pub mod config;
pub mod state;
pub mod stats;
pub mod tasks;
pub use config::*;
pub use state::*;
pub use stats::*;
pub use tasks::*;
use crate::{battery::BatteryLevel, device_info::MobileDeviceInfo};
use std::collections::{HashMap, VecDeque};
use std::time::{Duration, Instant};
use trustformers_core::error::{CoreError, Result};
use trustformers_core::TrustformersError;
pub struct AppLifecycleManager {
config: LifecycleConfig,
state_manager: AppStateManager,
background_coordinator: BackgroundCoordinator,
resource_manager: ResourceManager,
persistence_manager: PersistenceManager,
notification_handler: NotificationHandler,
task_scheduler: LifecycleTaskScheduler,
lifecycle_stats: LifecycleStats,
system_monitors: SystemMonitors,
}
pub struct ResourceManager {
resource_allocation: ResourceAllocation,
memory_monitor: MemoryMonitor,
cleanup_scheduler: CleanupScheduler,
thermal_monitor: ThermalMonitor,
battery_monitor: BatteryMonitor,
}
pub struct ResourceAllocation {
allocated_cpu_percent: u8,
allocated_memory_mb: usize,
allocated_network_mbps: f32,
allocated_gpu_percent: Option<u8>,
available_resources: AvailableResources,
}
#[derive(Debug, Clone)]
pub struct AvailableResources {
pub cpu_percent: u8,
pub memory_mb: usize,
pub network_mbps: f32,
pub gpu_percent: Option<u8>,
pub storage_gb: f32,
}
pub struct MemoryMonitor {
current_usage_mb: usize,
peak_usage_mb: usize,
pressure_level: MemoryPressureLevel,
cleanup_threshold_mb: usize,
}
pub struct CleanupScheduler {
scheduled_cleanups: VecDeque<CleanupTask>,
cleanup_history: Vec<CleanupResult>,
last_cleanup_timestamp: Option<Instant>,
}
#[derive(Debug, Clone)]
pub struct CleanupTask {
pub task_id: String,
pub cleanup_type: CleanupType,
pub priority: CleanupPriority,
pub scheduled_time: Instant,
pub memory_target_mb: usize,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CleanupType {
ModelCache,
IntermediateTensors,
BatchSizeReduction,
ModelCompression,
ModelOffload,
GarbageCollection,
}
#[derive(Debug, Clone)]
pub struct CleanupResult {
pub task_id: String,
pub cleanup_type: CleanupType,
pub memory_freed_mb: usize,
pub execution_time_ms: u64,
pub success: bool,
pub timestamp: Instant,
}
pub struct ThermalMonitor {
current_temperature_celsius: f32,
thermal_level: ThermalLevel,
throttling_active: bool,
thermal_history: VecDeque<ThermalReading>,
}
#[derive(Debug, Clone)]
pub struct ThermalReading {
pub timestamp: Instant,
pub temperature_celsius: f32,
pub thermal_level: ThermalLevel,
}
pub struct BatteryMonitor {
current_level_percent: u8,
charging_status: ChargingStatus,
drain_rate_percent_per_hour: f32,
low_battery_threshold: u8,
critical_battery_threshold: u8,
}
pub struct PersistenceManager {
state_store: StateStore,
checkpoint_manager: CheckpointManager,
backup_scheduler: BackupScheduler,
recovery_manager: RecoveryManager,
}
pub struct StateStore {
current_checkpoint: Option<AppCheckpoint>,
checkpoint_history: VecDeque<AppCheckpoint>,
storage_path: String,
max_checkpoints: usize,
}
pub struct CheckpointManager {
checkpoint_interval_seconds: u64,
last_checkpoint_time: Option<Instant>,
automatic_checkpoints: bool,
compression_enabled: bool,
}
pub struct BackupScheduler {
backup_interval_hours: u64,
last_backup_time: Option<Instant>,
backup_location: String,
max_backups: usize,
}
pub struct RecoveryManager {
recovery_strategies: HashMap<RecoveryScenario, RecoveryStrategy>,
recovery_attempts: u32,
max_recovery_attempts: u32,
last_recovery_time: Option<Instant>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum RecoveryScenario {
AppCrash,
MemoryPressure,
ThermalThrottling,
BatteryDrain,
NetworkInterruption,
CorruptedState,
}
#[derive(Debug, Clone)]
pub enum RecoveryStrategy {
RestartApp,
ClearCache,
LoadLastCheckpoint,
SafeMode,
FactoryReset,
Custom(String),
}
pub struct NotificationHandler {
notification_queue: VecDeque<Notification>,
notification_throttler: NotificationThrottler,
