truce_gui_utils/lib.rs
1//! Shared host-side platform helpers for truce GUI backends that
2//! embed a wgpu-backed (or CALayer-backed) child view into a
3//! DAW-provided parent window.
4//!
5//! Currently macOS-only: the helpers pin an embedded `NSView`'s top
6//! edge to its superview's top edge across host-driven resizes.
7//! Linux/Windows hosts manage child-window positioning natively, so
8//! these helpers are no-ops there.
9
10#![allow(clippy::module_name_repetitions)]
11
12#[cfg(target_os = "macos")]
13#[repr(C)]
14#[derive(Clone, Copy)]
15struct NsPoint {
16 x: f64,
17 y: f64,
18}
19
20#[cfg(target_os = "macos")]
21#[repr(C)]
22#[derive(Clone, Copy)]
23struct NsSize {
24 width: f64,
25 height: f64,
26}
27
28#[cfg(target_os = "macos")]
29#[repr(C)]
30#[derive(Clone, Copy)]
31struct NsRect {
32 origin: NsPoint,
33 size: NsSize,
34}
35
36/// Re-anchor the editor's `NSView` to the **top** of its superview
37/// in unflipped Cocoa coordinates.
38///
39/// The CLAP / LV2 / AU shims set the child's autoresize mask to
40/// `NSViewMinYMargin | NSViewMaxXMargin` so the parent-resize
41/// cascade keeps the child pinned. `AppKit`'s autoresize math only
42/// runs when the *parent* resizes, though - resizing the *child*
43/// (via `baseview::Window::resize` / `setFrameSize:`) leaves the
44/// origin alone, which silently drifts the child off-anchor: a
45/// taller child grows *down* from its existing origin instead of
46/// staying anchored to the parent's top. Visually that looks like
47/// the editor's header / first row disappearing above the visible
48/// plug-in area.
49///
50/// Call this on macOS each frame (e.g. from `WindowHandler::on_frame`)
51/// so the child's origin tracks its size. No-op on non-macOS.
52#[cfg(target_os = "macos")]
53pub fn reanchor_to_superview_top(handle: raw_window_handle::RawWindowHandle) {
54 use objc::{msg_send, sel, sel_impl};
55
56 let view_ptr = match handle {
57 raw_window_handle::RawWindowHandle::AppKit(h) => h.ns_view,
58 _ => return,
59 };
60 if view_ptr.is_null() {
61 return;
62 }
63
64 unsafe {
65 let view = view_ptr.cast::<objc::runtime::Object>();
66 let superview: *mut objc::runtime::Object = msg_send![view, superview];
67 if superview.is_null() {
68 return;
69 }
70 let parent_frame: NsRect = msg_send![superview, frame];
71 let child_frame: NsRect = msg_send![view, frame];
72 let new_y = parent_frame.size.height - child_frame.size.height;
73 if (new_y - child_frame.origin.y).abs() < f64::EPSILON {
74 return;
75 }
76 let new_origin = NsPoint {
77 x: child_frame.origin.x,
78 y: new_y,
79 };
80 let _: () = msg_send![view, setFrameOrigin: new_origin];
81 }
82}
83
84#[cfg(not(target_os = "macos"))]
85pub fn reanchor_to_superview_top(_handle: raw_window_handle::RawWindowHandle) {}
86
87/// Whether a GUI backend's per-frame `on_frame` should skip all work
88/// this tick.
89///
90/// Returns `true` when the editor's `NSView` is detached from any
91/// window - the editor was torn down but baseview's frame timer is
92/// still firing (notably AU, which may not call `gui_close`) - or
93/// when the host window is not visible (minimized or fully occluded).
94///
95/// Skipping occluded frames is the load-bearing part: a non-visible
96/// window can't present, so any frame a backend renders queues a GPU
97/// drawable that can't be drained, and they pile up unbounded (tens of
98/// GB of wired memory) until the window returns to front. The
99/// `NSWindowOcclusionStateVisible` bit is the authoritative early
100/// signal, so this must be called first thing in `on_frame`.
101///
102/// On macOS the `NSWindowOcclusionStateVisible` bit is the
103/// authoritative signal; on Windows we skip when the host's child
104/// window is hidden or minimized (`IsWindowVisible` / `IsIconic`).
105/// Always `false` on Linux, which manages visibility natively and
106/// doesn't exhibit the pile-up.
