trueno-graph 0.1.6

GPU-first embedded graph database for code analysis (call graphs, dependencies, AST traversals)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
//! GPU `PageRank` implementation
//!
//! Sparse matrix-vector multiplication (`SpMV`) based `PageRank`.
//! Based on Page et al. (1999) and `GraphBLAST` (Yang et al., ACM `ToMS` 2022).

use super::{GpuCsrBuffers, GpuDevice};
use anyhow::{Context, Result};

/// `PageRank` parameters for GPU shader
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct PageRankParams {
    num_nodes: u32,
    damping: f32,
    iteration: u32,
    dangling_sum: f32,
}

/// GPU `PageRank` result
#[derive(Debug, Clone)]
pub struct GpuPageRankResult {
    /// `PageRank` scores for each node
    pub scores: Vec<f32>,

    /// Number of iterations performed
    pub iterations: usize,
}

impl GpuPageRankResult {
    /// Get `PageRank` score for a specific node
    #[must_use]
    pub fn score(&self, node_id: usize) -> Option<f32> {
        self.scores.get(node_id).copied()
    }
}

/// Helper: Read scores array from GPU buffer
async fn read_scores(
    device: &GpuDevice,
    scores_buffer: &wgpu::Buffer,
    num_nodes: usize,
) -> Result<Vec<f32>> {
    let size = (num_nodes * std::mem::size_of::<f32>()) as u64;
    let staging_buffer = device.create_buffer(
        "Scores Staging",
        size,
        wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
    )?;

    let mut encoder = device
        .device()
        .create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
    encoder.copy_buffer_to_buffer(scores_buffer, 0, &staging_buffer, 0, size);
    device.queue().submit(Some(encoder.finish()));

    let buffer_slice = staging_buffer.slice(..);
    let (tx, rx) = futures_intrusive::channel::shared::oneshot_channel();

    buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
        let _ = tx.send(result);
    });

    device.device().poll(wgpu::Maintain::Wait);
    rx.receive()
        .await
        .context("Failed to receive map result")?
        .context("Buffer mapping failed")?;

    let data = buffer_slice.get_mapped_range();
    let scores: Vec<f32> = bytemuck::cast_slice(&data).to_vec();
    drop(data);
    staging_buffer.unmap();

    Ok(scores)
}

/// Run GPU `PageRank` algorithm
///
/// # Arguments
///
/// * `device` - GPU device
/// * `buffers` - CSR graph buffers
/// * `out_degrees` - Out-degree for each node (computed from CSR)
/// * `max_iterations` - Maximum number of iterations (typically 20)
/// * `damping` - Damping factor (typically 0.85)
///
/// # Errors
///
/// Returns error if:
/// - GPU shader compilation fails
/// - Buffer creation fails
/// - Shader dispatch fails
/// - Result readback fails
///
/// # Example
///
/// ```ignore
/// # use trueno_graph::gpu::{GpuDevice, GpuCsrBuffers, gpu_pagerank};
/// # use trueno_graph::CsrGraph;
/// # async fn example() -> Result<(), Box<dyn std::error::Error>> {
/// let device = GpuDevice::new().await?;
/// let mut graph = CsrGraph::new();
/// // ... add edges ...
///
/// let buffers = GpuCsrBuffers::from_csr_graph(&device, &graph)?;
/// let out_degrees: Vec<u32> = (0..graph.num_nodes())
///     .map(|i| graph.outgoing_neighbors(i).len() as u32)
///     .collect();
/// let result = gpu_pagerank(&device, &buffers, &out_degrees, 20, 0.85).await?;
///
/// println!("Node 0 score: {:?}", result.score(0));
/// # Ok(())
/// # }
/// ```
#[allow(clippy::too_many_lines)]
#[allow(clippy::cast_possible_truncation)]
#[allow(clippy::cast_precision_loss)]
pub async fn gpu_pagerank(
    device: &GpuDevice,
    buffers: &GpuCsrBuffers,
    out_degrees: &[u32],
    max_iterations: usize,
    damping: f32,
) -> Result<GpuPageRankResult> {
    // Step 1: Load WGSL shader
    const SHADER: &str = include_str!("shaders/pagerank.wgsl");
    let shader_module = device
        .device()
        .create_shader_module(wgpu::ShaderModuleDescriptor {
            label: Some("PageRank Shader"),
            source: wgpu::ShaderSource::Wgsl(SHADER.into()),
        });

