use anyhow::Result;
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use std::collections::{HashMap, VecDeque};
use std::time::{Duration, SystemTime};
use uuid::Uuid;
#[derive(Debug)]
pub struct AdvancedGpuMemoryProfiler {
#[allow(dead_code)]
device_count: i32,
memory_pools: HashMap<i32, GpuMemoryPool>,
memory_allocations: HashMap<Uuid, GpuMemoryAllocation>,
fragmentation_history: VecDeque<MemoryFragmentationSnapshot>,
bandwidth_monitors: HashMap<i32, GpuBandwidthMonitor>,
memory_pressure_monitor: MemoryPressureMonitor,
cross_device_transfers: Vec<CrossDeviceTransfer>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GpuMemoryAllocation {
pub allocation_id: Uuid,
pub device_id: i32,
pub size_bytes: usize,
pub alignment: usize,
pub memory_type: GpuMemoryType,
pub allocation_context: AllocationContext,
pub timestamp: SystemTime,
pub freed: bool,
pub free_timestamp: Option<SystemTime>,
pub access_pattern: MemoryAccessPattern,
pub usage_statistics: MemoryUsageStats,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum GpuMemoryType {
Global,
Shared,
Constant,
Texture,
Local,
Unified,
Pinned,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AllocationContext {
pub kernel_name: Option<String>,
pub tensor_name: Option<String>,
pub layer_name: Option<String>,
pub allocation_source: AllocationSource,
pub stack_trace: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum AllocationSource {
TensorCreation,
KernelLaunch,
IntermediateBuffer,
GradientBuffer,
WeightBuffer,
ActivationBuffer,
CacheBuffer,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryAccessPattern {
pub access_frequency: f64,
pub read_ratio: f64,
pub write_ratio: f64,
pub sequential_access_ratio: f64,
pub random_access_ratio: f64,
pub coalesced_access_ratio: f64,
pub cache_hit_rate: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct MemoryUsageStats {
pub total_accesses: u64,
pub bytes_read: u64,
pub bytes_written: u64,
pub lifetime_duration: Option<Duration>,
pub peak_concurrent_usage: usize,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryFragmentationSnapshot {
pub timestamp: DateTime<Utc>,
pub device_id: i32,
pub total_memory: usize,
pub free_memory: usize,
pub largest_free_block: usize,
pub fragmentation_ratio: f64,
pub free_block_distribution: Vec<usize>,
pub external_fragmentation: f64,
pub internal_fragmentation: f64,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct GpuBandwidthMonitor {
#[allow(dead_code)]
device_id: i32,
bandwidth_samples: VecDeque<BandwidthSample>,
theoretical_bandwidth: f64, peak_observed_bandwidth: f64,
sustained_bandwidth_history: Vec<SustainedBandwidthMeasurement>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BandwidthSample {
pub timestamp: SystemTime,
pub memory_type: GpuMemoryType,
pub operation_type: MemoryOperationType,
pub bytes_transferred: usize,
pub duration: Duration,
pub achieved_bandwidth_gb_s: f64,
pub efficiency_percentage: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum MemoryOperationType {
HostToDevice,
DeviceToHost,
DeviceToDevice,
KernelMemoryAccess,
PeerToPeer,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SustainedBandwidthMeasurement {
pub duration: Duration,
pub avg_bandwidth_gb_s: f64,
pub min_bandwidth_gb_s: f64,
pub max_bandwidth_gb_s: f64,
pub bandwidth_variability: f64,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct MemoryPressureMonitor {
pressure_history: VecDeque<MemoryPressureSnapshot>,
#[allow(dead_code)]
pressure_thresholds: MemoryPressureThresholds,
auto_optimization_enabled: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryPressureSnapshot {
pub timestamp: DateTime<Utc>,
pub device_id: i32,
pub pressure_level: MemoryPressureLevel,
pub available_memory_ratio: f64,
pub allocation_rate: f64, pub deallocation_rate: f64,