delivery_manager: NotificationDeliveryManager,
}
pub struct NotificationThrottler {
rate_limits: HashMap<NotificationType, u32>,
notification_counts: HashMap<NotificationType, u32>,
reset_time: Instant,
}
pub struct NotificationDeliveryManager {
delivery_strategies: HashMap<NotificationType, DeliveryStrategy>,
pending_notifications: VecDeque<Notification>,
delivery_stats: NotificationDeliveryStats,
}
#[derive(Debug, Clone)]
pub struct NotificationDeliveryStats {
pub total_sent: u32,
pub successful_deliveries: u32,
pub failed_deliveries: u32,
pub average_delivery_time_ms: f32,
}
#[derive(Debug, Clone)]
pub struct Notification {
pub id: String,
pub notification_type: NotificationType,
pub title: String,
pub message: String,
pub priority: TaskPriority,
pub timestamp: Instant,
pub metadata: HashMap<String, String>,
}
pub struct LifecycleTaskScheduler {
task_executor: TaskExecutorImpl,
execution_context: ExecutionContext,
system_constraints: SystemConstraints,
}
pub struct TaskExecutorImpl {
max_concurrent_tasks: usize,
active_tasks: HashMap<String, TaskExecutionContext>,
task_queue: VecDeque<BackgroundTask>,
}
pub struct ExecutionContext {
available_resources: AvailableResources,
system_state: SystemState,
user_context: UserContext,
}
#[derive(Debug, Clone)]
pub struct SystemState {
pub app_state: AppState,
pub battery_level: u8,
pub thermal_level: ThermalLevel,
pub network_connected: bool,
pub memory_pressure: MemoryPressureLevel,
}
#[derive(Debug, Clone)]
pub struct UserContext {
pub user_present: bool,
pub last_interaction_time: Option<Instant>,
pub interaction_frequency: f32,
pub current_session_duration: Duration,
}
pub struct SystemConstraints {
max_cpu_usage_percent: u8,
max_memory_usage_mb: usize,
max_network_usage_mbps: f32,
thermal_limit: ThermalLevel,
battery_limit: u8,
}
pub struct SystemMonitors {
cpu_monitor: CpuMonitor,
memory_monitor: MemorySystemMonitor,
network_monitor: NetworkMonitor,
device_monitor: DeviceMonitor,
}
#[derive(Debug, Clone)]
pub struct CpuMonitor {
pub current_usage_percent: f32,
pub core_count: usize,
pub frequency_mhz: f32,
pub temperature_celsius: f32,
}
#[derive(Debug, Clone)]
pub struct MemorySystemMonitor {
pub total_memory_mb: usize,
pub available_memory_mb: usize,
pub used_memory_mb: usize,
pub cached_memory_mb: usize,
}
pub struct NetworkMonitor {
connection_type: NetworkConnectionType,
signal_strength: u8,
bandwidth_mbps: f32,
latency_ms: f32,
data_usage_mb: f32,
}
#[derive(Debug, Clone)]
pub struct DeviceMonitor {
pub device_info: MobileDeviceInfo,
pub performance_tier: crate::device_info::PerformanceTier,
pub thermal_state: ThermalLevel,
pub battery_state: BatteryLevel,
}
impl AppLifecycleManager {
pub fn new(config: LifecycleConfig) -> Result<Self> {
Ok(Self {
state_manager: AppStateManager::new(),
background_coordinator: BackgroundCoordinator::new(
config.background_tasks.max_concurrent_tasks,
),
resource_manager: ResourceManager::new(&config)?,
persistence_manager: PersistenceManager::new(&config)?,
notification_handler: NotificationHandler::new(&config),
task_scheduler: LifecycleTaskScheduler::new(&config)?,
lifecycle_stats: LifecycleStats::new(),
system_monitors: SystemMonitors::new()?,
config,
})
}
pub fn initialize(&mut self) -> Result<()> {
self.system_monitors.initialize()?;
if self.config.enable_state_persistence {
self.persistence_manager.load_state()?;
}
self.start_background_monitoring()?;
let context = self.create_transition_context()?;
self.state_manager
.transition_to_state(AppState::Active, TransitionReason::SystemRequest, context)
.map_err(|e| {
TrustformersError::runtime_error(format!("State transition failed: {}", e))
})?;
Ok(())
}
pub fn handle_state_transition(
&mut self,
new_state: AppState,
reason: TransitionReason,
) -> Result<()> {
let context = self.create_transition_context()?;
self.state_manager
.transition_to_state(new_state, reason, context.clone())
.map_err(|e| {
