_WIND_STEER_STRENGTH;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_WIND_STRENGTH_MULTIPLIER instead")]
pub const WIND_STRENGTH_MULTIPLIER: f32 = DEFAULT_WIND_STRENGTH_MULTIPLIER;
}
/// Trail map constants.
pub mod trail {
/// Default trail decay factor (valid range 0.5-0.9999).
pub const DEFAULT_DECAY_FACTOR: f32 = 0.5;
/// Default diffusion sigma for Gaussian kernel.
pub const DEFAULT_DIFFUSION_SIGMA: f32 = 1.0;
/// Default max brightness for normalization.
pub const DEFAULT_MAX_BRIGHTNESS: f32 = 100.0;
/// Minimum decay factor.
pub const MIN_DECAY_FACTOR: f32 = 0.5;
/// Maximum decay factor.
pub const MAX_DECAY_FACTOR: f32 = 0.9999;
/// Minimum diffusion sigma.
pub const MIN_DIFFUSION_SIGMA: f32 = 0.5;
/// Maximum diffusion sigma (the separable blur path supports up to 4.0).
pub const MAX_DIFFUSION_SIGMA: f32 = 4.0;
/// Minimum max brightness.
pub const MIN_MAX_BRIGHTNESS: f32 = 1.0;
/// Maximum max brightness.
pub const MAX_MAX_BRIGHTNESS: f32 = 1000.0;
/// Default afterglow strength (0.0 = OFF, back-compat).
pub const DEFAULT_AFTERGLOW: f32 = 0.0;
/// Default afterglow EMA rate (α; smaller = longer-lived glow).
pub const DEFAULT_AFTERGLOW_RATE: f32 = 0.05;
/// Minimum afterglow EMA rate.
pub const MIN_AFTERGLOW_RATE: f32 = 0.001;
/// Maximum afterglow EMA rate.
pub const MAX_AFTERGLOW_RATE: f32 = 1.0;
/// Minimum afterglow strength.
pub const MIN_AFTERGLOW: f32 = 0.0;
/// Maximum afterglow strength.
pub const MAX_AFTERGLOW: f32 = 1.0;
/// Default diffuse-weight blend (1.0 = full blur).
pub const DEFAULT_DIFFUSE_WEIGHT: f32 = 1.0;
/// Minimum diffuse-weight blend.
pub const MIN_DIFFUSE_WEIGHT: f32 = 0.0;
/// Maximum diffuse-weight blend.
pub const MAX_DIFFUSE_WEIGHT: f32 = 1.0;
/// Default decay gamma (1.0 = current multiplicative decay).
pub const DEFAULT_DECAY_GAMMA: f32 = 1.0;
/// Minimum decay gamma.
pub const MIN_DECAY_GAMMA: f32 = 0.25;
/// Maximum decay gamma.
pub const MAX_DECAY_GAMMA: f32 = 2.0;
/// Default deposit scale (multiplier applied after the curve). 1.0 = neutral.
pub const DEFAULT_DEPOSIT_SCALE: f32 = 1.0;
/// Minimum deposit scale.
pub const MIN_DEPOSIT_SCALE: f32 = 0.0;
/// Maximum deposit scale.
pub const MAX_DEPOSIT_SCALE: f32 = 10.0;
/// Default deposit gamma (Pow-curve exponent). 1.0 = neutral.
pub const DEFAULT_DEPOSIT_GAMMA: f32 = 1.0;
/// Minimum deposit gamma.
pub const MIN_DEPOSIT_GAMMA: f32 = 0.1;
/// Maximum deposit gamma.
pub const MAX_DEPOSIT_GAMMA: f32 = 4.0;
/// Default deposit cap (0.0 = off). Clamps the folded contribution when > 0.
pub const DEFAULT_DEPOSIT_CAP: f32 = 0.0;
/// Minimum deposit cap.
pub const MIN_DEPOSIT_CAP: f32 = 0.0;
/// Maximum deposit cap.
pub const MAX_DEPOSIT_CAP: f32 = 10000.0;
/// Converts a stored normalization white-point into a user-facing brightness
/// gain (a multiplier relative to the default white-point).
