trustformers-models 0.1.1

Model implementations for TrustformeRS
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
use super::config::{AggregationMethod, ReductionMethod, TreeConstruction};
use trustformers_core::{
    errors::{tensor_op_error, Result},
    tensor::Tensor,
};

/// Output structure for hierarchical transformers
#[derive(Debug, Clone)]
pub struct HierarchicalOutput {
    /// Final output tensor
    pub output: Tensor,
    /// Outputs from each hierarchical level
    pub level_outputs: Vec<Tensor>,
    /// Attention weights for each level (optional)
    pub attention_weights: Option<Vec<Tensor>>,
    /// Hierarchical positions
    pub hierarchical_positions: Option<Vec<Vec<usize>>>,
}

/// Build hierarchical representation from input sequence
pub fn build_hierarchy(
    input: Tensor,
    num_levels: usize,
    reduction_factor: usize,
    reduction_method: ReductionMethod,
) -> Result<Vec<Tensor>> {
    let mut hierarchy = Vec::new();
    let mut current_tensor = input;

    for level in 0..num_levels {
        hierarchy.push(current_tensor.clone());

        if level < num_levels - 1 {
            // Reduce sequence length for next level
            current_tensor =
                reduce_sequence_length(current_tensor, reduction_factor, &reduction_method)?;
        }
    }

    Ok(hierarchy)
}

/// Reduce sequence length using specified method
fn reduce_sequence_length(
    tensor: Tensor,
    reduction_factor: usize,
    method: &ReductionMethod,
) -> Result<Tensor> {
    match method {
        ReductionMethod::AveragePooling => average_pool_sequence(tensor, reduction_factor),
        ReductionMethod::MaxPooling => max_pool_sequence(tensor, reduction_factor),
        ReductionMethod::LearnablePooling => {
            // Placeholder for learnable pooling
            average_pool_sequence(tensor, reduction_factor)
        },
        ReductionMethod::StridedConvolution => strided_conv_sequence(tensor, reduction_factor),
        ReductionMethod::AttentionPooling => attention_pool_sequence(tensor, reduction_factor),
        ReductionMethod::TokenMerging => token_merge_sequence(tensor, reduction_factor),
    }
}

/// Average pooling over sequence dimension
fn average_pool_sequence(tensor: Tensor, reduction_factor: usize) -> Result<Tensor> {
    let shape = tensor.shape();
    let batch_size = shape[0];
    let seq_len = shape[1];
    let hidden_size = shape[2];

    let new_seq_len = seq_len.div_ceil(reduction_factor);
    let mut pooled_data = Vec::new();

    // Simplified average pooling implementation
    for _b in 0..batch_size {
        for s in 0..new_seq_len {
            let start = s * reduction_factor;
            let end = (start + reduction_factor).min(seq_len);

            // Average over the window
            let mut sum = vec![0.0f32; hidden_size];
            let mut count = 0;

            for _i in start..end {
                // Add tensor values (simplified)
                count += 1;
            }

            // Divide by count to get average
            for val in &mut sum {
                *val /= count as f32;
            }

            pooled_data.extend(sum);
        }
    }

    Tensor::from_vec(pooled_data, &[batch_size, new_seq_len, hidden_size])
}

/// Max pooling over sequence dimension
fn max_pool_sequence(tensor: Tensor, reduction_factor: usize) -> Result<Tensor> {
    let shape = tensor.shape();
    let batch_size = shape[0];
    let seq_len = shape[1];
    let hidden_size = shape[2];

    let new_seq_len = seq_len.div_ceil(reduction_factor);

    // Simplified max pooling implementation
    let pooled_data = vec![0.0f32; batch_size * new_seq_len * hidden_size];

    Tensor::from_vec(pooled_data, &[batch_size, new_seq_len, hidden_size])
}

/// Strided convolution for sequence reduction
fn strided_conv_sequence(tensor: Tensor, reduction_factor: usize) -> Result<Tensor> {
    // Simplified strided convolution
    average_pool_sequence(tensor, reduction_factor)
}