pub gc_pressure: f64,
pub swap_activity: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum MemoryPressureLevel {
Low,
Medium,
High,
Critical,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryPressureThresholds {
pub medium_threshold: f64, pub high_threshold: f64, pub critical_threshold: f64, }
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CrossDeviceTransfer {
pub transfer_id: Uuid,
pub source_device: i32,
pub target_device: i32,
pub bytes_transferred: usize,
pub transfer_type: CrossDeviceTransferType,
pub duration: Duration,
pub bandwidth_achieved: f64,
pub p2p_enabled: bool,
pub timestamp: SystemTime,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum CrossDeviceTransferType {
DirectMemoryAccess,
PeerToPeer,
HostBounced,
NvLink,
Infinity,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct KernelExecutionProfile {
pub kernel_name: String,
pub execution_count: usize,
pub total_execution_time: Duration,
pub avg_execution_time: Duration,
pub min_execution_time: Duration,
pub max_execution_time: Duration,
pub grid_sizes: Vec<(u32, u32, u32)>,
pub block_sizes: Vec<(u32, u32, u32)>,
pub shared_memory_usage: Vec<usize>,
pub register_usage: Vec<u32>,
pub occupancy_measurements: Vec<f64>,
pub compute_utilization: Vec<f64>,
pub memory_bandwidth_utilization: Vec<f64>,
pub warp_efficiency: Vec<f64>,
pub memory_efficiency: Vec<f64>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct KernelOptimization {
pub optimization_type: OptimizationType,
pub current_value: OptimizationValue,
pub suggested_value: OptimizationValue,
pub expected_improvement: ExpectedImprovement,
pub confidence: f64,
pub explanation: String,
pub implementation_difficulty: ImplementationDifficulty,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum OptimizationType {
BlockSize,
GridSize,
SharedMemory,
RegisterOptimization,
MemoryCoalescing,
WarpDivergence,
KernelFusion,
MemoryLayoutOptimization,
ComputeIntensityBalance,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum OptimizationValue {
IntegerValue(u32),
FloatValue(f64),
TupleValue((u32, u32, u32)),
LayoutPattern(String),
BooleanValue(bool),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ExpectedImprovement {
pub performance_gain_percentage: f64,
pub memory_usage_reduction_percentage: f64,
pub energy_efficiency_improvement: f64,
pub scalability_improvement: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ImplementationDifficulty {
Trivial,
Easy,
Moderate,
Difficult,
Expert,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct LaunchConfigAnalyzer {
#[allow(dead_code)]
optimal_configs: HashMap<String, OptimalLaunchConfig>,
config_performance_history: HashMap<String, Vec<ConfigPerformanceMeasurement>>,
autotuning_enabled: bool,
search_space_cache: HashMap<String, LaunchConfigSearchSpace>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LaunchConfigSearchSpace {
pub kernel_name: String,
pub min_block_size: (u32, u32, u32),
pub max_block_size: (u32, u32, u32),
pub min_grid_size: (u32, u32, u32),
pub max_grid_size: (u32, u32, u32),
pub min_shared_memory: usize,
pub max_shared_memory: usize,
pub search_constraints: Vec<LaunchConstraint>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct OptimalLaunchConfig {
pub kernel_name: String,
pub optimal_block_size: (u32, u32, u32),
pub optimal_grid_size: (u32, u32, u32),
pub optimal_shared_memory: usize,
pub expected_occupancy: f64,
pub expected_performance: f64,
pub constraints: Vec<LaunchConstraint>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConfigPerformanceMeasurement {
pub block_size: (u32, u32, u32),
pub grid_size: (u32, u32, u32),
pub shared_memory: usize,
pub achieved_occupancy: f64,
pub execution_time: Duration,
pub memory_bandwidth: f64,
pub compute_utilization: f64,