TrustformersError::runtime_error(format!("State transition failed: {}", e))
})?;
let timestamp = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.expect("SystemTime should be after UNIX_EPOCH")
.as_secs();
self.lifecycle_stats.update_stats(StatsUpdate::AppStateTransition {
from: self.state_manager.previous_state(),
to: new_state,
timestamp,
});
match new_state {
AppState::Background => self.handle_background_transition()?,
AppState::Active => self.handle_foreground_transition()?,
AppState::Suspended => self.handle_suspend_transition()?,
AppState::Terminating => self.handle_termination()?,
_ => {},
}
Ok(())
}
pub fn schedule_background_task(&mut self, task: BackgroundTask) -> Result<()> {
if !self.can_schedule_task(&task)? {
return Err(TrustformersError::hardware_error(
"Cannot schedule task due to system constraints",
"schedule_background_task",
)
.into());
}
self.background_coordinator.schedule_task(task).map_err(|e| {
TrustformersError::runtime_error(format!("Failed to schedule task: {}", e))
})?;
Ok(())
}
pub fn execute_background_tasks(&mut self) -> Result<Vec<TaskResult>> {
let mut results = Vec::new();
while let Some(result) = self.background_coordinator.execute_next_task().map_err(|e| {
TrustformersError::runtime_error(format!("Failed to execute task: {}", e))
})? {
if let Some(task_type) = self.extract_task_type(&result) {
let execution_update = TaskExecutionUpdate {
execution_time_seconds: result.execution_time_seconds,
success: result.status == tasks::TaskStatus::Completed,
priority: TaskPriority::Normal, resource_usage: self.convert_resource_usage(&result.resource_usage),
wait_time_seconds: 0.0, };
self.lifecycle_stats.update_stats(StatsUpdate::TaskExecution {
task_type,
execution_stats: execution_update,
});
}
results.push(result);
}
Ok(results)
}
pub fn handle_memory_pressure(&mut self, pressure_level: MemoryPressureLevel) -> Result<()> {
if !self.config.memory_warning_handling.enable_handling {
return Ok(());
}
self.resource_manager.memory_monitor.pressure_level = pressure_level;
if let Some(cleanup_strategy) = self
.config
.resource_management
.memory_pressure_response
.cleanup_strategies
.get(&pressure_level)
.cloned()
{
self.execute_cleanup_strategy(&cleanup_strategy)?;
}
Ok(())
}
pub fn handle_thermal_warning(&mut self, thermal_level: ThermalLevel) -> Result<()> {
if !self.config.thermal_warning_handling.enable_handling {
return Ok(());
}
self.resource_manager.thermal_monitor.thermal_level = thermal_level;
if self.config.resource_management.thermal_pressure_response.enable_response {
self.apply_thermal_response(thermal_level)?;
}
Ok(())
}
pub fn get_system_status(&self) -> SystemStatus {
SystemStatus {
app_state: self.state_manager.current_state(),
resource_usage: self.resource_manager.get_current_usage(),
active_tasks: self.background_coordinator.get_running_tasks(),
system_health: self.calculate_system_health(),
performance_metrics: self.lifecycle_stats.performance_stats.clone(),
}
}
pub fn get_statistics(&self) -> &LifecycleStats {
&self.lifecycle_stats
}
pub fn generate_stats_report(&self) -> StatsSummaryReport {
self.lifecycle_stats.generate_summary_report()
}
fn create_transition_context(&self) -> Result<TransitionContext> {
let system_monitors = &self.system_monitors;
Ok(TransitionContext {
available_memory_mb: system_monitors.memory_monitor.available_memory_mb,
battery_level_percent: self.resource_manager.battery_monitor.current_level_percent,
cpu_temperature_celsius: system_monitors.cpu_monitor.temperature_celsius,
network_connected: self.system_monitors.network_monitor.is_connected(),
active_background_tasks: self.background_coordinator.get_running_tasks().len(),
time_since_user_interaction_seconds: self.calculate_time_since_user_interaction(),
foreground_duration_seconds: self.calculate_foreground_duration(),
background_duration_seconds: self.calculate_background_duration(),
system_pressure: SystemPressureIndicators {
