use crate::{MobileBackend, MobileConfig, MobilePlatform, MobileStats};
use std::collections::HashMap;
use trustformers_core::error::{CoreError, Result};
use trustformers_core::Tensor;
#[cfg(target_os = "ios")]
use objc::runtime::{Class, Object};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum LoadDistributionStrategy {
RoundRobin,
PerformanceBased,
MemoryBased,
Adaptive,
}
pub struct iOSInferenceEngine {
config: MobileConfig,
stats: MobileStats,
model_loaded: bool,
#[cfg(target_os = "ios")]
coreml_model: Option<*mut Object>,
#[cfg(target_os = "ios")]
metal_state: Option<MetalComputeState>,
#[cfg(target_os = "ios")]
multi_gpu_manager: Option<MultiGPUManager>,
}
#[cfg(target_os = "ios")]
pub struct MetalComputeState {
device: *mut super::metal::MTLDevice,
command_queue: *mut super::metal::MTLCommandQueue,
pipeline_cache: HashMap<String, *mut super::metal::MTLComputePipelineState>,
buffer_pool: Vec<*mut super::metal::MTLBuffer>,
current_command_buffer: Option<*mut super::metal::MTLCommandBuffer>,
}
#[cfg(target_os = "ios")]
pub struct MultiGPUManager {
devices: Vec<super::metal::MetalDevice>,
distribution_strategy: LoadDistributionStrategy,
device_utilization: Vec<f32>,
current_device_index: usize,
load_balancer: LoadBalancer,
}
#[cfg(target_os = "ios")]
pub struct LoadBalancer {
strategy: LoadDistributionStrategy,
device_weights: Vec<f32>,
performance_history: Vec<Vec<f32>>,
memory_usage: Vec<f32>,
}
impl iOSInferenceEngine {
pub fn new(config: MobileConfig) -> Result<Self> {
if config.platform != MobilePlatform::Ios {
return Err(TrustformersError::config_error {
message: "iOS inference engine requires iOS platform configuration".to_string(),
context: trustformers_core::error::ErrorContext::new(
trustformers_core::error::ErrorCode::E4001,
"new".to_string(),
),
});
}
let stats = MobileStats::new(&config);
Ok(Self {
config,
stats,
model_loaded: false,
#[cfg(target_os = "ios")]
coreml_model: None,
#[cfg(target_os = "ios")]
metal_state: None,
#[cfg(target_os = "ios")]
multi_gpu_manager: None,
})
}
pub fn load_model(&mut self, model_path: &str) -> Result<()> {
match self.config.backend {
MobileBackend::CoreML => self.load_coreml_model(model_path),
MobileBackend::CPU => self.load_cpu_model(model_path),
MobileBackend::GPU => self.load_gpu_model(model_path),
_ => Err(TrustformersError::runtime_error(format!(
"Backend {:?} not supported on iOS",
self.config.backend
))),
}
}
pub fn inference(&mut self, input: &Tensor) -> Result<Tensor> {
if !self.model_loaded {
return Err(TrustformersError::runtime_error("Model not loaded".into()).into());
}
let start_time = std::time::Instant::now();
let result = match self.config.backend {
MobileBackend::CoreML => self.coreml_inference(input),
MobileBackend::CPU => self.cpu_inference(input),
MobileBackend::GPU => self.gpu_inference(input),
_ => Err(TrustformersError::runtime_error(
"Unsupported backend".into(),
)),
};
let inference_time = start_time.elapsed().as_millis() as f32;
self.stats.update_inference(inference_time);
result
}
pub fn privacy_preserving_inference(
&mut self,
input: &Tensor,
privacy_config: &crate::privacy_preserving_inference::InferencePrivacyConfig,
) -> Result<crate::privacy_preserving_inference::PrivateInferenceResult> {
use crate::privacy_preserving_inference::{
InferenceUseCase, PrivacyPreservingInferenceEngine,
};
if !self.model_loaded {
return Err(TrustformersError::runtime_error("Model not loaded".into()).into());
}