pub timestamp: SystemTime,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum LaunchConstraint {
MaxSharedMemory(usize),
MaxRegisters(u32),
MinOccupancy(f64),
WorkgroupSizeLimit(u32),
MemoryBandwidthLimit(f64),
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct MemoryAccessAnalyzer {
#[allow(dead_code)]
access_patterns: HashMap<String, MemoryAccessAnalysis>,
coalescing_analysis: HashMap<String, CoalescingAnalysis>,
cache_performance: HashMap<String, CachePerformanceAnalysis>,
stride_analysis: HashMap<String, StrideAnalysisResult>,
bank_conflict_analyzer: BankConflictAnalyzer,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StrideAnalysisResult {
pub kernel_name: String,
pub average_stride: f64,
pub stride_pattern: StridePattern,
pub optimization_potential: f64,
pub recommended_changes: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum StridePattern {
Sequential,
Strided(i32),
Random,
Broadcast,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct BankConflictAnalyzer {
#[allow(dead_code)]
conflict_patterns: HashMap<String, BankConflictPattern>,
resolution_strategies: HashMap<String, Vec<ConflictResolutionStrategy>>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BankConflictPattern {
pub kernel_name: String,
pub conflicts_detected: usize,
pub conflict_severity: ConflictSeverity,
pub affected_warps: Vec<u32>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ConflictSeverity {
Low,
Medium,
High,
Critical,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConflictResolutionStrategy {
pub strategy_type: ResolutionStrategyType,
pub description: String,
pub expected_improvement: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ResolutionStrategyType {
DataPadding,
AccessReordering,
SharedMemoryBanking,
AlgorithmicChange,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryAccessAnalysis {
pub kernel_name: String,
pub total_memory_transactions: u64,
pub coalesced_transactions: u64,
pub uncoalesced_transactions: u64,
pub stride_patterns: Vec<StridePattern>,
pub access_locality: AccessLocalityMetrics,
pub bank_conflicts: u64,
pub cache_line_utilization: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DetectedStride {
pub stride_size: usize,
pub frequency: u64,
pub efficiency_impact: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AccessLocalityMetrics {
pub temporal_locality_score: f64,
pub spatial_locality_score: f64,
pub working_set_size: usize,
pub reuse_distance_avg: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CoalescingAnalysis {
pub kernel_name: String,
pub coalescing_efficiency: f64,
pub uncoalesced_regions: Vec<UncoalescedRegion>,
pub suggested_improvements: Vec<CoalescingImprovement>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct UncoalescedRegion {
pub memory_region: String,
pub access_pattern: String,
pub efficiency_loss: f64,
pub fix_difficulty: ImplementationDifficulty,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CoalescingImprovement {
pub improvement_type: CoalescingImprovementType,
pub description: String,
pub expected_speedup: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum CoalescingImprovementType {
DataLayoutReorganization,
AccessPatternOptimization,
SharedMemoryBuffering,
VectorizedAccess,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CachePerformanceAnalysis {
pub kernel_name: String,
pub l1_cache_hit_rate: f64,
pub l2_cache_hit_rate: f64,
pub texture_cache_hit_rate: f64,
pub shared_memory_bank_conflicts: u64,
pub cache_thrashing_detected: bool,
pub recommended_cache_optimizations: Vec<CacheOptimization>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CacheOptimization {
pub optimization_type: CacheOptimizationType,
pub description: String,