memory_pressure: self.resource_manager.memory_monitor.pressure_level,
thermal_state: self.resource_manager.thermal_monitor.thermal_level,
battery_state: self.determine_battery_state(),
network_quality: self.assess_network_quality(),
},
resource_usage: self.capture_resource_usage_snapshot(),
})
}
fn handle_background_transition(&mut self) -> Result<()> {
self.resource_manager
.apply_background_limits(&self.config.resource_management.background_limits)?;
self.background_coordinator.pause_non_essential_tasks()?;
Ok(())
}
fn handle_foreground_transition(&mut self) -> Result<()> {
self.resource_manager
.apply_foreground_allocation(&self.config.resource_management.foreground_allocation)?;
self.background_coordinator.resume_paused_tasks()?;
Ok(())
}
fn handle_suspend_transition(&mut self) -> Result<()> {
if self.config.enable_state_persistence {
self.persistence_manager.create_checkpoint()?;
}
self.background_coordinator.suspend_all_tasks()?;
Ok(())
}
fn handle_termination(&mut self) -> Result<()> {
if self.config.enable_state_persistence {
self.persistence_manager.create_checkpoint()?;
}
self.background_coordinator.cancel_all_tasks()?;
self.resource_manager.cleanup_all_resources()?;
Ok(())
}
fn can_schedule_task(&self, task: &BackgroundTask) -> Result<bool> {
let available = &self.resource_manager.resource_allocation.available_resources;
if task.resource_requirements.min_cpu_percent > available.cpu_percent {
return Ok(false);
}
if task.resource_requirements.min_memory_mb > available.memory_mb {
return Ok(false);
}
if task.execution_constraints.min_battery_percent
> self.resource_manager.battery_monitor.current_level_percent
{
return Ok(false);
}
if task.execution_constraints.max_thermal_level
< self.resource_manager.thermal_monitor.thermal_level
{
return Ok(false);
}
Ok(true)
}
fn execute_cleanup_strategy(&mut self, strategy: &CleanupStrategy) -> Result<()> {
let cleanup_tasks = self.create_cleanup_tasks(strategy);
for task in cleanup_tasks {
let result = self.execute_cleanup_task(&task)?;
self.resource_manager.cleanup_scheduler.cleanup_history.push(result);
}
Ok(())
}
fn create_cleanup_tasks(&self, strategy: &CleanupStrategy) -> Vec<CleanupTask> {
let mut tasks = Vec::new();
if strategy.clear_model_cache {
tasks.push(CleanupTask {
task_id: "clear_model_cache".to_string(),
cleanup_type: CleanupType::ModelCache,
priority: strategy.cleanup_priority,
scheduled_time: Instant::now(),
memory_target_mb: 100,
});
}
if strategy.clear_intermediate_tensors {
tasks.push(CleanupTask {
task_id: "clear_intermediate_tensors".to_string(),
cleanup_type: CleanupType::IntermediateTensors,
priority: strategy.cleanup_priority,
scheduled_time: Instant::now(),
memory_target_mb: 50,
});
}
tasks
}
fn execute_cleanup_task(&self, task: &CleanupTask) -> Result<CleanupResult> {
let start_time = Instant::now();
let memory_freed = match task.cleanup_type {
CleanupType::ModelCache => self.clear_model_cache()?,
CleanupType::IntermediateTensors => self.clear_intermediate_tensors()?,
CleanupType::GarbageCollection => self.force_garbage_collection()?,
_ => 0,
};
let execution_time = start_time.elapsed().as_millis() as u64;
Ok(CleanupResult {
task_id: task.task_id.clone(),
cleanup_type: task.cleanup_type,
memory_freed_mb: memory_freed,
execution_time_ms: execution_time,
success: memory_freed > 0,
timestamp: Instant::now(),
})
}
fn apply_thermal_response(&mut self, thermal_level: ThermalLevel) -> Result<()> {
let response_config = &self.config.resource_management.thermal_pressure_response;
if response_config.frequency_reduction.enable_reduction {
if let Some(reduction_factor) =
response_config.frequency_reduction.reduction_factors.get(&thermal_level)
{
self.apply_frequency_reduction(*reduction_factor)?;
}
}
match response_config.performance_scaling {
PerformanceScalingStrategy::Linear => self.apply_linear_scaling(thermal_level)?,
PerformanceScalingStrategy::Exponential => {
self.apply_exponential_scaling(thermal_level)?