    // Step 2: Create bind group layout
    let bind_group_layout =
        device
            .device()
            .create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
                label: Some("PageRank Bind Group Layout"),
                entries: &[
                    // @binding(0): uniform params
                    wgpu::BindGroupLayoutEntry {
                        binding: 0,
                        visibility: wgpu::ShaderStages::COMPUTE,
                        ty: wgpu::BindingType::Buffer {
                            ty: wgpu::BufferBindingType::Uniform,
                            has_dynamic_offset: false,
                            min_binding_size: None,
                        },
                        count: None,
                    },
                    // @binding(1): storage row_offsets (read)
                    wgpu::BindGroupLayoutEntry {
                        binding: 1,
                        visibility: wgpu::ShaderStages::COMPUTE,
                        ty: wgpu::BindingType::Buffer {
                            ty: wgpu::BufferBindingType::Storage { read_only: true },
                            has_dynamic_offset: false,
                            min_binding_size: None,
                        },
                        count: None,
                    },
                    // @binding(2): storage col_indices (read)
                    wgpu::BindGroupLayoutEntry {
                        binding: 2,
                        visibility: wgpu::ShaderStages::COMPUTE,
                        ty: wgpu::BindingType::Buffer {
                            ty: wgpu::BufferBindingType::Storage { read_only: true },
                            has_dynamic_offset: false,
                            min_binding_size: None,
                        },
                        count: None,
                    },
                    // @binding(3): storage current_scores (read)
                    wgpu::BindGroupLayoutEntry {
                        binding: 3,
                        visibility: wgpu::ShaderStages::COMPUTE,
                        ty: wgpu::BindingType::Buffer {
                            ty: wgpu::BufferBindingType::Storage { read_only: true },
                            has_dynamic_offset: false,
                            min_binding_size: None,
                        },
                        count: None,
                    },
                    // @binding(4): storage next_scores (read_write)
                    wgpu::BindGroupLayoutEntry {
                        binding: 4,
                        visibility: wgpu::ShaderStages::COMPUTE,
                        ty: wgpu::BindingType::Buffer {
                            ty: wgpu::BufferBindingType::Storage { read_only: false },
                            has_dynamic_offset: false,
                            min_binding_size: None,
                        },
                        count: None,
                    },
                    // @binding(5): storage out_degrees (read)
                    wgpu::BindGroupLayoutEntry {
                        binding: 5,
                        visibility: wgpu::ShaderStages::COMPUTE,
                        ty: wgpu::BindingType::Buffer {
                            ty: wgpu::BufferBindingType::Storage { read_only: true },
                            has_dynamic_offset: false,
                            min_binding_size: None,
                        },
                        count: None,
                    },
                ],
            });

    // Step 3: Create compute pipeline
    let pipeline_layout = device
        .device()
        .create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
            label: Some("PageRank Pipeline Layout"),
            bind_group_layouts: &[&bind_group_layout],
            push_constant_ranges: &[],
        });

    let compute_pipeline =
        device
            .device()
            .create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
                label: Some("PageRank Pipeline"),
                layout: Some(&pipeline_layout),
                module: &shader_module,
                entry_point: "pagerank_iteration",
                compilation_options: wgpu::PipelineCompilationOptions::default(),
                cache: None,
            });

    // Step 4: Create auxiliary buffers
    let num_nodes = buffers.num_nodes();

    // Initialize scores to 1/N
    let initial_score = 1.0 / num_nodes as f32;

    // Compute initial dangling sum (nodes with out_degree = 0)
    let dangling_count = out_degrees.iter().filter(|&&d| d == 0).count();
    let initial_dangling_sum = dangling_count as f32 * initial_score;

    // Params buffer (uniform)
    let params_buffer = device.create_buffer_init(
        "PageRank Params",
        bytemuck::bytes_of(&PageRankParams {
            num_nodes: num_nodes as u32,
            damping,
            iteration: 0,
            dangling_sum: initial_dangling_sum,
        }),
        wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
    )?;
    let initial_scores = vec![initial_score; num_nodes];

    // Current scores buffer (storage)
    let current_scores_buffer = device.create_buffer_init(
        "PageRank Current Scores",
        bytemuck::cast_slice(&initial_scores),
        wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC | wgpu::BufferUsages::COPY_DST,
    )?;

    // Next scores buffer (storage)
    let next_scores_buffer = device.create_buffer_init(
        "PageRank Next Scores",
        bytemuck::cast_slice(&initial_scores),
        wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC | wgpu::BufferUsages::COPY_DST,
    )?;

    // Out-degrees buffer (storage)
    let out_degrees_buffer = device.create_buffer_init(
        "PageRank Out Degrees",
        bytemuck::cast_slice(out_degrees),
        wgpu::BufferUsages::STORAGE,
    )?;

    // Step 5: Create bind groups (need to recreate each iteration for buffer swap)
    let workgroup_size = 256;
    let num_workgroups = (num_nodes as u32).div_ceil(workgroup_size).max(1);

    // Iteration loop
    for iteration in 0..max_iterations {
        // Compute dangling sum (sum of ranks from nodes with out_degree = 0)
        let current_scores = read_scores(device, &current_scores_buffer, num_nodes).await?;
        let dangling_sum: f32 = (0..num_nodes)
            .filter(|&i| out_degrees[i] == 0)
            .map(|i| current_scores[i])
            .sum();

        // Update params with current iteration and dangling sum
        device.queue().write_buffer(
            &params_buffer,
            0,
            bytemuck::bytes_of(&PageRankParams {
                num_nodes: num_nodes as u32,
                damping,
                iteration: iteration as u32,
                dangling_sum,
            }),
        );