pub expected_improvement: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum CacheOptimizationType {
DataPrefetching,
CacheBlockingStrategy,
SharedMemoryUsage,
TextureMemoryUsage,
ConstantMemoryUsage,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct ComputeUtilizationAnalyzer {
#[allow(dead_code)]
utilization_profiles: HashMap<String, ComputeUtilizationProfile>,
bottleneck_analysis: HashMap<String, ComputeBottleneckAnalysis>,
arithmetic_intensity_analyzer: ArithmeticIntensityAnalyzer,
resource_balancer: ResourceBalancer,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct ArithmeticIntensityAnalyzer {
#[allow(dead_code)]
intensity_profiles: HashMap<String, ArithmeticIntensityProfile>,
roofline_models: HashMap<i32, RooflineModel>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ArithmeticIntensityProfile {
pub kernel_name: String,
pub arithmetic_intensity: f64,
pub operations_per_byte: f64,
pub peak_performance_percentage: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RooflineModel {
pub device_id: i32,
pub peak_compute_flops: f64,
pub peak_memory_bandwidth: f64,
pub ridge_point: f64,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct ResourceBalancer {
#[allow(dead_code)]
resource_profiles: HashMap<String, ResourceProfile>,
balancing_strategies: HashMap<String, BalancingStrategy>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceProfile {
pub kernel_name: String,
pub register_usage: f64,
pub shared_memory_usage: f64,
pub occupancy: f64,
pub limiting_factor: LimitingFactor,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum LimitingFactor {
Registers,
SharedMemory,
Blocks,
Warps,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BalancingStrategy {
pub strategy_name: String,
pub description: String,
pub expected_improvement: f64,
pub trade_offs: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ComputeUtilizationProfile {
pub kernel_name: String,
pub arithmetic_intensity: f64,
pub compute_throughput: f64,
pub memory_throughput: f64,
pub compute_to_memory_ratio: f64,
pub warp_execution_efficiency: f64,
pub instruction_mix: InstructionMixAnalysis,
pub resource_utilization: ResourceUtilizationMetrics,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct InstructionMixAnalysis {
pub integer_ops_percentage: f64,
pub float_ops_percentage: f64,
pub double_ops_percentage: f64,
pub special_function_ops_percentage: f64,
pub memory_ops_percentage: f64,
pub control_flow_ops_percentage: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceUtilizationMetrics {
pub register_utilization: f64,
pub shared_memory_utilization: f64,
pub constant_memory_utilization: f64,
pub texture_cache_utilization: f64,
pub compute_unit_utilization: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ComputeBottleneckAnalysis {
pub kernel_name: String,
pub primary_bottleneck: ComputeBottleneckType,
pub bottleneck_severity: f64,
pub contributing_factors: Vec<BottleneckFactor>,
pub optimization_opportunities: Vec<ComputeOptimizationOpportunity>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ComputeBottleneckType {
MemoryBandwidth,
ComputeThroughput,
Latency,
Occupancy,
WarpDivergence,
SynchronizationOverhead,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BottleneckFactor {
pub factor_type: String,
pub impact_percentage: f64,
pub description: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ComputeOptimizationOpportunity {
pub opportunity_type: ComputeOptimizationType,
pub description: String,
pub expected_speedup: f64,
pub implementation_effort: ImplementationDifficulty,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ComputeOptimizationType {
KernelFusion,
MemoryOptimization,
ParallelismIncrease,
AlgorithmicImprovement,
ResourceBalancing,
}
impl AdvancedGpuMemoryProfiler {
pub fn new(device_count: i32) -> Result<Self> {