///
/// The renderer normalizes trail values by dividing by the white-point, so a
/// *lower* white-point produces a *brighter* image. This inverts that
/// relationship for display and controls: `DEFAULT_MAX_BRIGHTNESS` maps to
/// `1.0×`, lower white-points map to `> 1.0×` (brighter), higher to `< 1.0×`
/// (dimmer).
///
/// # Parameters
/// - `white_point`: stored value in [`MIN_MAX_BRIGHTNESS`], [`MAX_MAX_BRIGHTNESS`]
#[inline]
pub fn brightness_gain(white_point: f32) -> f32 {
DEFAULT_MAX_BRIGHTNESS / white_point.max(MIN_MAX_BRIGHTNESS)
}
/// Inverse of [`brightness_gain`]: converts a user-facing brightness gain
/// into the stored normalization white-point, clamped to the valid range.
///
/// `1.0×` maps to [`DEFAULT_MAX_BRIGHTNESS`], higher gains map to lower
/// white-points (brighter), lower gains to higher white-points (dimmer).
/// Out-of-range gains clamp to [`MIN_MAX_BRIGHTNESS`], [`MAX_MAX_BRIGHTNESS`].
///
/// # Parameters
/// - `gain`: brightness multiplier relative to the default (≈ 0.1×–100×)
#[inline]
pub fn white_point_from_gain(gain: f32) -> f32 {
// Guard against zero/negative gains before dividing.
let safe_gain = gain.max(f32::MIN_POSITIVE);
(DEFAULT_MAX_BRIGHTNESS / safe_gain).clamp(MIN_MAX_BRIGHTNESS, MAX_MAX_BRIGHTNESS)
}
}
/// Population constants.
pub mod population {
/// Default agent count.
pub const DEFAULT_POPULATION: usize = 50_000;
/// Default species count.
pub const DEFAULT_SPECIES_COUNT: usize = 1;
/// Minimum total population.
pub const MIN_POPULATION: usize = 1000;
/// Maximum total population.
pub const MAX_POPULATION: usize = 200_000;
/// Minimum species count per species.
pub const MIN_SPECIES_COUNT: usize = 100;
/// Maximum species count per species.
pub const MAX_SPECIES_COUNT: usize = 200_000;
// Backward compatibility aliases
#[deprecated(since = "0.2.0", note = "Use DEFAULT_POPULATION instead")]
pub const DEFAULT_COUNT: usize = DEFAULT_POPULATION;
#[deprecated(since = "0.2.0", note = "Use MIN_POPULATION instead")]
pub const MIN_TOTAL: usize = MIN_POPULATION;
#[deprecated(since = "0.2.0", note = "Use MAX_POPULATION instead")]
pub const MAX_TOTAL: usize = MAX_POPULATION;
}
/// Environmental constants.
pub mod environment {
/// Default mouse attractor timeout in seconds.
pub const DEFAULT_MOUSE_TIMEOUT: f32 = 3.0;
/// Default attractor strength multiplier.
pub const DEFAULT_ATTRACTOR_STRENGTH: f32 = 1.0;
/// Default terrain strength.
pub const DEFAULT_TERRAIN_STRENGTH: f32 = 1.0;
/// Minimum attractor strength.
pub const MIN_ATTRACTOR_STRENGTH: f32 = 0.1;
/// Maximum attractor strength.
pub const MAX_ATTRACTOR_STRENGTH: f32 = 10.0;
/// Minimum terrain strength.
pub const MIN_TERRAIN_STRENGTH: f32 = 0.1;
/// Maximum terrain strength.
pub const MAX_TERRAIN_STRENGTH: f32 = 5.0;
/// Minimum wind component.
pub const MIN_WIND_COMPONENT: f32 = -1.0;
/// Maximum wind component.
pub const MAX_WIND_COMPONENT: f32 = 1.0;
/// Minimum wind vector magnitude (for validation).
pub const MIN_WIND_MAGNITUDE: f32 = 0.001;
// Backward compatibility aliases (inconsistent naming in original code)
#[deprecated(since = "0.2.0", note = "Use MIN_ATTRACTOR_STRENGTH instead")]
pub const ATTRACTOR_STRENGTH_MIN: f32 = MIN_ATTRACTOR_STRENGTH;
#[deprecated(since = "0.2.0", note = "Use MAX_ATTRACTOR_STRENGTH instead")]
pub const ATTRACTOR_STRENGTH_MAX: f32 = MAX_ATTRACTOR_STRENGTH;
}
/// Time scaling constants.