},
PerformanceScalingStrategy::Adaptive => self.apply_adaptive_scaling(thermal_level)?,
PerformanceScalingStrategy::UserDefined => {}, }
Ok(())
}
fn start_background_monitoring(&mut self) -> Result<()> {
self.system_monitors.start_monitoring()?;
Ok(())
}
fn extract_task_type(&self, result: &TaskResult) -> Option<TaskType> {
Some(TaskType::ModelUpdate) }
fn convert_resource_usage(&self, usage: &TaskResourceUsage) -> AvgResourceConsumption {
AvgResourceConsumption {
avg_cpu_percent: usage.avg_cpu_percent,
avg_memory_mb: usage.avg_memory_mb as f32,
avg_network_mb: usage.network_data_mb,
avg_battery_mah: usage.battery_consumption_mah,
avg_execution_time_seconds: 0.0, }
}
fn calculate_time_since_user_interaction(&self) -> u64 {
60 }
fn calculate_foreground_duration(&self) -> u64 {
300 }
fn calculate_background_duration(&self) -> u64 {
30 }
fn determine_battery_state(&self) -> BatteryLevel {
match self.resource_manager.battery_monitor.current_level_percent {
0..=15 => BatteryLevel::Critical,
16..=30 => BatteryLevel::Low,
31..=50 => BatteryLevel::Medium,
51..=80 => BatteryLevel::High,
_ => BatteryLevel::Full,
}
}
fn assess_network_quality(&self) -> NetworkQuality {
if !self.system_monitors.network_monitor.is_connected() {
return NetworkQuality::Disconnected;
}
match self.system_monitors.network_monitor.bandwidth_mbps {
0.0..=1.0 => NetworkQuality::Poor,
1.1..=5.0 => NetworkQuality::Fair,
5.1..=25.0 => NetworkQuality::Good,
_ => NetworkQuality::Excellent,
}
}
fn capture_resource_usage_snapshot(&self) -> ResourceUsageSnapshot {
ResourceUsageSnapshot {
cpu_usage_percent: self.system_monitors.cpu_monitor.current_usage_percent,
memory_usage_mb: self.system_monitors.memory_monitor.used_memory_mb,
gpu_usage_percent: None, network_usage_mbps: self.system_monitors.network_monitor.bandwidth_mbps,
storage_io_mbps: 0.0, active_models: 1, inference_queue_size: 0, }
}
fn calculate_system_health(&self) -> f32 {
let cpu_health = 100.0 - self.system_monitors.cpu_monitor.current_usage_percent;
let memory_health = (self.system_monitors.memory_monitor.available_memory_mb as f32
/ self.system_monitors.memory_monitor.total_memory_mb as f32)
* 100.0;
let battery_health = self.resource_manager.battery_monitor.current_level_percent as f32;
(cpu_health + memory_health + battery_health) / 3.0
}
fn clear_model_cache(&self) -> Result<usize> {
Ok(100) }
fn clear_intermediate_tensors(&self) -> Result<usize> {
Ok(50) }
fn force_garbage_collection(&self) -> Result<usize> {
Ok(25) }
fn apply_frequency_reduction(&self, reduction_factor: f32) -> Result<()> {
Ok(())
}
fn apply_linear_scaling(&self, _thermal_level: ThermalLevel) -> Result<()> {
Ok(())
}
fn apply_exponential_scaling(&self, _thermal_level: ThermalLevel) -> Result<()> {
Ok(())
}
fn apply_adaptive_scaling(&self, _thermal_level: ThermalLevel) -> Result<()> {
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct SystemStatus {
pub app_state: AppState,
pub resource_usage: ResourceUsageSnapshot,
pub active_tasks: Vec<(String, tasks::TaskStatus, f32)>,
pub system_health: f32,
pub performance_metrics: PerformanceStats,
}
impl ResourceManager {
fn new(config: &LifecycleConfig) -> Result<Self> {
Ok(Self {
resource_allocation: ResourceAllocation::new()?,
memory_monitor: MemoryMonitor::new(
&config.resource_management.memory_pressure_response,
),
cleanup_scheduler: CleanupScheduler::new(),
thermal_monitor: ThermalMonitor::new(
&config.resource_management.thermal_pressure_response,
),
battery_monitor: BatteryMonitor::new(
&config.resource_management.battery_pressure_response,
),
})
}
fn get_current_usage(&self) -> ResourceUsageSnapshot {
ResourceUsageSnapshot {
cpu_usage_percent: 50.0, memory_usage_mb: self.memory_monitor.current_usage_mb,
gpu_usage_percent: None,
network_usage_mbps: 1.0,
storage_io_mbps: 0.5,
active_models: 1,
inference_queue_size: 0,
}
}
fn apply_background_limits(&mut self, limits: &BackgroundResourceLimits) -> Result<()> {
self.resource_allocation.allocated_cpu_percent = limits.max_cpu_percent;
self.resource_allocation.allocated_memory_mb = limits.max_memory_mb;
self.resource_allocation.allocated_network_mbps = limits.max_network_mbps;
