use super::sqrt;
const PIO2_HI: f64 = 1.57079632679489655800e+00;
const PIO2_LO: f64 = 6.12323399573676603587e-17;
const PS0: f64 = 1.66666666666666657415e-01;
const PS1: f64 = -3.25565818622400915405e-01;
const PS2: f64 = 2.01212532134862925881e-01;
const PS3: f64 = -4.00555345006794114027e-02;
const PS4: f64 = 7.91534994289814532176e-04;
const PS5: f64 = 3.47933107596021167570e-05;
const QS1: f64 = -2.40339491173441421878e+00;
const QS2: f64 = 2.02094576023350569471e+00;
const QS3: f64 = -6.88283971605453293030e-01;
const QS4: f64 = 7.70381505559019352791e-02;
pub const fn acos(x: f64) -> f64 {
nightly_exp!(acos, acos_inner, x)
}
const fn acos_inner(x: f64) -> f64 {
let x1p_120f = f64::from_bits(0x3870000000000000); let z: f64;
let w: f64;
let s: f64;
let hx: u32 = (x.to_bits() >> 32) as u32;
let ix: u32 = hx & 0x7fffffff;
if ix >= 0x3ff00000 {
let lx: u32 = x.to_bits() as u32;
if ((ix - 0x3ff00000) | lx) == 0 {
if (hx >> 31) != 0 {
return 2. * PIO2_HI + x1p_120f;
}
return 0.;
}
return f64::INFINITY;
}
if ix < 0x3fe00000 {
if ix <= 0x3c600000 {
return PIO2_HI + x1p_120f;
}
return PIO2_HI - (x - (PIO2_LO - x * r(x * x)));
}
if (hx >> 31) != 0 {
z = (1.0 + x) * 0.5;
s = sqrt(z);
w = r(z) * s - PIO2_LO;
return 2. * (PIO2_HI - (s + w));
}
z = (1.0 - x) * 0.5;
s = sqrt(z);
let df: f64 = f64::from_bits(s.to_bits() & 0xff_ff_ff_ff_00_00_00_00);
let c: f64 = (z - df * df) / (s + df);
w = r(z) * s + c;
2. * (df + w)
}
const fn r(z: f64) -> f64 {
let p: f64 = z * (PS0 + z * (PS1 + z * (PS2 + z * (PS3 + z * (PS4 + z * PS5)))));
let q: f64 = 1.0 + z * (QS1 + z * (QS2 + z * (QS3 + z * QS4)));
p / q
}