use std::path::Path;
fn main() {
let root_dir = Path::new(".");
let obj_script_dir = root_dir.join("objectscript").join("src");
let common_dir = root_dir.join("common");
let mut config = cc::Build::new();
config.include(&obj_script_dir);
for path in &[
obj_script_dir.join("parser.c"),
obj_script_dir.join("scanner.c"),
] {
config.file(path);
println!("cargo:rerun-if-changed={}", path.to_str().unwrap());
}
println!(
"cargo:rerun-if-changed={}",
common_dir.join("scanner.h").to_str().unwrap()
);
if cfg!(target_env = "msvc") {
config.define("TREE_SITTER_DISABLE_ATOMIC", None);
}
config.compile("tree-sitter-objectscript-playground");
}