pub mod time {
/// Default time scale multiplier.
pub const DEFAULT_TIME_SCALE: f32 = 1.0;
/// Default FPS target.
pub const DEFAULT_FPS: u32 = 30;
/// Default frame delay in seconds (33.3ms for 30 FPS).
pub const DEFAULT_FRAME_DELAY: f32 = 1.0 / 30.0;
/// Reference time step for FPS calculations (30 FPS).
pub const DEFAULT_REFERENCE_TIME_STEP: f32 = 1.0 / 30.0;
/// Minimum time scale.
pub const MIN_TIME_SCALE: f32 = 0.1;
/// Maximum time scale.
pub const MAX_TIME_SCALE: f32 = 10.0;
/// Minimum FPS.
pub const MIN_FPS: u32 = 1;
/// Maximum FPS.
pub const MAX_FPS: u32 = 144;
}
/// Wind direction constants.
pub mod wind {
/// Cardinal direction wind strength.
pub const DEFAULT_CARDINAL_STRENGTH: f32 = 1.0;
/// Diagonal direction wind strength.
pub const DEFAULT_DIAGONAL_STRENGTH: f32 = 0.7;
}
/// Food image initialization constants.
pub mod food {
/// Default food image scale factor.
pub const DEFAULT_FOOD_SCALE: f32 = 1.5;
/// Default food image invert setting.
pub const DEFAULT_FOOD_INVERT: bool = true;
/// Default food image path.
pub const DEFAULT_FOOD_PATH: &str = "assets/tslime_logo.png";
// Backward compatibility aliases
#[deprecated(since = "0.2.0", note = "Use DEFAULT_FOOD_SCALE instead")]
pub const DEFAULT_SCALE: f32 = DEFAULT_FOOD_SCALE;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_FOOD_INVERT instead")]
pub const DEFAULT_INVERT: bool = DEFAULT_FOOD_INVERT;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_FOOD_PATH instead")]
pub const DEFAULT_PATH: &str = DEFAULT_FOOD_PATH;
}
/// Logo/pause screen image constants.
pub mod logo {
/// Default logo scale factor (for pause screen display).
pub const DEFAULT_LOGO_SCALE: f32 = 1.5;
/// Default logo invert setting.
pub const DEFAULT_LOGO_INVERT: bool = true;
}
/// Rendering threshold constants.
pub mod threshold {
/// Edge detection threshold for rendering.
pub const DEFAULT_EDGE_THRESHOLD: f32 = 0.05;
/// Minimum brightness threshold for rendering.
pub const DEFAULT_BRIGHTNESS_MIN: f32 = 0.01;
/// Noise amount for scanline effects (±percentage of brightness).
pub const DEFAULT_NOISE_AMOUNT: f32 = 0.08;
/// Minimum factor for scanline darkening.
pub const MIN_SCANLINE_FACTOR: f32 = 0.05;
/// Maximum factor for scanline darkening.
pub const MAX_SCANLINE_FACTOR: f32 = 0.6;
/// Default brightness threshold for point grid mode.
pub const DEFAULT_POINT_THRESHOLD: f32 = 0.15;
/// Default brightness threshold for braille mode.
pub const DEFAULT_BRAILLE_THRESHOLD: f32 = 0.05;
/// Default brightness threshold for quadrant mode.
pub const DEFAULT_QUADRANT_THRESHOLD: f32 = 0.05;
/// Default brightness threshold for vertical block mode.
pub const DEFAULT_VERTICAL_BLOCK_THRESHOLD: f32 = 0.05;
/// Threshold for sculpted outline mode.
pub const DEFAULT_SCULPTED_OUTLINE_THRESHOLD: f32 = 0.05;
/// Threshold for dithering edge detection.
pub const DEFAULT_DITHER_EDGE_THRESHOLD: f32 = 0.15;
/// Minimum contrast difference for directional enhancement.
