trenchcoat 0.4.0

JavaScript-ish virtual machine for embedded, LEDs, hot code reload, etc.
Documentation

3 languages in a trenchcoat

A questionable combination of JavaScript (in syntax), FORTH (in spirit) and MicroPython (in terms of scope and being a wild mix of weird and kinda cool).

Dear $deity, why?

  • Hot code reloading on embedded without having to flash a whole new binary: especially on esp32-idf image size and thus turnaround time can be a bit of an obstacle.
  • Port Pixelblaze to Rust.

Features

Care has been taken to keep runtime platform, language and language dialect generic. This means:

  • runtime: you can run trenchcoat on a PC, a microcontroller, or in the browser.
  • language dialect: Pixelblaze-specific JavaScript extensions are factored out and don't pollute the standard JS namespace
  • language: the virtual machine actually executing code is a language-agnostic stack machine, there just happened to be a JavaScript parser lying around. If you want to add, say, Python syntax support, you totally can! I won't! (Pull requests are welcome, though)

Limitations

  • Only a very minimal subset of JavaScript and Pixelblaze functionality is supported. You want for loops? Maybe in the next release…
  • Extremely unoptimized! Also, basically no prior art has been considered so it's probably full of Arrogant Rookie™ mistakes.
  • Parsing is not available on microcontrollers (so, no on-device REPL). The architecture allows implementing it, though.
  • The license needs to be piped through a lawyer.

Enough talking, how do I run this?

Right now the main focus lies on getting pixelblaze support to mature, so that's also what these instructions will focus on.

The general approach is:

  1. Pick a runtime (console/web/embedded) and compile JavaScript/Pixelblaze source to bytecode
  2. For embedded only: write bytecode to disk (.tcb for "TrenChcoat Bytecode" is a suggested file extension) using the console-compiler and "somehow" have your firmware access it. include_bytes! is the most straightforward way, but in the near future hot code reload over UART or HTTP will be added.
  3. Spawn an Executor, start() it once and call do_frame() as many times as you wish to produce LED colors. On no_std "current time" needs to be advanced manually from some timer source (the example app reuses the frame task's scheduling interval). Executor::exit() is optional.

WeAct STM32F4x1 aka "USB-C pill", "black pill"

  • you need a working hardware probe + probe-run setup.
  • the example app uses SPI2 on PB15 with 16 WS2812 LEDs. Most heavy LED lifting is done in the adjacent f4-peri crate; you can also use SPI1+PB5 by using the spi feature instead of the default spi_alt. f4-peri also supports the SK9822/APA102 protocol if you prefer a more stable LED.
cd console-compiler
# rainbow melt is the only verified-working file at the moment
cargo run -- -f pixelblaze -i ../res/rainbow\ melt.js -o "../res/rainbow melt.tcb" 
cd ../stm32f4-app
# probe-run is required
cargo rrb app

Browser

(a cool bear spawns from an adjacent universe)

cool bear: Browser? As in ... you're running a rudimentary JavaScript virtual machine ... in the browser ...

author, in straightjacket: you got that exactly right. With no performance-boosting offload support whatsoever!

On the bright side, we don't need a separate compilation step as part of our build. Because the compiler also runs in the browser, muahahaha

See main.rs for more details. Currently the web app is animating rather weirdly because the runtime state management is messed up.

cargo install --git https://github.com/DioxusLabs/cli # their stable version seems broken atm
cd web-app
dioxus serve
$browser http://localhost:8080/

Acknowledgements

Resources

Pixelblaze expression language