let mut memory_pools = HashMap::new();
let mut bandwidth_monitors = HashMap::new();
for device_id in 0..device_count {
memory_pools.insert(device_id, GpuMemoryPool::new(device_id)?);
bandwidth_monitors.insert(device_id, GpuBandwidthMonitor::new(device_id)?);
}
Ok(Self {
device_count,
memory_pools,
memory_allocations: HashMap::new(),
fragmentation_history: VecDeque::with_capacity(1000),
bandwidth_monitors,
memory_pressure_monitor: MemoryPressureMonitor::new(),
cross_device_transfers: Vec::new(),
})
}
pub fn track_allocation(
&mut self,
device_id: i32,
size_bytes: usize,
memory_type: GpuMemoryType,
context: AllocationContext,
) -> Result<Uuid> {
let allocation_id = Uuid::new_v4();
let allocation = GpuMemoryAllocation {
allocation_id,
device_id,
size_bytes,
alignment: self.calculate_optimal_alignment(size_bytes),
memory_type,
allocation_context: context,
timestamp: SystemTime::now(),
freed: false,
free_timestamp: None,
access_pattern: MemoryAccessPattern::default(),
usage_statistics: MemoryUsageStats::default(),
};
if let Some(pool) = self.memory_pools.get_mut(&device_id) {
pool.allocate(size_bytes)?;
}
self.memory_allocations.insert(allocation_id, allocation);
self.update_memory_pressure(device_id);
Ok(allocation_id)
}
pub fn track_deallocation(&mut self, allocation_id: Uuid) -> Result<()> {
let device_id = if let Some(allocation) = self.memory_allocations.get_mut(&allocation_id) {
allocation.freed = true;
allocation.free_timestamp = Some(SystemTime::now());
let device_id = allocation.device_id;
let size_bytes = allocation.size_bytes;
if let Some(pool) = self.memory_pools.get_mut(&device_id) {
pool.deallocate(size_bytes)?;
}
Some(device_id)
} else {
None
};
if let Some(device_id) = device_id {
self.update_memory_pressure(device_id);
}
Ok(())
}
pub fn analyze_fragmentation(&mut self) -> Result<Vec<MemoryFragmentationSnapshot>> {
let mut snapshots = Vec::new();
for (&_device_id, pool) in &self.memory_pools {
let snapshot = pool.get_fragmentation_snapshot()?;
snapshots.push(snapshot.clone());
self.fragmentation_history.push_back(snapshot);
if self.fragmentation_history.len() > 1000 {
self.fragmentation_history.pop_front();
}
}
Ok(snapshots)
}
pub fn record_bandwidth_sample(
&mut self,
device_id: i32,
sample: BandwidthSample,
) -> Result<()> {
if let Some(monitor) = self.bandwidth_monitors.get_mut(&device_id) {
monitor.add_sample(sample)?;
}
Ok(())
}
pub fn track_cross_device_transfer(
&mut self,
source_device: i32,
target_device: i32,
bytes_transferred: usize,
transfer_type: CrossDeviceTransferType,
duration: Duration,
) -> Result<Uuid> {
let transfer_id = Uuid::new_v4();
let bandwidth_achieved =
bytes_transferred as f64 / (1024.0 * 1024.0 * 1024.0) / duration.as_secs_f64();
let transfer = CrossDeviceTransfer {
transfer_id,
source_device,
target_device,
bytes_transferred,
transfer_type,
duration,
bandwidth_achieved,
p2p_enabled: self.detect_p2p_capability(source_device, target_device),
timestamp: SystemTime::now(),
};
self.cross_device_transfers.push(transfer);
Ok(transfer_id)
}
pub fn get_memory_analysis_report(&self) -> MemoryAnalysisReport {
let fragmentation_summary = self.analyze_fragmentation_trends();
let bandwidth_summary = self.analyze_bandwidth_utilization();
let pressure_summary = self.analyze_memory_pressure();
let allocation_summary = self.analyze_allocation_patterns();
let cross_device_summary = self.analyze_cross_device_transfers();
MemoryAnalysisReport {
fragmentation_summary,
bandwidth_summary,
pressure_summary,
allocation_summary,
cross_device_summary,
optimization_recommendations: self.generate_memory_optimization_recommendations(),
}
}
fn calculate_optimal_alignment(&self, size_bytes: usize) -> usize {
if size_bytes >= 128 {
128 } else if size_bytes >= 64 {
64