pub const DEFAULT_CONTRAST_DELTA: f32 = 0.05;
// Backward compatibility aliases
#[deprecated(since = "0.2.0", note = "Use DEFAULT_BRAILLE_THRESHOLD instead")]
pub const BRAILLE_DEFAULT: f32 = DEFAULT_BRAILLE_THRESHOLD;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_POINT_THRESHOLD instead")]
pub const POINT_DEFAULT: f32 = DEFAULT_POINT_THRESHOLD;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_VERTICAL_BLOCK_THRESHOLD instead")]
pub const VERTICAL_BLOCK_DEFAULT: f32 = DEFAULT_VERTICAL_BLOCK_THRESHOLD;
#[deprecated(
since = "0.2.0",
note = "Use DEFAULT_SCULPTED_OUTLINE_THRESHOLD instead"
)]
pub const SCULPTED_OUTLINE: f32 = DEFAULT_SCULPTED_OUTLINE_THRESHOLD;
}
/// Intensity mapping constants.
pub mod intensity {
/// Number of discrete intensity levels for quantization.
pub const DEFAULT_QUANTIZE_LEVELS: u32 = 6;
/// Default log base for logarithmic intensity mapping.
pub const DEFAULT_LOG_BASE: f32 = 10.0;
/// Default exponent for exponential intensity mapping.
pub const DEFAULT_EXP_EXPONENT: f32 = 10.0;
/// Perlin noise frequency for perlin intensity mapping.
pub const DEFAULT_PERLIN_FREQUENCY: f32 = 0.15;
/// Perlin noise octaves for perlin intensity mapping.
pub const DEFAULT_PERLIN_OCTAVES: u32 = 4;
/// Perlin noise seed for perlin intensity mapping.
pub const DEFAULT_PERLIN_SEED: u64 = 42;
// Backward compatibility aliases
#[deprecated(since = "0.2.0", note = "Use DEFAULT_LOG_BASE instead")]
pub const LOG_DEFAULT: f32 = DEFAULT_LOG_BASE;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_PERLIN_SEED instead")]
pub const PERLIN_SEED: u64 = DEFAULT_PERLIN_SEED;
}
/// Color palette constants.
pub mod palette {
/// Default palette name.
pub const DEFAULT_PALETTE_NAME: &str = "moss";
/// Number of gradient steps in built-in palettes.
pub const DEFAULT_PALETTE_STEPS: usize = 11;
/// Minimum number of colors in custom palette.
pub const MIN_CUSTOM_COLORS: usize = 2;
/// Maximum number of colors in custom palette.
pub const MAX_CUSTOM_COLORS: usize = DEFAULT_PALETTE_STEPS;
/// Default grid color (white).
pub const DEFAULT_GRID_COLOR: &str = "ffffff";
/// Number of palette colors that use linear intensity mapping before switching to logarithmic.
pub const LINEAR_COLOR_COUNT: f32 = 6.0;
// Backward compatibility aliases
#[deprecated(since = "0.2.0", note = "Use DEFAULT_PALETTE_STEPS instead")]
pub const PALETTE_STEPS: usize = DEFAULT_PALETTE_STEPS;
}
/// Grid rendering constants.
pub mod grid {
/// Default grid size (cell spacing).
pub const DEFAULT_GRID_SIZE: usize = 10;
/// Default grid opacity for rendering.
pub const DEFAULT_GRID_OPACITY: f32 = 0.15;
/// Default grid line style.
pub const DEFAULT_GRID_STYLE: &str = "cross";
/// Default grid line color as a packed `0xRRGGBB` value (matches
/// [`super::palette::DEFAULT_GRID_COLOR`] = "ffffff").
pub const DEFAULT_GRID_COLOR_HEX: u32 = 0xffffff;
/// Whether the background grid is enabled by default.
pub const DEFAULT_GRID_ENABLED: bool = false;
/// Whether grid opacity adapts to trail density by default.
pub const DEFAULT_GRID_ADAPTIVE: bool = false;
/// Minimum grid size.
pub const MIN_GRID_SIZE: usize = 1;
/// Maximum grid size.
pub const MAX_GRID_SIZE: usize = 50;
}
/// Terminal rendering constants.
pub mod terminal {
/// Default simulation resolution width.
