use treelog::Tree;
fn main() {
#[cfg(feature = "arbitrary-walkdir")]
{
println!("=== File System Tree (Current Directory) ===");
match Tree::from_dir(".") {
Ok(tree) => {
println!("{}", tree.render_to_string());
}
Err(e) => {
println!("Error reading directory: {}", e);
}
}
println!("\n=== File System Tree (Max Depth 2) ===");
match Tree::from_dir_max_depth(".", 2) {
Ok(tree) => {
println!("{}", tree.render_to_string());
}
Err(e) => {
println!("Error reading directory: {}", e);
}
}
if std::path::Path::new("src").exists() {
println!("\n=== File System Tree (src directory) ===");
match Tree::from_dir("src") {
Ok(tree) => {
println!("{}", tree.render_to_string());
}
Err(e) => {
println!("Error reading src directory: {}", e);
}
}
}
}
#[cfg(not(feature = "walkdir"))]
{
println!("Note: Enable 'walkdir' feature to use file system tree building.");
println!("Example usage:");
println!(" let tree = Tree::from_dir(\".\").unwrap();");
}
}