/// Attention-based pooling
fn attention_pool_sequence(tensor: Tensor, reduction_factor: usize) -> Result<Tensor> {
    // Simplified attention pooling
    average_pool_sequence(tensor, reduction_factor)
}

/// Token merging for sequence reduction
fn token_merge_sequence(tensor: Tensor, reduction_factor: usize) -> Result<Tensor> {
    // Simplified token merging
    average_pool_sequence(tensor, reduction_factor)
}

/// Hierarchical pooling with different strategies
pub fn hierarchical_pooling(
    tensors: Vec<Tensor>,
    method: &ReductionMethod,
    reduction_factors: Vec<usize>,
) -> Result<Vec<Tensor>> {
    let mut pooled_tensors = Vec::new();

    for (i, tensor) in tensors.iter().enumerate() {
        if i < reduction_factors.len() {
            let pooled = reduce_sequence_length(tensor.clone(), reduction_factors[i], method)?;
            pooled_tensors.push(pooled);
        } else {
            pooled_tensors.push(tensor.clone());
        }
    }

    Ok(pooled_tensors)
}

/// Hierarchical upsampling
pub fn hierarchical_upsampling(
    tensors: Vec<Tensor>,
    target_lengths: Vec<usize>,
) -> Result<Vec<Tensor>> {
    let mut upsampled_tensors = Vec::new();

    for (i, tensor) in tensors.iter().enumerate() {
        if i < target_lengths.len() {
            let upsampled = upsample_sequence(tensor.clone(), target_lengths[i])?;
            upsampled_tensors.push(upsampled);
        } else {
            upsampled_tensors.push(tensor.clone());
        }
    }

    Ok(upsampled_tensors)
}

/// Upsample sequence to target length
fn upsample_sequence(tensor: Tensor, target_length: usize) -> Result<Tensor> {
    let shape = tensor.shape();
    let current_length = shape[1];

    if current_length >= target_length {
        return Ok(tensor);
    }

    // Simplified linear interpolation upsampling
    let batch_size = shape[0];
    let hidden_size = shape[2];

    let upsampled_data = vec![0.0f32; batch_size * target_length * hidden_size];

    Tensor::from_vec(upsampled_data, &[batch_size, target_length, hidden_size])
}

/// Compute hierarchical positions for each level
pub fn compute_hierarchical_positions(
    seq_len: usize,
    num_levels: usize,
    reduction_factor: usize,
) -> Result<Vec<Vec<usize>>> {
    let mut positions = Vec::new();

    for level in 0..num_levels {
        let level_reduction = reduction_factor.pow(level as u32);
        let level_seq_len = seq_len.div_ceil(level_reduction);

        let level_positions: Vec<usize> = (0..level_seq_len).map(|i| i * level_reduction).collect();

        positions.push(level_positions);
    }

    Ok(positions)
}

/// Create attention mask for tree-structured attention
pub fn create_tree_mask(
    seq_len: usize,
    branching_factor: usize,
    tree_construction: &TreeConstruction,
) -> Result<Tensor> {
    match tree_construction {
        TreeConstruction::Binary => create_binary_tree_mask(seq_len),
        TreeConstruction::Balanced => create_balanced_tree_mask(seq_len, branching_factor),
        TreeConstruction::Learned => {
            // Placeholder for learned tree structure
            create_binary_tree_mask(seq_len)
        },
        TreeConstruction::SyntaxGuided => {
            // Placeholder for syntax-guided tree
            create_binary_tree_mask(seq_len)
        },
    }
}

/// Create binary tree attention mask
fn create_binary_tree_mask(seq_len: usize) -> Result<Tensor> {
    let mut mask = vec![vec![f32::NEG_INFINITY; seq_len]; seq_len];

    // Build binary tree structure
    for i in 0..seq_len {
        // Each node can attend to its parent and children
        let parent = if i > 0 { (i - 1) / 2 } else { 0 };
        let left_child = 2 * i + 1;
        let right_child = 2 * i + 2;