} else if size_bytes >= 32 {
32
} else {
16
}
}
fn update_memory_pressure(&mut self, device_id: i32) {
if let Some(pool) = self.memory_pools.get(&device_id) {
let pressure_snapshot = MemoryPressureSnapshot {
timestamp: Utc::now(),
device_id,
pressure_level: pool.calculate_pressure_level(),
available_memory_ratio: pool.get_available_memory_ratio(),
allocation_rate: self.calculate_allocation_rate(device_id),
deallocation_rate: self.calculate_deallocation_rate(device_id),
gc_pressure: 0.0, swap_activity: 0.0, };
self.memory_pressure_monitor.add_snapshot(pressure_snapshot);
}
}
fn detect_p2p_capability(&self, _source: i32, _target: i32) -> bool {
true
}
fn calculate_allocation_rate(&self, device_id: i32) -> f64 {
let recent_allocations = self
.memory_allocations
.values()
.filter(|a| a.device_id == device_id)
.filter(|a| a.timestamp.elapsed().unwrap_or_default().as_secs() < 60)
.count();
recent_allocations as f64 / 60.0
}
fn calculate_deallocation_rate(&self, device_id: i32) -> f64 {
let recent_deallocations = self
.memory_allocations
.values()
.filter(|a| a.device_id == device_id && a.freed)
.filter(|a| {
if let Some(free_time) = a.free_timestamp {
free_time.elapsed().unwrap_or_default().as_secs() < 60
} else {
false
}
})
.count();
recent_deallocations as f64 / 60.0
}
fn analyze_fragmentation_trends(&self) -> FragmentationSummary {
FragmentationSummary::new(&self.fragmentation_history)
}
fn analyze_bandwidth_utilization(&self) -> BandwidthSummary {
BandwidthSummary::new(&self.bandwidth_monitors)
}
fn analyze_memory_pressure(&self) -> MemoryPressureSummary {
self.memory_pressure_monitor.get_summary()
}
fn analyze_allocation_patterns(&self) -> AllocationPatternSummary {
AllocationPatternSummary::new(&self.memory_allocations)
}
fn analyze_cross_device_transfers(&self) -> CrossDeviceTransferSummary {
CrossDeviceTransferSummary::new(&self.cross_device_transfers)
}
fn generate_memory_optimization_recommendations(
&self,
) -> Vec<MemoryOptimizationRecommendation> {
let mut recommendations = Vec::new();
for snapshot in self.fragmentation_history.iter().take(10) {
if snapshot.fragmentation_ratio > 0.3 {
recommendations.push(MemoryOptimizationRecommendation {
recommendation_type: MemoryOptimizationType::DefragmentationStrategy,
priority: OptimizationPriority::High,
description: format!(
"High fragmentation detected on device {}: {:.1}%",
snapshot.device_id,
snapshot.fragmentation_ratio * 100.0
),
expected_benefit: ExpectedBenefit {
performance_improvement: 15.0,
memory_efficiency_improvement: 25.0,
implementation_effort: ImplementationDifficulty::Moderate,
},
implementation_steps: vec![
"Implement memory pooling with fixed-size blocks".to_string(),
"Add periodic defragmentation during idle periods".to_string(),
"Consider memory compaction strategies".to_string(),
],
});
}
}
recommendations
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryAnalysisReport {
pub fragmentation_summary: FragmentationSummary,
pub bandwidth_summary: BandwidthSummary,
pub pressure_summary: MemoryPressureSummary,
pub allocation_summary: AllocationPatternSummary,
pub cross_device_summary: CrossDeviceTransferSummary,
pub optimization_recommendations: Vec<MemoryOptimizationRecommendation>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FragmentationSummary {
pub avg_fragmentation_ratio: f64,
pub peak_fragmentation_ratio: f64,
pub fragmentation_trend: FragmentationTrend,
pub most_fragmented_device: i32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum FragmentationTrend {
Improving,
Stable,
Worsening,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BandwidthSummary {
pub avg_bandwidth_utilization: f64,
pub peak_bandwidth_achieved: f64,
pub bandwidth_efficiency_by_operation: HashMap<String, f64>,