        // Create bind group for this iteration
        let bind_group = device
            .device()
            .create_bind_group(&wgpu::BindGroupDescriptor {
                label: Some("PageRank Bind Group"),
                layout: &bind_group_layout,
                entries: &[
                    wgpu::BindGroupEntry {
                        binding: 0,
                        resource: params_buffer.as_entire_binding(),
                    },
                    wgpu::BindGroupEntry {
                        binding: 1,
                        resource: buffers.row_offsets.as_entire_binding(),
                    },
                    wgpu::BindGroupEntry {
                        binding: 2,
                        resource: buffers.col_indices.as_entire_binding(),
                    },
                    wgpu::BindGroupEntry {
                        binding: 3,
                        resource: current_scores_buffer.as_entire_binding(),
                    },
                    wgpu::BindGroupEntry {
                        binding: 4,
                        resource: next_scores_buffer.as_entire_binding(),
                    },
                    wgpu::BindGroupEntry {
                        binding: 5,
                        resource: out_degrees_buffer.as_entire_binding(),
                    },
                ],
            });

        // Create command encoder
        let mut encoder = device
            .device()
            .create_command_encoder(&wgpu::CommandEncoderDescriptor {
                label: Some("PageRank Command Encoder"),
            });

        {
            let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
                label: Some("PageRank Compute Pass"),
                timestamp_writes: None,
            });

            compute_pass.set_pipeline(&compute_pipeline);
            compute_pass.set_bind_group(0, &bind_group, &[]);
            compute_pass.dispatch_workgroups(num_workgroups, 1, 1);
        }

        // Submit commands
        device.queue().submit(Some(encoder.finish()));

        // Wait for GPU to ensure correctness (future optimization: async polling)
        device.device().poll(wgpu::Maintain::Wait);

        // Swap buffers: copy next_scores to current_scores
        let mut encoder = device
            .device()
            .create_command_encoder(&wgpu::CommandEncoderDescriptor {
                label: Some("PageRank Buffer Swap"),
            });

        let buffer_size = (num_nodes * std::mem::size_of::<f32>()) as u64;
        encoder.copy_buffer_to_buffer(
            &next_scores_buffer,
            0,
            &current_scores_buffer,
            0,
            buffer_size,
        );

        device.queue().submit(Some(encoder.finish()));
        device.device().poll(wgpu::Maintain::Wait);
    }

    // Step 6: Read back final results
    let scores = read_scores(device, &current_scores_buffer, num_nodes).await?;

    Ok(GpuPageRankResult {
        scores,
        iterations: max_iterations,
    })
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::{CsrGraph, NodeId};

    #[tokio::test]
    #[allow(clippy::cast_possible_truncation)]
    async fn test_gpu_pagerank_simple_chain() {
        if !GpuDevice::is_gpu_available().await {
            eprintln!("⚠️  Skipping test_gpu_pagerank_simple_chain: GPU not available");
            return;
        }

        let device = GpuDevice::new().await.unwrap();

        // Create chain: 0 -> 1 -> 2
        let mut graph = CsrGraph::new();
        graph.add_edge(NodeId(0), NodeId(1), 1.0).unwrap();
        graph.add_edge(NodeId(1), NodeId(2), 1.0).unwrap();

        let buffers = GpuCsrBuffers::from_csr_graph(&device, &graph).unwrap();
        let out_degrees: Vec<u32> = (0..graph.num_nodes())
            .map(|i| graph.outgoing_neighbors(NodeId(i as u32)).unwrap().len() as u32)
            .collect();
        let result = gpu_pagerank(&device, &buffers, &out_degrees, 20, 0.85)
            .await
            .unwrap();

        // Verify scores are reasonable
        let score_0 = result.score(0).unwrap();
        let score_1 = result.score(1).unwrap();
        let score_2 = result.score(2).unwrap();

        println!("GPU PageRank scores: node0={score_0}, node1={score_1}, node2={score_2}");

        // Scores should be positive and non-zero
        assert!(score_0 > 0.0, "Score 0 should be positive");
        assert!(score_1 > 0.0, "Score 1 should be positive");
        assert!(score_2 > 0.0, "Score 2 should be positive");

        // Node 2 (sink) should have highest score in chain graph
        assert!(score_2 > score_1);
        assert!(score_1 > score_0);

        // Verify scores sum to approximately 1.0 (within tolerance for GPU floating point)
        let sum = score_0 + score_1 + score_2;
        println!("Sum: {sum}");
        assert!(
            (sum - 1.0).abs() < 0.1,
            "Sum should be approximately 1.0, got {sum}"
        );
    }

    #[test]
    fn test_gpu_pagerank_result_api() {
        let result = GpuPageRankResult {
            scores: vec![0.1, 0.3, 0.6],
            iterations: 20,
        };

        assert_eq!(result.score(0), Some(0.1));
        assert_eq!(result.score(1), Some(0.3));
        assert_eq!(result.score(2), Some(0.6));
        assert_eq!(result.score(3), None); // Out of bounds
    }
}