use truck_meshalgo::prelude::*;
use truck_modeling::*;
#[test]
fn punched_cube() {
let v = builder::vertex(Point3::origin());
let e = builder::tsweep(&v, Vector3::unit_x());
let f = builder::tsweep(&e, Vector3::unit_y());
let cube = builder::tsweep(&f, Vector3::unit_z());
let v = builder::vertex(Point3::new(0.5, 0.25, -0.5));
let w = builder::rsweep(&v, Point3::new(0.5, 0.5, 0.0), Vector3::unit_z(), Rad(7.0));
let f = builder::try_attach_plane(&[w]).unwrap();
let mut cylinder = builder::tsweep(&f, Vector3::unit_z() * 2.0);
cylinder.not();
let and = crate::and(&cube, &cylinder, 0.05).unwrap();
let poly = and.triangulation(0.01).to_polygon();
let file = std::fs::File::create("punched-cube.obj").unwrap();
obj::write(&poly, file).unwrap();
}