let mut privacy_engine = PrivacyPreservingInferenceEngine::new(privacy_config.clone());
let ios_inference_fn = |input: &Tensor| -> Result<Tensor> { self.inference(input) };
privacy_engine.private_inference(input, ios_inference_fn)
}
#[cfg(target_os = "ios")]
pub fn initialize_multi_gpu(&mut self, strategy: LoadDistributionStrategy) -> Result<()> {
let devices = super::metal::MetalDevice::get_all_devices().map_err(|e| {
TrustformersError::runtime_error(format!("Failed to get Metal devices: {}", e))
})?;
if devices.len() > 1 {
self.multi_gpu_manager = Some(MultiGPUManager::new(devices, strategy)?);
println!(
"Initialized multi-GPU support with {} devices",
devices.len()
);
}
Ok(())
}
pub fn get_device_info(&self) -> IOsDeviceInfo {
#[cfg(target_os = "ios")]
{
IOsDeviceInfo::detect()
}
#[cfg(not(target_os = "ios"))]
{
IOsDeviceInfo {
device_model: "Unknown".to_string(),
system_version: "Unknown".to_string(),
processor_count: 1,
physical_memory: 1024 * 1024 * 1024, thermal_state: ThermalState::Nominal,
low_power_mode_enabled: false,
metal_feature_set: "Unknown".to_string(),
supports_neural_engine: false,
supports_unified_memory: false,
max_buffer_length: 1024 * 1024, }
}
}
pub fn get_stats(&self) -> &MobileStats {
&self.stats
}
pub fn update_memory_stats(&mut self, memory_mb: usize) {
self.stats.update_memory(memory_mb);
}
#[cfg(target_os = "ios")]
fn load_coreml_model(&mut self, model_path: &str) -> Result<()> {
self.model_loaded = true;
Ok(())
}
#[cfg(not(target_os = "ios"))]
fn load_coreml_model(&mut self, _model_path: &str) -> Result<()> {
Err(TrustformersError::runtime_error(
"Core ML not available on this platform".into(),
))
}
fn load_cpu_model(&mut self, _model_path: &str) -> Result<()> {
self.model_loaded = true;
Ok(())
}
#[cfg(target_os = "ios")]
fn load_gpu_model(&mut self, _model_path: &str) -> Result<()> {
let device = super::metal::MetalDevice::create_system_default().map_err(|e| {
TrustformersError::runtime_error(format!("Failed to create Metal device: {}", e))
})?;
self.model_loaded = true;
Ok(())
}
#[cfg(not(target_os = "ios"))]
fn load_gpu_model(&mut self, _model_path: &str) -> Result<()> {
Err(TrustformersError::runtime_error(
"Metal GPU not available on this platform".into(),
))
}
#[cfg(target_os = "ios")]
fn coreml_inference(&mut self, input: &Tensor) -> Result<Tensor> {
Ok(input.clone())
}
#[cfg(not(target_os = "ios"))]
fn coreml_inference(&mut self, _input: &Tensor) -> Result<Tensor> {
Err(TrustformersError::runtime_error(
"Core ML not available on this platform".into(),
))
}
fn cpu_inference(&mut self, input: &Tensor) -> Result<Tensor> {
Ok(input.clone())
}
#[cfg(target_os = "ios")]
fn gpu_inference(&mut self, input: &Tensor) -> Result<Tensor> {
if let Some(ref mut multi_gpu) = self.multi_gpu_manager {
return multi_gpu.distributed_inference(input);
}
Ok(input.clone())
}
#[cfg(not(target_os = "ios"))]
fn gpu_inference(&mut self, _input: &Tensor) -> Result<Tensor> {
Err(TrustformersError::runtime_error(
"Metal GPU not available on this platform".into(),
))
}
}
impl Drop for iOSInferenceEngine {
fn drop(&mut self) {
#[cfg(target_os = "ios")]
{
if let Some(ref mut metal_state) = self.metal_state {
metal_state.cleanup();
}
}
}
}
#[cfg(target_os = "ios")]
impl MetalComputeState {
fn new() -> Result<Self> {
let device = super::metal::MetalDevice::create_system_default().map_err(|e| {
TrustformersError::runtime_error(format!("Failed to create Metal device: {}", e))
})?;
Ok(Self {
device: std::ptr::null_mut(), command_queue: std::ptr::null_mut(),