Ok(())
}
fn apply_foreground_allocation(
&mut self,
allocation: &ForegroundResourceAllocation,
) -> Result<()> {
self.resource_allocation.allocated_cpu_percent = allocation.cpu_allocation_percent;
self.resource_allocation.allocated_memory_mb = allocation.memory_allocation_mb;
self.resource_allocation.allocated_network_mbps = allocation.network_allocation_mbps;
self.resource_allocation.allocated_gpu_percent = allocation.gpu_allocation_percent;
Ok(())
}
fn cleanup_all_resources(&mut self) -> Result<()> {
Ok(())
}
}
impl ResourceAllocation {
fn new() -> Result<Self> {
Ok(Self {
allocated_cpu_percent: 0,
allocated_memory_mb: 0,
allocated_network_mbps: 0.0,
allocated_gpu_percent: None,
available_resources: AvailableResources {
cpu_percent: 100,
memory_mb: 1024,
network_mbps: 10.0,
gpu_percent: Some(100),
storage_gb: 10.0,
},
})
}
}
impl MemoryMonitor {
fn new(config: &MemoryPressureResponse) -> Self {
Self {
current_usage_mb: 0,
peak_usage_mb: 0,
pressure_level: MemoryPressureLevel::Normal,
cleanup_threshold_mb: (config.pressure_thresholds.warning_percent as usize * 1024)
/ 100,
}
}
}
impl CleanupScheduler {
fn new() -> Self {
Self {
scheduled_cleanups: VecDeque::new(),
cleanup_history: Vec::new(),
last_cleanup_timestamp: None,
}
}
}
impl ThermalMonitor {
fn new(_config: &ThermalPressureResponse) -> Self {
Self {
current_temperature_celsius: 25.0,
thermal_level: ThermalLevel::Normal,
throttling_active: false,
thermal_history: VecDeque::new(),
}
}
}
impl BatteryMonitor {
fn new(config: &BatteryPressureResponse) -> Self {
Self {
current_level_percent: 100,
charging_status: ChargingStatus::NotCharging,
drain_rate_percent_per_hour: 0.0,
low_battery_threshold: config.battery_thresholds.low_percent,
critical_battery_threshold: config.battery_thresholds.critical_percent,
}
}
}
impl PersistenceManager {
fn new(_config: &LifecycleConfig) -> Result<Self> {
Ok(Self {
state_store: StateStore::new(),
checkpoint_manager: CheckpointManager::new(),
backup_scheduler: BackupScheduler::new(),
recovery_manager: RecoveryManager::new(),
})
}
fn load_state(&mut self) -> Result<()> {
Ok(())
}
fn create_checkpoint(&mut self) -> Result<()> {
Ok(())
}
}
impl StateStore {
fn new() -> Self {
Self {
current_checkpoint: None,
checkpoint_history: VecDeque::new(),
storage_path: "/tmp/trustformers_checkpoints".to_string(),
max_checkpoints: 10,
}
}
}
impl CheckpointManager {
fn new() -> Self {
Self {
checkpoint_interval_seconds: 300, last_checkpoint_time: None,
automatic_checkpoints: true,
compression_enabled: true,
}
}
}
impl BackupScheduler {
fn new() -> Self {
Self {
backup_interval_hours: 24,
last_backup_time: None,
backup_location: "/tmp/trustformers_backups".to_string(),
max_backups: 7, }
}
}
impl RecoveryManager {
fn new() -> Self {
let mut recovery_strategies = HashMap::new();
recovery_strategies.insert(RecoveryScenario::AppCrash, RecoveryStrategy::RestartApp);
recovery_strategies.insert(
RecoveryScenario::MemoryPressure,
RecoveryStrategy::ClearCache,
);
recovery_strategies.insert(
RecoveryScenario::CorruptedState,
RecoveryStrategy::LoadLastCheckpoint,
);
Self {
recovery_strategies,
recovery_attempts: 0,
max_recovery_attempts: 3,
last_recovery_time: None,
}
}
}
impl NotificationHandler {
fn new(config: &LifecycleConfig) -> Self {
Self {
notification_queue: VecDeque::new(),
notification_throttler: NotificationThrottler::new(&config.notifications.throttling),
delivery_manager: NotificationDeliveryManager::new(
&config.notifications.background_handling,
),
}
}
}
impl NotificationThrottler {
fn new(config: &NotificationThrottling) -> Self {
Self {
rate_limits: config.notification_rate_limits.clone(),
notification_counts: HashMap::new(),
reset_time: Instant::now() + Duration::from_secs(3600), }
}
}
impl NotificationDeliveryManager {
fn new(config: &BackgroundNotificationHandling) -> Self {
Self {
delivery_strategies: config.delivery_strategies.clone(),
pending_notifications: VecDeque::new(),
delivery_stats: NotificationDeliveryStats {
total_sent: 0,
successful_deliveries: 0,
failed_deliveries: 0,
average_delivery_time_ms: 0.0,
},
}
}
}