pub const DEFAULT_RESOLUTION_WIDTH: usize = 400;
/// Default simulation resolution height.
pub const DEFAULT_RESOLUTION_HEIGHT: usize = 200;
/// Default frame delay in milliseconds.
pub const DEFAULT_FRAME_DELAY_MS: u64 = 0;
/// Small terminal width threshold (columns).
pub const SMALL_TERMINAL_WIDTH: usize = 80;
/// Medium terminal width threshold (columns).
pub const MEDIUM_TERMINAL_WIDTH: usize = 120;
}
/// Palette shift speed constants (degrees per second).
pub mod palette_shift {
/// Palette shift disabled (0 degrees/second).
pub const OFF: f32 = 0.0;
/// Slow palette shift speed (5 degrees/second).
pub const SLOW: f32 = 5.0;
/// Medium palette shift speed (15 degrees/second).
pub const MEDIUM: f32 = 15.0;
/// Fast palette shift speed (45 degrees/second).
pub const FAST: f32 = 45.0;
}
/// Motion blur constants.
pub mod motion_blur {
/// Available motion blur frame counts.
pub const DEFAULT_FRAMES: [usize; 4] = [0, 3, 5, 7];
}
/// Dithering constants.
pub mod dither {
/// Default dithering intensity.
pub const DEFAULT_INTENSITY: f32 = 0.5;
/// Minimum dithering intensity.
pub const MIN_INTENSITY: f32 = 0.0;
/// Maximum dithering intensity.
pub const MAX_INTENSITY: f32 = 1.0;
/// Default hybrid edge threshold.
pub const DEFAULT_HYBRID_EDGE_THRESHOLD: f32 = 0.15;
// Backward compatibility alias
#[deprecated(since = "0.2.0", note = "Use DEFAULT_HYBRID_EDGE_THRESHOLD instead")]
pub const DEFAULT_HYBRID_EDGE: f32 = DEFAULT_HYBRID_EDGE_THRESHOLD;
}
/// Glyph-selection constants.
pub mod glyph_consts {
/// Sobel gradient-magnitude threshold for the glyph-by-shape hybrid mode
/// (lever 10, #34). Distinct from the dither `edge_threshold`/`DEFAULT_*EDGE*`
/// consts above, which are variance-based for the dither hybrid path.
/// Gradients are normalized to `[-1,1]`, so magnitude is ~`[0,1.41]`.
pub const DEFAULT_GLYPH_EDGE_THRESHOLD: f32 = 0.15;
}
/// ASCII contrast constants.
pub mod ascii {
/// Default ASCII contrast value.
pub const DEFAULT_CONTRAST: f32 = 1.5;
/// Minimum contrast value (1.0 = no enhancement).
pub const MIN_CONTRAST: f32 = 1.0;
/// Maximum contrast value (2.0+ = strong enhancement).
pub const MAX_CONTRAST: f32 = 2.0;
}
/// Rendering-specific constants (backward compatibility module).
pub mod rendering {
use super::{ascii, grid};
/// Default grid opacity (0.0-1.0).
pub const GRID_OPACITY_DEFAULT: f32 = grid::DEFAULT_GRID_OPACITY;
/// Default ASCII contrast for shape-vector rendering.
pub const ASCII_CONTRAST_DEFAULT: f32 = ascii::DEFAULT_CONTRAST;
}
/// Default per-charset color-AA strength, indexed by `ALL_CHARSETS` order:
/// [HalfBlock, HalfBlockDual, Ascii, Braille, Quadrant, Shade, Points].
/// Braille defaults to Strong; everything else Off.
pub const DEFAULT_COLOR_AA: [crate::render::antialiasing::AaStrength;
crate::render::charset::NUM_CHARSETS] = {
use crate::render::antialiasing::AaStrength::{Off, Strong};
[Off, Off, Off, Strong, Off, Off, Off]
};
/// Charset level counts.
pub mod charset_levels {
/// Half-block character levels.
pub const HALF_BLOCK: usize = 9;
/// ASCII character levels.
pub const ASCII: usize = 10;
/// Braille character levels.
pub const BRAILLE: usize = 16;
/// Quadrant character levels (2^4 combinations).
pub const QUADRANT: usize = 16;
/// Shade character levels.
