use egui::{Response, Ui};
pub struct ToggleSwitch<'a> {
on_off: &'a mut bool,
}
impl<'a> ToggleSwitch<'a> {
pub fn new(val: &'a mut bool) -> Self {
Self {
on_off: val,
}
}
}
impl<'a> egui::Widget for ToggleSwitch<'a> {
fn ui(self, ui: &mut Ui) -> Response {
let desired_size = ui.spacing().interact_size.y * egui::vec2(2.0, 1.0);
let (rect, mut response) = ui.allocate_exact_size(desired_size, egui::Sense::click());
if response.clicked() {
*self.on_off = !*self.on_off;
response.mark_changed();
}
response.widget_info(|| {
egui::WidgetInfo::selected(egui::WidgetType::Checkbox, ui.is_enabled(), *self.on_off, "")
});
if ui.is_rect_visible(rect) {
let how_on = ui.ctx().animate_bool_responsive(response.id, *self.on_off);
let visuals = ui.style().interact_selectable(&response, *self.on_off);
let rect = rect.expand(visuals.expansion);
let radius = 0.5 * rect.height();
ui.painter()
.rect(rect, radius, visuals.bg_fill, visuals.bg_stroke);
let circle_x = egui::lerp((rect.left() + radius)..=(rect.right() - radius), how_on);
let center = egui::pos2(circle_x, rect.center().y);
ui.painter()
.circle(center, 0.75 * radius, visuals.bg_fill, visuals.fg_stroke);
}
response
}
}