pub underutilized_devices: Vec<i32>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryPressureSummary {
pub current_pressure_levels: HashMap<i32, MemoryPressureLevel>,
pub pressure_trend: PressureTrend,
pub devices_under_pressure: Vec<i32>,
pub time_in_high_pressure: Duration,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum PressureTrend {
Decreasing,
Stable,
Increasing,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AllocationPatternSummary {
pub total_allocations: usize,
pub avg_allocation_size: usize,
pub largest_allocation: usize,
pub allocation_size_distribution: HashMap<String, usize>,
pub memory_leaks_detected: usize,
pub allocation_hot_spots: Vec<AllocationHotSpot>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AllocationHotSpot {
pub location: String,
pub allocation_frequency: f64,
pub total_memory_allocated: usize,
pub avg_allocation_lifetime: Duration,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CrossDeviceTransferSummary {
pub total_transfers: usize,
pub total_bytes_transferred: usize,
pub avg_transfer_bandwidth: f64,
pub p2p_efficiency: f64,
pub transfer_bottlenecks: Vec<TransferBottleneck>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TransferBottleneck {
pub device_pair: (i32, i32),
pub bottleneck_type: TransferBottleneckType,
pub impact_severity: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum TransferBottleneckType {
BandwidthLimited,
LatencyBound,
SynchronizationOverhead,
P2PNotAvailable,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MemoryOptimizationRecommendation {
pub recommendation_type: MemoryOptimizationType,
pub priority: OptimizationPriority,
pub description: String,
pub expected_benefit: ExpectedBenefit,
pub implementation_steps: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum MemoryOptimizationType {
DefragmentationStrategy,
MemoryPoolingOptimization,
AllocationPatternOptimization,
CrossDeviceTransferOptimization,
PressureReliefStrategy,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum OptimizationPriority {
Critical,
High,
Medium,
Low,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ExpectedBenefit {
pub performance_improvement: f64,
pub memory_efficiency_improvement: f64,
pub implementation_effort: ImplementationDifficulty,
}
impl Default for MemoryAccessPattern {
fn default() -> Self {
Self {
access_frequency: 0.0,
read_ratio: 0.5,
write_ratio: 0.5,
sequential_access_ratio: 0.8,
random_access_ratio: 0.2,
coalesced_access_ratio: 0.9,
cache_hit_rate: 0.85,
}
}
}
impl GpuMemoryPool {
fn new(device_id: i32) -> Result<Self> {
Ok(Self {
device_id,
total_memory: 8 * 1024 * 1024 * 1024, free_memory: 8 * 1024 * 1024 * 1024,
fragmentation_score: 0.0,
})
}
fn allocate(&mut self, size: usize) -> Result<()> {
if self.free_memory >= size {
self.free_memory -= size;
Ok(())
} else {
Err(anyhow::anyhow!("Insufficient memory"))
}
}
fn deallocate(&mut self, size: usize) -> Result<()> {
self.free_memory += size;
Ok(())
}
fn get_fragmentation_snapshot(&self) -> Result<MemoryFragmentationSnapshot> {
Ok(MemoryFragmentationSnapshot {
timestamp: Utc::now(),
device_id: self.device_id,
total_memory: self.total_memory,
free_memory: self.free_memory,
largest_free_block: self.free_memory, fragmentation_ratio: self.fragmentation_score,
free_block_distribution: vec![self.free_memory],
external_fragmentation: self.fragmentation_score * 0.7,
internal_fragmentation: self.fragmentation_score * 0.3,
})
}
fn calculate_pressure_level(&self) -> MemoryPressureLevel {
let usage_ratio = 1.0 - (self.free_memory as f64 / self.total_memory as f64);
if usage_ratio > 0.95 {
MemoryPressureLevel::Critical
} else if usage_ratio > 0.85 {
MemoryPressureLevel::High
} else if usage_ratio > 0.70 {
MemoryPressureLevel::Medium
} else {
MemoryPressureLevel::Low
}
}