pub const SHADE: usize = 5;
/// Point grid levels (on/off).
pub const POINTS: usize = 2;
/// Sculpted character levels.
pub const SCULPTED: usize = 16;
}
/// Brightness normalization constants.
pub mod normalization {
/// Default adaptive brightness window size.
pub const DEFAULT_WINDOW_SIZE: usize = 100;
/// Small window size.
pub const SMALL_WINDOW: usize = 50;
/// Large window size.
pub const LARGE_WINDOW: usize = 200;
// Backward compatibility aliases
#[deprecated(since = "0.2.0", note = "Use LARGE_WINDOW instead")]
pub const WINDOW_LARGE: usize = LARGE_WINDOW;
#[deprecated(since = "0.2.0", note = "Use DEFAULT_WINDOW_SIZE instead")]
pub const DEFAULT_WINDOW: usize = DEFAULT_WINDOW_SIZE;
}
/// Mathematical and precision constants.
pub mod math {
/// Epsilon value for floating point comparisons.
pub const EPSILON: f32 = 1e-6;
/// Degrees in a full circle (360.0).
pub const DEGREES_IN_CIRCLE: f32 = 360.0;
/// Half degrees in a circle (180.0), used for hue rotation.
pub const DEGREES_HALF_CIRCLE: f32 = 180.0;
/// Center point for sigmoid curve (maps to 0.5 output).
pub const SIGMOID_CENTER: f32 = 0.5;
/// Minimum steepness to prevent numerical issues in sigmoid.
pub const SIGMOID_MIN_STEEPNESS: f32 = 0.1;
}
/// HSV color space constants.
pub mod hsv {
/// Minimum saturation for species colors (prevents completely desaturated colors).
pub const MIN_SATURATION: f32 = 0.05;
/// Base maximum saturation floor for species colors.
pub const MAX_SATURATION_FLOOR: f32 = 0.10;
/// Minimum value/brightness for species colors (prevents pure black).
pub const MIN_VALUE: f32 = 0.08;
/// Scaling factor for maximum value computation.
pub const MAX_VALUE_SCALE: f32 = 0.9;
/// Offset added when computing maximum value.
pub const MAX_VALUE_OFFSET: f32 = 0.1;
/// Hard cap on maximum value to prevent oversaturation.
pub const MAX_VALUE_CAP: f32 = 0.95;
}
/// Color defaults.
pub mod color {
/// Default forest green color (used for food and agents).
pub const DEFAULT_FOOD_COLOR: &str = "228b22";
/// Default agent color.
pub const DEFAULT_AGENT_COLOR: &str = "228b22";
/// White color hex code.
pub const WHITE: &str = "ffffff";
/// Black color hex code.
pub const BLACK: &str = "000000";
}
/// Warmup defaults.
pub mod warmup {
/// Default number of warmup frames before full speed.
pub const DEFAULT_WARMUP_FRAMES: usize = 60;
/// Default brightness multiplier during warmup.
pub const DEFAULT_BRIGHTNESS_MULTIPLIER: f32 = 2.5;
/// Whether the warmup phase is skipped by default.
pub const DEFAULT_SKIP_WARMUP: bool = false;
/// Default decay factor during warmup.
pub const DEFAULT_DECAY_FACTOR: f32 = 0.99;
/// Speed multiplier during warmup (30% of normal speed).
pub const WARMUP_SPEED_MULTIPLIER: f32 = 0.3;
/// Transition duration in frames from warmup to normal speed (1 second at 30 FPS).
pub const TRANSITION_DURATION_FRAMES: usize = 30;
}
/// Food persistence defaults.
pub mod food_persist {
/// Default strength of persistent food attractors.
pub const DEFAULT_STRENGTH: f32 = 0.3;
/// Default radius of persistent food attractors.
pub const DEFAULT_RADIUS: f32 = 50.0;
/// Default duration of food persistence in frames.
pub const DEFAULT_DURATION: usize = 300;
}
/// Auto-reset defaults.
pub mod auto_reset {
/// Whether automatic reset on collapse is enabled by default.
pub const DEFAULT_AUTO_RESET: bool = false;
/// Default entropy threshold for collapse detection.