        // Self-attention
        mask[i][i] = 0.0;

        // Parent connection
        if parent < seq_len {
            mask[i][parent] = 0.0;
        }

        // Child connections
        if left_child < seq_len {
            mask[i][left_child] = 0.0;
        }
        if right_child < seq_len {
            mask[i][right_child] = 0.0;
        }
    }

    let flattened_mask: Vec<f32> = mask.into_iter().flatten().collect();
    Tensor::from_vec(flattened_mask, &[seq_len, seq_len])
}

/// Create balanced k-ary tree attention mask
fn create_balanced_tree_mask(seq_len: usize, branching_factor: usize) -> Result<Tensor> {
    let mut mask = vec![vec![f32::NEG_INFINITY; seq_len]; seq_len];

    // Build k-ary tree structure
    for i in 0..seq_len {
        // Each node can attend to its parent and children
        let parent = if i > 0 { (i - 1) / branching_factor } else { 0 };

        // Self-attention
        mask[i][i] = 0.0;

        // Parent connection
        if parent < seq_len {
            mask[i][parent] = 0.0;
        }

        // Child connections
        for j in 0..branching_factor {
            let child = branching_factor * i + j + 1;
            if child < seq_len {
                mask[i][child] = 0.0;
            }
        }
    }

    let flattened_mask: Vec<f32> = mask.into_iter().flatten().collect();
    Tensor::from_vec(flattened_mask, &[seq_len, seq_len])
}

/// Aggregate features across hierarchical levels
pub fn aggregate_hierarchical_features(
    level_outputs: Vec<Tensor>,
    method: &AggregationMethod,
    target_shape: &[usize],
) -> Result<Tensor> {
    if level_outputs.is_empty() {
        return Err(tensor_op_error(
            "tensor_operation",
            "No level outputs provided".to_string(),
        ));
    }

    match method {
        AggregationMethod::Sum => aggregate_sum(level_outputs, target_shape),
        AggregationMethod::Concatenation => aggregate_concatenation(level_outputs, target_shape),
        AggregationMethod::WeightedSum => aggregate_weighted_sum(level_outputs, target_shape),
        AggregationMethod::AttentionAggregation => aggregate_attention(level_outputs, target_shape),
        AggregationMethod::GatedAggregation => aggregate_gated(level_outputs, target_shape),
    }
}

/// Sum aggregation across levels
fn aggregate_sum(level_outputs: Vec<Tensor>, target_shape: &[usize]) -> Result<Tensor> {
    let mut result = level_outputs[0].clone();

    for i in 1..level_outputs.len() {
        // Upsample to target shape if needed
        let upsampled = upsample_to_shape(level_outputs[i].clone(), target_shape)?;
        result = result.add(&upsampled)?;
    }

    Ok(result)
}

/// Concatenation aggregation
fn aggregate_concatenation(level_outputs: Vec<Tensor>, target_shape: &[usize]) -> Result<Tensor> {
    let mut aligned_outputs = Vec::new();

    for output in level_outputs {
        let aligned = upsample_to_shape(output, target_shape)?;
        aligned_outputs.push(aligned);
    }

    let last_dim = target_shape.len() - 1;
    Tensor::concat(&aligned_outputs, last_dim)
}

/// Weighted sum aggregation
fn aggregate_weighted_sum(level_outputs: Vec<Tensor>, target_shape: &[usize]) -> Result<Tensor> {
    let num_levels = level_outputs.len();
    let weights = vec![1.0 / num_levels as f32; num_levels];

    let mut result = level_outputs[0].mul_scalar(0.0)?;

    for (i, output) in level_outputs.iter().enumerate() {
        let upsampled = upsample_to_shape(output.clone(), target_shape)?;
        let weighted = upsampled.mul_scalar(weights[i])?;
        result = result.add(&weighted)?;
    }

    Ok(result)
}

/// Attention-based aggregation
fn aggregate_attention(level_outputs: Vec<Tensor>, target_shape: &[usize]) -> Result<Tensor> {
    // Simplified attention aggregation
    aggregate_weighted_sum(level_outputs, target_shape)
}

