# truck-rendimpl
[](https://crates.io/crates/truck-rendimpl) [](https://docs.rs/truck-rendimpl)
Visualization of shape and polygon mesh based on platform
## Sample Codes
### app
A GUI framework module providing MFC-like API.
### bsp-animation
Benchmark Animation
In each frame, the NURBS surface is devided into mesh.
### collision-sphere
### material-samples
Material Samples
- The more right the model, the higher the reflectance.
- The upper the model, the higher the roughness.
The most right and lowest model is black because it does not diffuse light
and no roughness in microfacet.
### rotate-objects
Rotate Objects
- Drag the mouse to rotate the camera.
- Drag and drop obj files into the window to switch models.
- Right-click to move the light to the camera's position.
- Enter "P" on the keyboard to switch between parallel projection and perspective projection of the camera.
- Enter "L" on the keyboard to switch the point light source/uniform light source of the light.
### simple-obj-viewer
Simple OBJ viewer
- Drag the mouse to rotate the model.
- Drag and drop obj files into the window to switch models.
- Right-click to move the light to the camera's position.
- Enter "P" on the keyboard to switch between parallel projection and perspective projection of the camera.
- Enter "L" on the keyboard to switch the point light source/uniform light source of the light.
- Enter "Space" on the keyboard to switch the rendering mode for the wireframe and surface.
### simple-shape-viewer
Simple shape viewer
- Drag the mouse to rotate the model.
- Drag and drop json files into the window to switch models.
- Right-click to move the light to the camera's position.
- Enter "P" on the keyboard to switch between parallel projection and perspective projection of the camera.
- Enter "L" on the keyboard to switch the point light source/uniform light source of the light.
A model json file can be generated by `serde_json`. See the examples of `truck-modeling`!
### textured-cube
An example of using texture.