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/*
* Copyright 2018 Bitwise IO, Inc.
* Copyright 2019 Cargill Incorporated
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* -----------------------------------------------------------------------------
*/
//! Methods for interacting with State.
//!
//! Transact State is managed via the implementation of three traits: the
//! `Write`, `Read`, and `Prune`. These provide commit, read access,
//! and a way to purge old state, respectively, to an underlying storage mechanism.
pub use crate;
use HashMap;
/// A change to be applied to state, in terms of keys and values.
///
/// A `StateChange` represents the basic level of changes that can be applied to
/// values in state. This covers the setting of a key/value pair, or the
/// deletion of a key.
/// `state::Write` provides a way to write to a particular state storage system.
///
/// It provides the ability for the caller to either compute the next `StateId` -
/// useful for validating expected results - or committing the results to an
/// underlying store.
///
/// A `StateId`, in the context of Write, is used to indicate the
/// starting state on which the changes will be applied. It can be thought of
/// as the identifier of a checkpoint or snapshot.
///
/// All operations are made using `StateChange` instances. These are the
/// ordered set of changes to be applied onto the given `StateId`.
///
/// Implementations are expected to be thread-safe.
/// `state::Prune` provides a way to remove state ids from a particular state
/// storage system.
///
/// Removing `StateIds` and the associated state makes it so the state storage
/// system does not grow unbounded.
/// `state::Read` provides a way to retrieve state from a particular storage
/// system.
///
/// It provides the ability to read values from an underlying storage
///
/// Implementations are expected to be thread-safe.