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ConsoleLayer

Struct ConsoleLayer 

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pub struct ConsoleLayer<W, F = DefaultStatusFactory, S = DefaultStatus> { /* private fields */ }
Expand description

A tracing-subscriber layer that formats and prints events to the console.

This layer is responsible for the hierarchical and colorful output, including span timings, status icons, and error propagation. It keeps track of the state of each span and formats messages accordingly.

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impl<W> ConsoleLayer<W>

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pub fn with_writer(make_writer: W) -> Self

Creates a new ConsoleLayer that writes to a custom writer.

This allows for capturing output in tests or redirecting it to a file or other sink.

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impl<W, F, S> ConsoleLayer<W, F, S>

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pub fn with_status<CustomF, CustomS>( self, status_factory: CustomF, ) -> ConsoleLayer<W, CustomF, CustomS>
where CustomF: StatusFactory<CustomS>, CustomS: Status,

Creates a new ConsoleLayer with a custom status factory.

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pub fn with_colors(self, colors: ColorScheme) -> Self

Sets a custom color scheme for the console output.

This allows you to customize the colors used for different elements in the output, such as status icons, tree structure, and messages.

§Example
use tracing_scribe::{ConsoleLayer, ColorScheme};
use owo_colors::colors;

let colors = ColorScheme::default()
    .with_success_color(colors::BrightGreen)
    .with_error_color(colors::BrightRed);

let layer = ConsoleLayer::default().with_colors(colors);

Trait Implementations§

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impl<W: Debug, F: Debug, S: Debug> Debug for ConsoleLayer<W, F, S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ConsoleLayer<fn() -> Stderr>

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fn default() -> Self

Creates a new ConsoleLayer that writes to io::stderr.

This is the default constructor and the most common way to create a ConsoleLayer.

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impl<S, W, F, St> Layer<S> for ConsoleLayer<W, F, St>
where S: Subscriber + for<'lookup> LookupSpan<'lookup>, W: for<'writer> MakeWriter<'writer> + 'static + Send + Sync, F: StatusFactory<St> + 'static, St: Status + 'static,

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fn on_new_span(&self, attrs: &Attributes<'_>, id: &Id, ctx: Context<'_, S>)

Called when a new span is created.

This method is called by the tracing framework whenever a new span is created. We use this to extract any relevant fields from the span and attach them to the span’s extensions for later use. This allows us to access fields like extra when the span is entered or closed.

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fn on_enter(&self, id: &Id, ctx: Context<'_, S>)

Called when a span is entered.

This is triggered when the tracing instrumentation context is entered. We record the Instant of entry to calculate the span’s duration later. It then prints the formatted header for the span, indicating that a new block of execution has started.

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fn on_event(&self, event: &Event<'_>, ctx: Context<'_, S>)

Called when an event is dispatched.

This method is the core of the event logging logic. It receives all tracing events and decides how to display them.

  • It uses the FieldVisitor to extract relevant data like the message, status, and error details.
  • It checks if the event represents a failure (i.e., has a Level::ERROR).
  • If an event is a failure, it propagates the failed state to all parent spans.
  • It formats and prints the event message, but only for events created with the console! macro or for events that represent an error. This is to avoid printing standard tracing events that are not intended for this layer.
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fn on_close(&self, id: Id, ctx: Context<'_, S>)

Called when a span is closed.

When a span’s context is exited, this method is called. It calculates the total duration the span was active by comparing the current Instant with the one stored in on_enter.

It then determines the final status of the span (success or failure) based on whether any errors were reported within it. Finally, it prints the formatted footer for the span, including its total duration and final status.

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fn on_register_dispatch(&self, subscriber: &Dispatch)

Performs late initialization when installing this layer as a Subscriber. Read more
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fn on_layer(&mut self, subscriber: &mut S)

Performs late initialization when attaching a Layer to a Subscriber. Read more
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fn register_callsite(&self, metadata: &'static Metadata<'static>) -> Interest

Registers a new callsite with this layer, returning whether or not the layer is interested in being notified about the callsite, similarly to Subscriber::register_callsite. Read more
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fn enabled(&self, metadata: &Metadata<'_>, ctx: Context<'_, S>) -> bool

Returns true if this layer is interested in a span or event with the given metadata in the current Context, similarly to Subscriber::enabled. Read more
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fn on_record(&self, _span: &Id, _values: &Record<'_>, _ctx: Context<'_, S>)

Notifies this layer that a span with the given Id recorded the given values.
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fn on_follows_from(&self, _span: &Id, _follows: &Id, _ctx: Context<'_, S>)

Notifies this layer that a span with the ID span recorded that it follows from the span with the ID follows.
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fn event_enabled(&self, _event: &Event<'_>, _ctx: Context<'_, S>) -> bool

Called before on_event, to determine if on_event should be called. Read more
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fn on_exit(&self, _id: &Id, _ctx: Context<'_, S>)

Notifies this layer that the span with the given ID was exited.
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fn on_id_change(&self, _old: &Id, _new: &Id, _ctx: Context<'_, S>)

Notifies this layer that a span ID has been cloned, and that the subscriber returned a different ID.
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fn and_then<L>(self, layer: L) -> Layered<L, Self, S>
where L: Layer<S>, Self: Sized,

Composes this layer around the given Layer, returning a Layered struct implementing Layer. Read more
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fn with_subscriber(self, inner: S) -> Layered<Self, S>
where Self: Sized,

Composes this Layer with the given Subscriber, returning a Layered struct that implements Subscriber. Read more
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fn with_filter<F>(self, filter: F) -> Filtered<Self, F, S>
where Self: Sized, F: Filter<S>,

Combines self with a Filter, returning a Filtered layer. Read more
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fn boxed(self) -> Box<dyn Layer<S> + Sync + Send>
where Self: Sized + Layer<S> + Send + Sync + 'static, S: Subscriber,

Erases the type of this Layer, returning a Boxed dyn Layer trait object. Read more

Auto Trait Implementations§

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impl<W, F, S> Freeze for ConsoleLayer<W, F, S>
where W: Freeze, F: Freeze,

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impl<W, F, S> RefUnwindSafe for ConsoleLayer<W, F, S>

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impl<W, F, S> Send for ConsoleLayer<W, F, S>
where W: Send, F: Send, S: Send,

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impl<W, F, S> Sync for ConsoleLayer<W, F, S>
where W: Sync, F: Sync, S: Sync,

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impl<W, F, S> Unpin for ConsoleLayer<W, F, S>
where W: Unpin, F: Unpin, S: Unpin,

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impl<W, F, S> UnsafeUnpin for ConsoleLayer<W, F, S>
where W: UnsafeUnpin, F: UnsafeUnpin,

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impl<W, F, S> UnwindSafe for ConsoleLayer<W, F, S>
where W: UnwindSafe, F: UnwindSafe, S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more