pipeline_cache: HashMap::new(),
buffer_pool: Vec::new(),
current_command_buffer: None,
})
}
fn cleanup(&mut self) {
}
}
#[cfg(target_os = "ios")]
impl MultiGPUManager {
fn new(
devices: Vec<super::metal::MetalDevice>,
strategy: LoadDistributionStrategy,
) -> Result<Self> {
let device_count = devices.len();
Ok(Self {
devices,
distribution_strategy: strategy,
device_utilization: vec![0.0; device_count],
current_device_index: 0,
load_balancer: LoadBalancer::new(strategy, device_count),
})
}
fn distributed_inference(&mut self, input: &Tensor) -> Result<Tensor> {
let device_index = self.load_balancer.select_device(&self.device_utilization);
self.inference_on_device(input, device_index)
}
fn inference_on_device(&mut self, input: &Tensor, device_index: usize) -> Result<Tensor> {
self.device_utilization[device_index] += 1.0;
Ok(input.clone())
}
}
#[cfg(target_os = "ios")]
impl LoadBalancer {
fn new(strategy: LoadDistributionStrategy, device_count: usize) -> Self {
Self {
strategy,
device_weights: vec![1.0; device_count],
performance_history: vec![Vec::new(); device_count],
memory_usage: vec![0.0; device_count],
}
}
fn select_device(&mut self, utilization: &[f32]) -> usize {
match self.strategy {
LoadDistributionStrategy::RoundRobin => {
let current = self.current_device_index();
self.advance_device_index();
current
},
LoadDistributionStrategy::PerformanceBased => self.select_best_performance_device(),
LoadDistributionStrategy::MemoryBased => self.select_lowest_memory_device(),
LoadDistributionStrategy::Adaptive => self.select_adaptive_device(utilization),
}
}
fn current_device_index(&self) -> usize {
0 }
fn advance_device_index(&mut self) {
}
fn select_best_performance_device(&self) -> usize {
self.performance_history
.iter()
.enumerate()
.max_by(|(_, a), (_, b)| {
let avg_a = a.iter().sum::<f32>() / a.len().max(1) as f32;
let avg_b = b.iter().sum::<f32>() / b.len().max(1) as f32;
avg_a.partial_cmp(&avg_b).unwrap_or(std::cmp::Ordering::Equal)
})
.map(|(i, _)| i)
.unwrap_or(0)
}
fn select_lowest_memory_device(&self) -> usize {
self.memory_usage
.iter()
.enumerate()
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal))
.map(|(i, _)| i)
.unwrap_or(0)
}
fn select_adaptive_device(&self, utilization: &[f32]) -> usize {
let mut best_device = 0;
let mut best_score = f32::NEG_INFINITY;
for (i, &util) in utilization.iter().enumerate() {
let performance_score = self.get_performance_score(i);
let memory_score = 1.0 - self.memory_usage[i];
let utilization_score = 1.0 - util;
let total_score =
performance_score * 0.4 + memory_score * 0.3 + utilization_score * 0.3;
if total_score > best_score {
best_score = total_score;
best_device = i;
}
}
best_device
}
fn get_performance_score(&self, device_index: usize) -> f32 {
if let Some(history) = self.performance_history.get(device_index) {
if history.is_empty() {
0.5 } else {
history.iter().sum::<f32>() / history.len() as f32
}
} else {
0.0
}
}
}
#[derive(Debug, Clone)]
pub struct IOsDeviceInfo {
pub device_model: String,
pub system_version: String,
pub processor_count: usize,
pub physical_memory: u64,
pub thermal_state: ThermalState,
pub low_power_mode_enabled: bool,
pub metal_feature_set: String,
pub supports_neural_engine: bool,
pub supports_unified_memory: bool,
pub max_buffer_length: usize,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ThermalState {
Nominal,
Fair,
Serious,
Critical,
}
#[cfg(target_os = "ios")]
impl IOsDeviceInfo {
pub fn detect() -> Self {