pub const DEFAULT_ENTROPY_THRESHOLD: f32 = 0.95;
/// Default number of frames below threshold before reset.
pub const DEFAULT_DURATION_FRAMES: usize = 90;
/// Relative frame-to-frame trail change below which a pattern is considered
/// stagnant (static). Normalized by signal magnitude, so this is a fraction:
/// 0.0025 ≈ a 0.25% mean change per frame. Kept low (strict) so only a
/// nearly-frozen pattern counts — a living sim with subtle motion does not.
pub const DEFAULT_STAGNATION_EPSILON: f32 = 0.0025;
/// Number of consecutively-stagnant frames before a stagnation reset fires.
/// At ~30 FPS this is roughly 60 seconds of a near-frozen pattern — long
/// enough to avoid false collapses on slow-but-alive presets.
pub const DEFAULT_STAGNATION_FRAMES: usize = 1800;
}
/// Window-frame background matte defaults (gap between border and simulation).
pub mod frame_matte {
/// Default matte width in columns (left/right). Wider than rows to offset
/// the ~1:2 terminal cell aspect so the gap reads as visually even.
pub const DEFAULT_COLS: usize = 4;
/// Default matte height in rows (top/bottom).
pub const DEFAULT_ROWS: usize = 1;
}
/// Export defaults.
pub mod export {
/// Default number of frames to export.
pub const DEFAULT_FRAMES: usize = 50;
/// Default FPS for exported video.
pub const DEFAULT_FPS: usize = 30;
/// Default simulation steps to skip between frames.
pub const DEFAULT_FRAME_SKIP: usize = 50;
/// Default number of frames to capture.
pub const DEFAULT_FRAME_COUNT: usize = 50;
/// Default directory for captured frames.
pub const DEFAULT_FRAME_DIR: &str = "frames";
}
/// Trail age hue shift mode for visual effects.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum TrailAgeMode {
/// Bidirectional shift: age=0 → -range/2, age=0.5 → 0, age=1 → +range/2
/// Preserves color balance by shifting on both sides of base hue
#[default]
Bidirectional,
/// Alternating spatial pattern: shifts vary by cell position
/// Creates organic variation with complementary shifts
Alternating,
}
impl TrailAgeMode {
/// Returns the display name of the trail age mode.
pub fn name(&self) -> &str {
match self {
TrailAgeMode::Bidirectional => "Bidirectional",
TrailAgeMode::Alternating => "Alternating",
}
}
}
/// Visual effects constants for trail age, temporal delta, and Laplacian sharpening.
pub mod visual_fx {
/// Maximum trail age in seconds before clamping.
pub const AGE_MAX_SECONDS: f32 = 10.0;
/// Hue shift range in degrees for aged trails.
pub const AGE_HUE_RANGE: f32 = 60.0;
/// Brightness boost strength for temporal delta effect.
pub const DELTA_STRENGTH: f32 = 0.5;
/// Laplacian sharpening strength.
pub const SHARPEN_STRENGTH: f32 = 0.3;
}
/// Simulation defaults.
pub mod simulation {
/// Default number of exploration iterations.
pub const DEFAULT_EXPLORE_ITERATIONS: usize = 100;
}
/// Intensity mapping configuration defaults.
pub mod intensity_mapping {
/// Default intensity mapping type.
pub const DEFAULT_TYPE: &str = "log";
/// Default base for logarithmic intensity mapping.
pub const DEFAULT_LOG_BASE: f32 = 10.0;
/// Default gamma correction value.
pub const DEFAULT_GAMMA: f32 = 2.2;
/// Default number of quantization levels.
pub const DEFAULT_LEVELS: u8 = 8;
/// Default strength of Perlin noise effects.
pub const DEFAULT_PERLIN_STRENGTH: f32 = 0.2;
/// Default base for logo brightness mapping.
pub const DEFAULT_LOGO_BASE: f32 = 4.0;
}
/// Dithering configuration defaults.
pub mod dithering {
/// Default dithering algorithm mode.
pub const DEFAULT_MODE: &str = "none";
/// Default intensity of dithering effect.
pub const DEFAULT_INTENSITY: f32 = 0.5;
/// Default dithering matrix size.
