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use std::fmt::Debug;
use crate::prelude::*;
pub struct TreeIter<'a, T> {
pos: usize,
tree: &'a Tree<T>,
}
impl<'a, T: Debug> Iterator for TreeIter<'a, T> {
type Item = Node<'a, T>;
fn next(&mut self) -> Option<Self::Item> {
let id = NodeId(self.pos);
self.pos += 1;
if self.pos <= self.tree.len() {
Some(self.tree._make_node(id))
} else {
None
}
}
fn size_hint(&self) -> (usize, Option<usize>) {
(0, Some(self.tree.len()))
}
}
pub struct IntoIter<'a, T> {
pub(crate) tree: &'a Tree<T>,
}
impl<'a, T: Debug> IntoIterator for IntoIter<'a, T> {
type Item = Node<'a, T>;
type IntoIter = TreeIter<'a, T>;
fn into_iter(self) -> Self::IntoIter {
TreeIter {
pos: 0,
tree: self.tree,
}
}
}
impl<'a, T: Debug> IntoIterator for &'a Tree<T> {
type Item = Node<'a, T>;
type IntoIter = TreeIter<'a, T>;
fn into_iter(self) -> Self::IntoIter {
TreeIter { pos: 0, tree: self }
}
}
#[derive(Debug)]
pub struct ParentIter<'a, T> {
pub(crate) parent: usize,
pub(crate) node: NodeId,
pub(crate) tree: &'a Tree<T>,
}
impl<'a, T: Debug> Iterator for ParentIter<'a, T> {
type Item = Node<'a, T>;
fn next(&mut self) -> Option<Self::Item> {
if self.node.0 > 0 {
self.node = NodeId(self.parent);
self.parent = self.tree.parent[self.parent];
Some(self.tree._make_node(self.node))
} else {
None
}
}
}
#[derive(Debug)]
pub struct ChildrenIter<'a, T> {
pub(crate) pos: usize,
pub(crate) parent: NodeId,
pub(crate) range: &'a [usize],
pub(crate) tree: &'a Tree<T>,
}
impl<'a, T> ChildrenIter<'a, T> {
pub fn new(parent: NodeId, tree: &'a Tree<T>) -> Self {
let range = &tree.parent[(parent.0 + 1)..];
ChildrenIter {
pos: 1,
parent,
range,
tree,
}
}
}
impl<'a, T: Debug> Iterator for ChildrenIter<'a, T> {
type Item = Node<'a, T>;
fn next(&mut self) -> Option<Self::Item> {
if self.pos <= self.range.len() {
let level = self.tree.level[self.parent.0];
let node = NodeId(self.pos + self.parent.0);
let level_child = self.tree.level[node.0];
self.pos += 1;
if level_child > level {
Some(self.tree._make_node(node))
} else {
None
}
} else {
None
}
}
}
#[derive(Debug)]
pub struct SiblingsIter<'a, T> {
pub(crate) pos: usize,
pub(crate) level: usize,
pub(crate) node: NodeId,
pub(crate) tree: &'a Tree<T>,
}
impl<'a, T: Debug> Iterator for SiblingsIter<'a, T> {
type Item = Node<'a, T>;
fn next(&mut self) -> Option<Self::Item> {
if self.pos <= self.tree.len() {
let start = self.pos;
if let Some(pos) =
self.tree.level[start..]
.iter()
.enumerate()
.find_map(|(pos, level)| {
let idx = self.pos + pos;
if *level == self.level && self.node.0 != idx {
Some(idx)
} else {
None
}
})
{
self.pos = pos + 1;
Some(self.tree._make_node(NodeId(pos)))
} else {
None
}
} else {
None
}
}
}