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//! The `runner` module contains the Runner struct and related functionality to control and run
//! ASCII animations.
//!
//! The `Runner` struct is responsible for handling the image pipeline, processing frames, managing
//! playback state, and controlling the frame rate. It also handles commands for pausing/continuing,
//! resizing, and changing character maps during playback.
use super::{frames::FrameIterator, image_pipeline::ImagePipeline};
use crate::{
common::{errors::MyError, sync::PlaybackClock},
msg::broker::Control as MediaControl,
pipeline::char_maps::*,
StringInfo,
};
use crossbeam_channel::{select, Receiver, Sender};
use image::DynamicImage;
use std::{sync::Arc, thread, time::Duration};
/// Represents the playback state of the Runner.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
enum State {
/// The Runner is currently reading and processing new frames.
Running,
/// The Runner does not process new frames, but can update the terminal by processing the last
/// frame again if charset or dimension change.
Paused,
/// The Runner was stopped by a command and will cease processing frames, and eventually exit.
Stopped,
}
/// The `Runner` struct handles the image pipeline, processing frames, managing playback state, and
/// controlling the frame rate. It also handles commands for pausing/continuing, resizing, and
/// changing character maps during playback.
pub struct Runner {
/// The image pipeline responsible for processing images.
pipeline: ImagePipeline,
/// The FrameIterator that handles iterating through frames.
media: FrameIterator,
/// The current playback state of the Runner.
state: State,
/// A channel for receiving processed frames as strings.
tx_frames: Sender<Option<StringInfo>>,
/// A channel for sending control commands to the Runner.
/// A channel for sending control events to the media processing thread.
rx_controls: Receiver<Control>,
/// A collection of character maps available for the image pipeline.
tx_control: Sender<MediaControl>,
char_maps: Vec<Vec<char>>,
/// The last frame that was processed by the Runner.
last_frame: Option<DynamicImage>,
/// Runner options
runner_options: RunnerOptions,
playback_clock: Option<Arc<PlaybackClock>>,
last_synced_frame: i64,
}
pub struct RunnerOptions {
/// The target frames per second (frame rate) for the Runner.
pub fps: f64,
/// The width modifier (use 2 for emojis).
pub w_mod: u32,
/// loop_playback back to the first frame after iterating through frames.
pub loop_playback: bool,
/// Exit automatically when the media ends
pub auto_exit: bool,
}
/// Enum representing the different control commands that can be sent to the Runner.
#[derive(Debug, PartialEq)]
pub enum Control {
/// Command to toggle between pause and continue playback.
PauseContinue,
/// Replay the image pipeline
Replay,
/// Command to stop the playback and exit the Runner.
Exit,
/// Command to set the character map used by the image pipeline.
/// The argument represents the index of the desired character map.
SetCharMap(u32),
/// Command to resize the target resolution of the image pipeline.
/// The arguments represent the new target width and height, respectively.
Resize(u16, u16),
/// Command to set grayscale mode. We always extract rgb+grayscale from image, the
/// terminal is responsible for the correct render mode.
SetGrayscale(bool),
/// Command to seek forward or backward by the specified number of seconds.
/// Positive values seek forward, negative values seek backward.
Seek(f64),
}
impl Runner {
/// Initializes a new Runner instance.
///
/// # Arguments
///
/// * `pipeline` - The image pipeline responsible for processing images.
/// * `media` - The FrameIterator that handles iterating through frames.
/// * `fps` - The target frames per second (frame rate) for the Runner.
/// * `tx_frames` - A channel for receiving processed frames as strings.
/// * `rx_controls` - A channel for sending control commands to the Runner.
/// * `tx_controls` - A channel for sending control events to the media processing thread.
/// * `w_mod` - The width modifier (use 2 for emojis).
/// * `loop_playback` - Flags whether the runner will loop round after processing all frames.
pub fn new(
pipeline: ImagePipeline,
media: FrameIterator,
tx_frames: Sender<Option<StringInfo>>,
rx_controls: Receiver<Control>,
tx_control: Sender<MediaControl>,
runner_options: RunnerOptions,
playback_clock: Option<Arc<PlaybackClock>>,
) -> Self {
let char_maps: Vec<Vec<char>> = vec![
pipeline.char_map.clone(),
CHARS1.to_string().chars().collect(),
CHARS2.to_string().chars().collect(),
CHARS3.to_string().chars().collect(),
SOLID.to_string().chars().collect(),
DOTTED.to_string().chars().collect(),
GRADIENT.to_string().chars().collect(),
BLACKWHITE.to_string().chars().collect(),
BW_DOTTED.to_string().chars().collect(),
BRAILLE.to_string().chars().collect(),
];
Self {
pipeline,
media,
state: State::Running,
tx_frames,
rx_controls,
tx_control,
char_maps,
last_frame: None,
runner_options,
playback_clock,
last_synced_frame: -1,
}
}
/// The main function responsible for running the animation.
///
/// It processes control commands, updates the state of the Runner, processes frames, and sends
/// the resulting ASCII strings to the string buffer.