impl LifecycleTaskScheduler {
fn new(_config: &LifecycleConfig) -> Result<Self> {
Ok(Self {
task_executor: TaskExecutorImpl::new(),
execution_context: ExecutionContext::new(),
system_constraints: SystemConstraints::new(),
})
}
}
impl TaskExecutorImpl {
fn new() -> Self {
Self {
max_concurrent_tasks: 3,
active_tasks: HashMap::new(),
task_queue: VecDeque::new(),
}
}
}
impl ExecutionContext {
fn new() -> Self {
Self {
available_resources: AvailableResources {
cpu_percent: 100,
memory_mb: 1024,
network_mbps: 10.0,
gpu_percent: Some(100),
storage_gb: 10.0,
},
system_state: SystemState {
app_state: AppState::Active,
battery_level: 100,
thermal_level: ThermalLevel::Normal,
network_connected: true,
memory_pressure: MemoryPressureLevel::Normal,
},
user_context: UserContext {
user_present: true,
last_interaction_time: Some(Instant::now()),
interaction_frequency: 1.0,
current_session_duration: Duration::from_secs(300),
},
}
}
}
impl SystemConstraints {
fn new() -> Self {
Self {
max_cpu_usage_percent: 80,
max_memory_usage_mb: 512,
max_network_usage_mbps: 5.0,
thermal_limit: ThermalLevel::Moderate,
battery_limit: 20,
}
}
}
impl SystemMonitors {
fn new() -> Result<Self> {
Ok(Self {
cpu_monitor: CpuMonitor {
current_usage_percent: 25.0,
core_count: 4,
frequency_mhz: 2400.0,
temperature_celsius: 35.0,
},
memory_monitor: MemorySystemMonitor {
total_memory_mb: 2048,
available_memory_mb: 1024,
used_memory_mb: 1024,
cached_memory_mb: 256,
},
network_monitor: NetworkMonitor::new(),
device_monitor: DeviceMonitor::new()?,
})
}
fn initialize(&mut self) -> Result<()> {
Ok(())
}
fn start_monitoring(&mut self) -> Result<()> {
Ok(())
}
}
impl NetworkMonitor {
fn new() -> Self {
Self {
connection_type: NetworkConnectionType::WiFi,
signal_strength: 80,
bandwidth_mbps: 25.0,
latency_ms: 20.0,
data_usage_mb: 0.0,
}
}
fn is_connected(&self) -> bool {
self.connection_type != NetworkConnectionType::Unknown
}
}
impl DeviceMonitor {
fn new() -> Result<Self> {
let device_info = crate::device_info::MobileDeviceDetector::detect()?;
Ok(Self {
performance_tier: device_info.performance_scores.overall_tier,
thermal_state: ThermalLevel::Normal,
battery_state: BatteryLevel::High,
device_info,
})
}
}
impl BackgroundCoordinator {
fn pause_non_essential_tasks(&mut self) -> Result<()> {
Ok(())
}
fn resume_paused_tasks(&mut self) -> Result<()> {
Ok(())
}
fn suspend_all_tasks(&mut self) -> Result<()> {
Ok(())
}
fn cancel_all_tasks(&mut self) -> Result<()> {
Ok(())
}
}
pub struct LifecycleUtils;
impl LifecycleUtils {
pub fn calculate_optimal_resource_allocation(
system_state: &SystemState,
available_resources: &AvailableResources,
) -> ResourceAllocation {
let cpu_allocation = match system_state.battery_level {
0..=20 => available_resources.cpu_percent.min(30), 21..=50 => available_resources.cpu_percent.min(60),
_ => available_resources.cpu_percent.min(80),
};
let memory_allocation = match system_state.memory_pressure {
MemoryPressureLevel::Emergency => available_resources.memory_mb.min(256),
MemoryPressureLevel::Critical => available_resources.memory_mb.min(512),
MemoryPressureLevel::Warning => available_resources.memory_mb.min(768),
MemoryPressureLevel::Normal => available_resources.memory_mb,
};
ResourceAllocation {
allocated_cpu_percent: cpu_allocation,
allocated_memory_mb: memory_allocation,
allocated_network_mbps: available_resources.network_mbps.min(5.0),
allocated_gpu_percent: available_resources.gpu_percent.map(|gpu| gpu.min(70)),
available_resources: available_resources.clone(),
}
}
pub fn predict_optimal_scheduling_time(
task: &BackgroundTask,
system_state: &SystemState,
user_context: &UserContext,
) -> Instant {
let base_delay = match task.scheduling_strategy {
SchedulingStrategy::Immediate => Duration::from_secs(0),
SchedulingStrategy::UserIdle => {
if user_context.user_present {
Duration::from_secs(300) } else {
Duration::from_secs(10) }
},
SchedulingStrategy::BatteryOptimal => {
if system_state.battery_level < 30 {
Duration::from_secs(3600) } else {
Duration::from_secs(60)
}
},
SchedulingStrategy::NetworkOptimal => {
if system_state.network_connected {
Duration::from_secs(30)
} else {
