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//! State storage for the Treadle workflow engine.
//!
//! This module provides the [`StateStore`] trait for persisting and retrieving
//! workflow state, along with concrete implementations:
//!
//! - [`MemoryStateStore`]: Thread-safe in-memory storage for testing/development
//!
//! # Example
//!
//! ```
//! use treadle::{MemoryStateStore, StateStore, StageState};
//!
//! # async fn example() -> treadle::Result<()> {
//! let mut store = MemoryStateStore::new();
//!
//! // Save stage state
//! let mut state = StageState::new();
//! state.mark_in_progress();
//! store.save_stage_state("item-1", "scan", &state).await?;
//!
//! // Retrieve stage state
//! let retrieved = store.get_stage_state("item-1", "scan").await?;
//! assert!(retrieved.is_some());
//! # Ok(())
//! # }
//! ```
pub use MemoryStateStore;
pub use SqliteStateStore;
use crate::;
use async_trait;
use Value as JsonValue;
use HashMap;
/// A trait for persisting and retrieving workflow state.
///
/// The state store is responsible for maintaining the persistent state of
/// work items as they progress through the workflow. This includes tracking
/// which stages have completed, retry counts, and any error information.
///
/// # Object Safety
///
/// This trait is object-safe, allowing for dynamic dispatch with
/// `dyn StateStore`. This enables different storage backends (in-memory,
/// SQLite, etc.) to be swapped at runtime.
///
/// # Examples
///
/// ```
/// use treadle::{StateStore, StageState};
/// use async_trait::async_trait;
/// use std::collections::HashMap;
///
/// struct MyStateStore {
/// data: HashMap<String, HashMap<String, StageState>>,
/// }
///
/// #[async_trait]
/// impl StateStore for MyStateStore {
/// async fn save_stage_state(
/// &mut self,
/// work_item_id: &str,
/// stage_name: &str,
/// state: &StageState,
/// ) -> treadle::Result<()> {
/// self.data
/// .entry(work_item_id.to_string())
/// .or_default()
/// .insert(stage_name.to_string(), state.clone());
/// Ok(())
/// }
///
/// async fn get_stage_state(
/// &self,
/// work_item_id: &str,
/// stage_name: &str,
/// ) -> treadle::Result<Option<StageState>> {
/// Ok(self.data
/// .get(work_item_id)
/// .and_then(|stages| stages.get(stage_name))
/// .cloned())
/// }
///
/// async fn get_all_stage_states(
/// &self,
/// work_item_id: &str,
/// ) -> treadle::Result<HashMap<String, StageState>> {
/// Ok(self.data
/// .get(work_item_id)
/// .cloned()
/// .unwrap_or_default())
/// }
///
/// async fn save_work_item_data(
/// &mut self,
/// work_item_id: &str,
/// data: &serde_json::Value,
/// ) -> treadle::Result<()> {
/// // Implementation here
/// Ok(())
/// }
///
/// async fn get_work_item_data(
/// &self,
/// work_item_id: &str,
/// ) -> treadle::Result<Option<serde_json::Value>> {
/// // Implementation here
/// Ok(None)
/// }
///
/// async fn delete_work_item(&mut self, work_item_id: &str) -> treadle::Result<()> {
/// self.data.remove(work_item_id);
/// Ok(())
/// }
///
/// async fn list_work_items(&self) -> treadle::Result<Vec<String>> {
/// Ok(self.data.keys().cloned().collect())
/// }
/// }
/// ```