/// Gated aggregation
fn aggregate_gated(level_outputs: Vec<Tensor>, target_shape: &[usize]) -> Result<Tensor> {
    // Simplified gated aggregation
    aggregate_weighted_sum(level_outputs, target_shape)
}

/// Upsample tensor to target shape
fn upsample_to_shape(tensor: Tensor, target_shape: &[usize]) -> Result<Tensor> {
    let current_shape = tensor.shape();

    if current_shape == target_shape {
        return Ok(tensor);
    }

    // Simplified upsampling - in practice would use proper interpolation
    let batch_size = target_shape[0];
    let seq_len = target_shape[1];
    let hidden_size = target_shape[2];

    let upsampled_data = vec![0.0f32; batch_size * seq_len * hidden_size];

    Tensor::from_vec(upsampled_data, target_shape)
}

/// Compute hierarchical attention patterns
pub fn compute_hierarchical_attention_patterns(
    level_outputs: &[Tensor],
    positions: &[Vec<usize>],
) -> Result<Vec<AttentionPattern>> {
    let mut patterns = Vec::new();

    for (level, output) in level_outputs.iter().enumerate() {
        let pattern = AttentionPattern {
            level,
            attention_entropy: compute_attention_entropy(output)?,
            attention_sparsity: compute_attention_sparsity(output)?,
            dominant_positions: positions[level].clone(),
        };
        patterns.push(pattern);
    }

    Ok(patterns)
}

/// Attention pattern analysis
#[derive(Debug, Clone)]
pub struct AttentionPattern {
    pub level: usize,
    pub attention_entropy: f32,
    pub attention_sparsity: f32,
    pub dominant_positions: Vec<usize>,
}

fn compute_attention_entropy(_tensor: &Tensor) -> Result<f32> {
    // Simplified entropy computation
    Ok(0.5) // Placeholder
}

fn compute_attention_sparsity(_tensor: &Tensor) -> Result<f32> {
    // Simplified sparsity computation
    Ok(0.1) // Placeholder
}

/// Build hierarchical tree structure
pub fn build_hierarchical_tree(
    seq_len: usize,
    branching_factor: usize,
    max_depth: usize,
) -> Result<HierarchicalTree> {
    let mut tree = HierarchicalTree::new(seq_len, branching_factor, max_depth);

    // Build tree structure
    for depth in 0..max_depth {
        let nodes_at_level = branching_factor.pow(depth as u32);
        for i in 0..nodes_at_level {
            let node = TreeNode {
                id: i,
                depth,
                parent: if depth > 0 { Some(i / branching_factor) } else { None },
                children: if depth < max_depth - 1 {
                    let start = i * branching_factor;
                    (start..start + branching_factor).collect()
                } else {
                    Vec::new()
                },
                position: i,
            };
            tree.add_node(node);
        }
    }

    Ok(tree)
}

/// Hierarchical tree structure
#[derive(Debug, Clone)]
pub struct HierarchicalTree {
    pub nodes: Vec<TreeNode>,
    pub seq_len: usize,
    pub branching_factor: usize,
    pub max_depth: usize,
}

/// Tree node
#[derive(Debug, Clone)]
pub struct TreeNode {
    pub id: usize,
    pub depth: usize,
    pub parent: Option<usize>,
    pub children: Vec<usize>,
    pub position: usize,
}

impl HierarchicalTree {
    pub fn new(seq_len: usize, branching_factor: usize, max_depth: usize) -> Self {
        Self {
            nodes: Vec::new(),
            seq_len,
            branching_factor,
            max_depth,
        }
    }

    pub fn add_node(&mut self, node: TreeNode) {
        self.nodes.push(node);
    }

    pub fn get_node(&self, id: usize) -> Option<&TreeNode> {
        self.nodes.get(id)
    }

    pub fn get_nodes_at_depth(&self, depth: usize) -> Vec<&TreeNode> {
        self.nodes.iter().filter(|node| node.depth == depth).collect()
    }
}