Duration::from_secs(300) }
},
SchedulingStrategy::ThermalOptimal => match system_state.thermal_level {
ThermalLevel::Normal => Duration::from_secs(30),
ThermalLevel::Light => Duration::from_secs(120),
ThermalLevel::Moderate => Duration::from_secs(300),
ThermalLevel::Heavy => Duration::from_secs(900),
ThermalLevel::Emergency => Duration::from_secs(1800),
},
_ => Duration::from_secs(60),
};
Instant::now() + base_delay
}
pub fn estimate_task_completion_time(
task: &BackgroundTask,
system_state: &SystemState,
available_resources: &AvailableResources,
) -> Duration {
let base_time =
Duration::from_secs(task.resource_requirements.estimated_execution_time_seconds);
let cpu_factor =
if available_resources.cpu_percent < task.resource_requirements.min_cpu_percent {
2.0 } else {
1.0
};
let memory_factor =
if available_resources.memory_mb < task.resource_requirements.min_memory_mb {
1.5 } else {
1.0
};
let thermal_factor = match system_state.thermal_level {
ThermalLevel::Normal => 1.0,
ThermalLevel::Light => 1.2,
ThermalLevel::Moderate => 1.5,
ThermalLevel::Heavy => 2.0,
ThermalLevel::Emergency => 3.0,
};
let adjusted_seconds =
base_time.as_secs_f64() * cpu_factor * memory_factor * thermal_factor;
Duration::from_secs(adjusted_seconds as u64)
}
pub fn generate_system_health_report(
system_monitors: &SystemMonitors,
lifecycle_stats: &LifecycleStats,
) -> SystemHealthReport {
let cpu_health = 100.0 - system_monitors.cpu_monitor.current_usage_percent;
let memory_health = (system_monitors.memory_monitor.available_memory_mb as f32
/ system_monitors.memory_monitor.total_memory_mb as f32)
* 100.0;
let overall_health = (cpu_health + memory_health) / 2.0;
let health_status = match overall_health {
90.0..=100.0 => HealthStatus::Excellent,
70.0..89.9 => HealthStatus::Good,
50.0..69.9 => HealthStatus::Fair,
30.0..49.9 => HealthStatus::Poor,
_ => HealthStatus::Critical,
};
SystemHealthReport {
overall_health_score: overall_health,
health_status,
cpu_health_score: cpu_health,
memory_health_score: memory_health,
battery_health_score: system_monitors.device_monitor.battery_state.to_health_score(),
thermal_health_score: system_monitors.device_monitor.thermal_state.to_health_score(),
network_health_score: 100.0, error_rate: lifecycle_stats.error_stats.error_rate_per_hour,
uptime_hours: lifecycle_stats.get_collection_period_hours(),
recommendations: Self::generate_health_recommendations(overall_health, system_monitors),
}
}
fn generate_health_recommendations(
health_score: f32,
system_monitors: &SystemMonitors,
) -> Vec<String> {
let mut recommendations = Vec::new();
if system_monitors.cpu_monitor.current_usage_percent > 80.0 {
recommendations
.push("High CPU usage detected. Consider reducing background tasks.".to_string());
}
if system_monitors.memory_monitor.available_memory_mb < 256 {
recommendations
.push("Low memory available. Enable aggressive memory cleanup.".to_string());
}
if health_score < 50.0 {
recommendations
.push("System health is poor. Consider restarting the application.".to_string());
}
recommendations
}
}
#[derive(Debug, Clone)]
pub struct SystemHealthReport {
pub overall_health_score: f32,
pub health_status: HealthStatus,
pub cpu_health_score: f32,
pub memory_health_score: f32,
pub battery_health_score: f32,
pub thermal_health_score: f32,
pub network_health_score: f32,
pub error_rate: f32,
pub uptime_hours: f32,
pub recommendations: Vec<String>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum HealthStatus {
Excellent,
Good,
Fair,
Poor,
Critical,
}
trait ToHealthScore {
fn to_health_score(&self) -> f32;
}
impl ToHealthScore for BatteryLevel {
fn to_health_score(&self) -> f32 {
match self {
BatteryLevel::Critical => 10.0,
BatteryLevel::Low => 30.0,
BatteryLevel::Medium => 50.0,
BatteryLevel::High => 80.0,
BatteryLevel::Full => 100.0,
BatteryLevel::Charging => 85.0,
}
}
}
impl ToHealthScore for ThermalLevel {
fn to_health_score(&self) -> f32 {
match self {
ThermalLevel::Normal => 100.0,
ThermalLevel::Light => 80.0,
ThermalLevel::Moderate => 60.0,
ThermalLevel::Heavy => 40.0,
ThermalLevel::Emergency => 20.0,
}
}
}
#[path = "mod_tests.rs"]
mod mod_tests;