pub const DEFAULT_MATRIX: &str = "4x4";
}
/// Terminal color mode defaults.
pub mod color_mode {
/// Default terminal color mode (true color).
pub const DEFAULT_MODE: &str = "true";
}
/// Default constellation re-stamp floor (0.0 = off; Static presets raise it).
pub const DEFAULT_CONSTELLATION_RESTAMP_FLOOR: f32 = 0.0;
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_agent_defaults() {
assert_eq!(agent::DEFAULT_SENSOR_ANGLE, 22.5);
assert_eq!(agent::DEFAULT_ROTATION_ANGLE, 45.0);
assert_eq!(agent::DEFAULT_SENSOR_DISTANCE, 9.0);
assert_eq!(agent::DEFAULT_STEP_SIZE, 1.0);
assert_eq!(agent::DEFAULT_DEPOSIT_AMOUNT, 5.0);
}
#[test]
fn test_agent_ranges() {
assert_eq!(agent::MIN_SENSOR_ANGLE, 5.0);
assert_eq!(agent::MAX_SENSOR_ANGLE, 90.0);
assert_eq!(agent::MIN_STEP_SIZE, 0.01);
assert_eq!(agent::MAX_STEP_SIZE, 10.0);
}
#[test]
fn test_brightness_gain_inverts_white_point() {
// Default white-point is the neutral 1.0x reference.
assert!((trail::brightness_gain(trail::DEFAULT_MAX_BRIGHTNESS) - 1.0).abs() < 1e-6);
// Lower white-point => brighter => gain above 1.0x.
assert!(trail::brightness_gain(trail::DEFAULT_MAX_BRIGHTNESS / 2.0) > 1.0);
// Higher white-point => dimmer => gain below 1.0x.
assert!(trail::brightness_gain(trail::DEFAULT_MAX_BRIGHTNESS * 2.0) < 1.0);
// Strictly monotonic decreasing in white-point.
assert!(trail::brightness_gain(50.0) > trail::brightness_gain(100.0));
assert!(trail::brightness_gain(100.0) > trail::brightness_gain(200.0));
// Never divides by zero, even below the clamp floor.
assert!(trail::brightness_gain(0.0).is_finite());
}
#[test]
fn test_white_point_from_gain_roundtrips() {
// Neutral gain maps to the default white-point.
assert!((trail::white_point_from_gain(1.0) - trail::DEFAULT_MAX_BRIGHTNESS).abs() < 1e-3);
// gain -> white-point -> gain round-trips within the valid range.
for wp in [5.0_f32, 20.0, 100.0, 400.0] {
let gain = trail::brightness_gain(wp);
assert!((trail::white_point_from_gain(gain) - wp).abs() < 1e-2);
}
// Higher gain => brighter => lower white-point.
assert!(trail::white_point_from_gain(2.0) < trail::white_point_from_gain(1.0));
// Out-of-range / zero / negative gains clamp instead of exploding.
assert_eq!(trail::white_point_from_gain(0.0), trail::MAX_MAX_BRIGHTNESS);
assert_eq!(
trail::white_point_from_gain(-5.0),
trail::MAX_MAX_BRIGHTNESS
);
assert_eq!(trail::white_point_from_gain(1e9), trail::MIN_MAX_BRIGHTNESS);
}
#[test]
fn test_population_defaults() {
assert_eq!(population::DEFAULT_POPULATION, 50_000);
assert_eq!(population::MIN_POPULATION, 1000);
assert_eq!(population::MAX_POPULATION, 200_000);
}
#[test]
fn test_time_defaults() {
assert_eq!(time::DEFAULT_FPS, 30);
assert_eq!(time::MIN_FPS, 1);
assert_eq!(time::MAX_FPS, 144);
}
#[test]
fn test_palette_constants() {
assert_eq!(palette::DEFAULT_PALETTE_NAME, "moss");
assert_eq!(palette::DEFAULT_PALETTE_STEPS, 11);
assert_eq!(palette::LINEAR_COLOR_COUNT, 6.0);
}
#[test]
fn test_color_defaults() {
assert_eq!(color::DEFAULT_FOOD_COLOR, "228b22");
assert_eq!(palette::DEFAULT_GRID_COLOR, "ffffff");
}
}