107///
108/// The Windows case matters for a different reason than macOS: an
109/// embedded editor is a `WS_CHILD` of the host window, so its
110/// `on_frame` runs on the host's GUI thread. Rendering + a blocking
111/// `present` to a window the user can't see burns that thread for
112/// nothing and can back up the swapchain; skipping keeps the host
113/// (REAPER, etc.) responsive while its FX window is closed.
114#[cfg(target_os = "macos")]
115#[must_use]
116pub fn should_skip_frame(handle: raw_window_handle::RawWindowHandle) -> bool {
117 use objc::{msg_send, sel, sel_impl};
118
119 let view_ptr = match handle {
120 raw_window_handle::RawWindowHandle::AppKit(h) => h.ns_view,
121 _ => return false,
122 };
123 if view_ptr.is_null() {
124 return true;
125 }
126
127 unsafe {
128 let view = view_ptr.cast::<objc::runtime::Object>();
129 let window: *mut objc::runtime::Object = msg_send![view, window];
130 if window.is_null() {
131 // Detached from any window - nothing to present into.
132 return true;
133 }
134 // `NSWindowOcclusionStateVisible` == 1 << 1. Bit clear => the
135 // window is not visible (minimized or fully covered).
136 let state: u64 = msg_send![window, occlusionState];
137 state & (1 << 1) == 0
138 }
139}
140
141#[cfg(target_os = "windows")]
142#[must_use]
143pub fn should_skip_frame(handle: raw_window_handle::RawWindowHandle) -> bool {
144 unsafe extern "system" {
145 fn IsWindowVisible(hwnd: *mut std::ffi::c_void) -> i32;
146 fn IsIconic(hwnd: *mut std::ffi::c_void) -> i32;
147 }
148
149 let hwnd = match handle {
150 raw_window_handle::RawWindowHandle::Win32(h) => h.hwnd,
151 _ => return false,
152 };
153 if hwnd.is_null() {
154 return true;
155 }
156 // SAFETY: both are pure state queries on a window handle baseview
157 // owns for the editor's lifetime; no aliasing or threading concerns,
158 // and they're called from the GUI thread that owns the HWND.
159 unsafe { IsWindowVisible(hwnd) == 0 || IsIconic(hwnd) != 0 }
160}
161
162#[cfg(not(any(target_os = "macos", target_os = "windows")))]
163#[must_use]
164pub fn should_skip_frame(_handle: raw_window_handle::RawWindowHandle) -> bool {
165 false
166}
167
168/// Walk every direct subview of the host-provided parent `NSView`
169/// and pin its top edge to the parent's top in unflipped Cocoa
170/// coordinates. Used by GUI backends that don't expose their own
171/// child `Window` per-frame (vizia) - they hand us the parent
172/// handle they got at `Editor::open` time and we walk the subview
173/// tree the host installed our backend's view into.
174#[cfg(target_os = "macos")]
175pub fn reanchor_all_children_to_top(parent: *mut std::ffi::c_void) {
176 use objc::runtime::Object;
177 use objc::{msg_send, sel, sel_impl};
178
179 if parent.is_null() {
180 return;
181 }
182 unsafe {
183 let parent_obj = parent.cast::<Object>();
184 // Skip a parent that's been detached from its window: a sign
185 // the host is tearing the editor down, after which walking its
186 // subviews risks messaging a freed view. Mirrors the liveness
187 // guard in `should_skip_frame`.
188 let window: *mut Object = msg_send![parent_obj, window];
189 if window.is_null() {
190 return;
191 }
192 let parent_frame: NsRect = msg_send![parent_obj, frame];
193 let subviews: *mut Object = msg_send![parent_obj, subviews];
194 if subviews.is_null() {
195 return;
196 }
197 let count: usize = msg_send![subviews, count];
198 for i in 0..count {
199 let child: *mut Object = msg_send![subviews, objectAtIndex: i];
200 if child.is_null() {
201 continue;
202 }
203 let child_frame: NsRect = msg_send![child, frame];
204 let new_y = parent_frame.size.height - child_frame.size.height;
205 if (new_y - child_frame.origin.y).abs() < f64::EPSILON {
206 continue;
207 }
208 let new_origin = NsPoint {
209 x: child_frame.origin.x,
210 y: new_y,
211 };
212 let _: () = msg_send![child, setFrameOrigin: new_origin];
213 }
214 }
215}
216
217#[cfg(not(target_os = "macos"))]
218pub fn reanchor_all_children_to_top(_parent: *mut std::ffi::c_void) {}