#[repr(transparent)]
pub struct Color(u32);
impl Color {
pub const BLACK: Color = Color::new(0, 0, 1);
pub const BLUE: Color = Color::new(0, 0, 255);
pub const CYAN: Color = Color::new(0, 255, 255);
pub const GREEN: Color = Color::new(0, 255, 0);
pub const MAGENTA: Color = Color::new(255, 0, 255);
pub const RED: Color = Color::new(255, 0, 0);
pub const WHITE: Color = Color::new(255, 255, 255);
pub const YELLOW: Color = Color::new(255, 255, 0);
}
impl Color {
#[inline(always)]
pub const fn new(r: u8, g: u8, b: u8) -> Color { Color((r as u32) << 16 | (g as u32) << 8 | (b as u32) << 0) }
#[inline(always)]
pub const fn none() -> Color { Color(0) }
#[inline(always)]
pub const fn to_u32(&self) -> u32 { self.0 }
}
impl Into<u32> for Color {
#[inline(always)]
fn into(self) -> u32 { self.0 }
}