fn get_available_memory_ratio(&self) -> f64 {
self.free_memory as f64 / self.total_memory as f64
}
}
impl GpuBandwidthMonitor {
fn new(device_id: i32) -> Result<Self> {
Ok(Self {
device_id,
bandwidth_samples: VecDeque::with_capacity(1000),
theoretical_bandwidth: 900.0, peak_observed_bandwidth: 0.0,
sustained_bandwidth_history: Vec::new(),
})
}
fn add_sample(&mut self, sample: BandwidthSample) -> Result<()> {
if sample.achieved_bandwidth_gb_s > self.peak_observed_bandwidth {
self.peak_observed_bandwidth = sample.achieved_bandwidth_gb_s;
}
self.bandwidth_samples.push_back(sample);
if self.bandwidth_samples.len() > 1000 {
self.bandwidth_samples.pop_front();
}
Ok(())
}
}
impl MemoryPressureMonitor {
fn new() -> Self {
Self {
pressure_history: VecDeque::with_capacity(1000),
pressure_thresholds: MemoryPressureThresholds {
medium_threshold: 0.7,
high_threshold: 0.85,
critical_threshold: 0.95,
},
auto_optimization_enabled: true,
}
}
fn add_snapshot(&mut self, snapshot: MemoryPressureSnapshot) {
self.pressure_history.push_back(snapshot);
if self.pressure_history.len() > 1000 {
self.pressure_history.pop_front();
}
}
fn get_summary(&self) -> MemoryPressureSummary {
MemoryPressureSummary {
current_pressure_levels: HashMap::new(),
pressure_trend: PressureTrend::Stable,
devices_under_pressure: Vec::new(),
time_in_high_pressure: Duration::from_secs(0),
}
}
}
impl FragmentationSummary {
fn new(_history: &VecDeque<MemoryFragmentationSnapshot>) -> Self {
Self {
avg_fragmentation_ratio: 0.1,
peak_fragmentation_ratio: 0.2,
fragmentation_trend: FragmentationTrend::Stable,
most_fragmented_device: 0,
}
}
}
impl BandwidthSummary {
fn new(_monitors: &HashMap<i32, GpuBandwidthMonitor>) -> Self {
Self {
avg_bandwidth_utilization: 0.75,
peak_bandwidth_achieved: 800.0,
bandwidth_efficiency_by_operation: HashMap::new(),
underutilized_devices: Vec::new(),
}
}
}
impl AllocationPatternSummary {
fn new(_allocations: &HashMap<Uuid, GpuMemoryAllocation>) -> Self {
Self {
total_allocations: 0,
avg_allocation_size: 0,
largest_allocation: 0,
allocation_size_distribution: HashMap::new(),
memory_leaks_detected: 0,
allocation_hot_spots: Vec::new(),
}
}
}
impl CrossDeviceTransferSummary {
fn new(_transfers: &[CrossDeviceTransfer]) -> Self {
Self {
total_transfers: 0,
total_bytes_transferred: 0,
avg_transfer_bandwidth: 0.0,
p2p_efficiency: 0.9,
transfer_bottlenecks: Vec::new(),
}
}
}
#[derive(Debug)]
struct GpuMemoryPool {
device_id: i32,
total_memory: usize,
free_memory: usize,
fragmentation_score: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AdvancedGpuProfilingConfig {
pub enable_gpu_profiling: bool,
pub device_count: i32,
pub enable_memory_profiling: bool,
pub enable_kernel_profiling: bool,
pub enable_bandwidth_monitoring: bool,
pub max_tracked_allocations: usize,
pub profiling_sampling_rate: f32,
pub enable_fragmentation_analysis: bool,
}
impl Default for AdvancedGpuProfilingConfig {
fn default() -> Self {
Self {
enable_gpu_profiling: true,
device_count: 1,
enable_memory_profiling: true,
enable_kernel_profiling: true,
enable_bandwidth_monitoring: true,
max_tracked_allocations: 10000,
profiling_sampling_rate: 1.0,
enable_fragmentation_analysis: true,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct KernelOptimizationSummaryReport {
pub total_kernels_analyzed: usize,
pub optimization_opportunities_found: usize,
pub high_impact_optimizations: Vec<HighImpactOptimization>,
pub fusion_opportunities: usize,
pub regression_alerts: usize,
pub overall_optimization_score: f64,
pub top_recommendations: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HighImpactOptimization {
pub kernel_name: String,
pub optimization_type: String,
pub expected_speedup: f64,
pub implementation_difficulty: String,
pub description: String,
}