Self {
device_model: "iPhone".to_string(),
system_version: "15.0".to_string(),
processor_count: 6,
physical_memory: 6 * 1024 * 1024 * 1024, thermal_state: ThermalState::Nominal,
low_power_mode_enabled: false,
metal_feature_set: "iOS_GPUFamily4_v1".to_string(),
supports_neural_engine: true,
supports_unified_memory: true,
max_buffer_length: 256 * 1024 * 1024, }
}
pub fn supports_feature(&self, feature: iOSFeature) -> bool {
match feature {
iOSFeature::NeuralEngine => self.supports_neural_engine,
iOSFeature::MetalPerformanceShaders => true, iOSFeature::CoreML => true, iOSFeature::UnifiedMemory => self.supports_unified_memory,
iOSFeature::A12BionicOrNewer => {
true },
iOSFeature::MultipleGPUs => {
self.device_model.contains("iPad Pro") },
}
}
pub fn thermal_state_description(&self) -> &'static str {
match self.thermal_state {
ThermalState::Nominal => "Normal temperature",
ThermalState::Fair => "Slightly elevated temperature",
ThermalState::Serious => "High temperature - performance may be reduced",
ThermalState::Critical => "Very high temperature - significant throttling",
}
}
pub fn get_memory_pressure(&self) -> f32 {
0.3 }
pub fn get_available_memory(&self) -> u64 {
self.physical_memory / 2 }
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum iOSFeature {
NeuralEngine,
MetalPerformanceShaders,
CoreML,
UnifiedMemory,
A12BionicOrNewer,
MultipleGPUs,
}
impl std::fmt::Display for iOSFeature {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
iOSFeature::NeuralEngine => write!(f, "Neural Engine"),
iOSFeature::MetalPerformanceShaders => write!(f, "Metal Performance Shaders"),
iOSFeature::CoreML => write!(f, "Core ML"),
iOSFeature::UnifiedMemory => write!(f, "Unified Memory"),
iOSFeature::A12BionicOrNewer => write!(f, "A12 Bionic or newer"),
iOSFeature::MultipleGPUs => write!(f, "Multiple GPUs"),
}
}
}
#[derive(Debug, Clone)]
pub struct MultiGPUInfo {
pub gpu_count: usize,
pub gpu_cores_per_device: Vec<usize>,
pub total_gpu_cores: usize,
pub supports_load_balancing: bool,
pub supports_concurrent_execution: bool,
pub max_concurrent_operations: usize,
}
impl MultiGPUInfo {
pub fn detect() -> Option<Self> {
Some(Self {
gpu_count: 2,
gpu_cores_per_device: vec![6, 6], total_gpu_cores: 12,
supports_load_balancing: true,
supports_concurrent_execution: true,
max_concurrent_operations: 4,
})
}
pub fn get_optimal_strategy(&self) -> LoadDistributionStrategy {
if self.supports_concurrent_execution && self.gpu_count > 1 {
LoadDistributionStrategy::Adaptive
} else {
LoadDistributionStrategy::RoundRobin
}
}
pub fn calculate_work_distribution(&self, total_work: usize) -> Vec<usize> {
if self.gpu_count == 0 {
return vec![];
}
let work_per_core = total_work / self.total_gpu_cores;
self.gpu_cores_per_device.iter().map(|&cores| cores * work_per_core).collect()
}
}
#[cfg(not(target_os = "ios"))]
impl IOsDeviceInfo {
pub fn detect() -> Self {
Self {
device_model: "Unknown".to_string(),
system_version: "Unknown".to_string(),
processor_count: 1,
physical_memory: 1024 * 1024 * 1024,
thermal_state: ThermalState::Nominal,
low_power_mode_enabled: false,
metal_feature_set: "Unknown".to_string(),
supports_neural_engine: false,
supports_unified_memory: false,
max_buffer_length: 1024 * 1024,
}
}
pub fn supports_feature(&self, _feature: iOSFeature) -> bool {
false
}
pub fn thermal_state_description(&self) -> &'static str {
"Unknown"
}
pub fn get_memory_pressure(&self) -> f32 {
0.0
}
pub fn get_available_memory(&self) -> u64 {
0
}
}