///
/// # Returns
///
/// An empty Result.
pub fn run(
&mut self,
barrier: std::sync::Arc<std::sync::Barrier>,
allow_frame_skip: bool,
) -> Result<(), MyError> {
barrier.wait();
let mut time_count = std::time::Instant::now();
// make sure the first frame is shown immediately
time_count -= self.target_frame_duration();
while self.state != State::Stopped {
let frame_needs_refresh = self.process_control_commands();
let (should_process_frame, frames_to_skip) = if self.playback_clock.is_some() {
self.should_process_frame_synced()
} else {
self.should_process_frame(&mut time_count)
};
if should_process_frame {
if frames_to_skip > 0 && allow_frame_skip {
self.media.skip_frames(frames_to_skip);
}
let frame = self.get_current_frame();
if self.runner_options.loop_playback && frame.is_none() {
// make sure the first frame on replay is shown immediately
time_count -= self.target_frame_duration();
// send command to broker to replay
self.send_control(MediaControl::Replay)?;
} else if frame.is_none() && self.runner_options.auto_exit {
// end of media: ask broker to exit and stop this runner.
let _ = self.send_control(MediaControl::Exit);
self.state = State::Stopped;
// non inviare altri frame
continue;
}
// Check if terminal is ready for the next frame
select! {
send(self.tx_frames, None) -> _ => {
let string_info = self.process_current_frame(frame.as_ref(), frame_needs_refresh);
// Best effort send. If the buffer is full the frame will be dropped
let _ = self.tx_frames.try_send(string_info);
},
default(Duration::from_millis(5)) => {}
}
} else {
thread::yield_now();
}
}
Ok(())
}
/// Processes the given frame using the image pipeline and converts the processed image to an
/// ASCII string representation.
///
/// # Arguments
///
/// * `frame` - A reference to the DynamicImage to be processed.
///
/// # Returns
///
/// A Result containing a tuple of the ASCII string representation of the processed image and
/// the RGB data of the processed image.
fn process_frame(&mut self, frame: &DynamicImage) -> Result<StringInfo, MyError> {
let procimage = self.pipeline.resize(frame)?;
let grayimage = procimage.clone().into_luma8();
let rgb_info = procimage.into_rgb8().to_vec();
// Add newlines to the rgb_info to match the ascii string These are not
// really needed, but it's important if you want to copy/paste the
// output and preserve the aspect.
if self.pipeline.new_lines {
let mut rgb_info_newline =
Vec::with_capacity(rgb_info.len() + 6 * self.pipeline.target_resolution.0 as usize);
for (i, pixel) in rgb_info.chunks(3).enumerate() {
rgb_info_newline.extend_from_slice(pixel);
if (i + 1) % self.pipeline.target_resolution.0 as usize == 0 {
rgb_info_newline.extend_from_slice(&[0, 0, 0, 0, 0, 0]);
}
}
return Ok((self.pipeline.to_ascii(&grayimage), rgb_info_newline));
}
Ok((self.pipeline.to_ascii(&grayimage), rgb_info))
}
/// Processes control commands from the commands buffer and updates the Runner state and
/// other properties accordingly.
///
/// # Returns
///
/// A boolean indicating if the frame needs to be refreshed.
fn process_control_commands(&mut self) -> bool {
let mut needs_refresh = false;
// If we have control events, process them
while let Ok(control) = self.rx_controls.recv_timeout(Duration::from_millis(1)) {
needs_refresh = true;
match control {
Control::PauseContinue => self.toggle_pause(),
Control::Exit => self.state = State::Stopped,
Control::Resize(width, height) => {
self.resize_pipeline(width, height);
}
Control::Replay => {
self.replay_pipeline();
}
Control::SetCharMap(char_map) => {
self.set_char_map(char_map);
}
Control::SetGrayscale(_) => { /* ignore */ }
Control::Seek(seconds) => {
self.seek_media(seconds);
}
}
}
needs_refresh
}
/// Toggles the playback state of the Runner between `Running` and `Paused`.
fn toggle_pause(&mut self) {
match self.state {
State::Running => self.state = State::Paused,
State::Paused => self.state = State::Running,
_ => {}
}
}
/// Resizes the image pipeline's target resolution based on the provided width and height.
///
/// # Arguments
///
/// * `width` - The new target width.
/// * `height` - The new target height.
fn resize_pipeline(&mut self, width: u16, height: u16) {
let _ = self.pipeline.set_target_resolution(
(width / self.runner_options.w_mod as u16).into(),
height.into(),
);
}
/// Sets the character map for the image pipeline based on the provided index.
///
/// # Arguments
///
/// * `char_map` - The index of the character map to use.
fn set_char_map(&mut self, char_map: u32) {
self.pipeline.char_map =
self.char_maps[(char_map % self.char_maps.len() as u32) as usize].clone();
}
/// Determines if a frame should be processed based on the current time and the Runner's state.
///
/// # Arguments
///
/// * `time_count` - A mutable reference to the time counter used for frame rate control.
///
/// # Returns
///
/// A tuple containing a boolean indicating whether a frame should be processed, and the number
/// of frames to skip if we are behind schedule.
fn should_process_frame(&self, time_count: &mut std::time::Instant) -> (bool, usize) {
let (time_to_send_next_frame, frames_to_skip) = self.time_to_send_next_frame(time_count);
if time_to_send_next_frame && (self.state == State::Running || self.state == State::Paused)
{
(true, frames_to_skip)
} else {
(false, 0)
}
}
fn should_process_frame_synced(&mut self) -> (bool, usize) {
let clock = match &self.playback_clock {
Some(c) => c,
None => return (false, 0),
};
if clock.is_paused() && self.state == State::Running {
return (false, 0);
}
let audio_pos = clock.get_position();
let target_frame = (audio_pos.as_secs_f64() * self.runner_options.fps) as i64;
// Get actual current frame position from the media decoder
let current_frame = self.media.get_position_frames();
// Calculate diff: Target - Current
// If diff > 0: We are BEHIND (Audio is at 100, Video at 90) -> Need to catch up
// If diff < 0: We are AHEAD (Audio at 90, Video at 100) -> Need to wait
let frame_diff = target_frame - current_frame;
// Video is AHEAD of Audio (frame_diff < 0)
// Check for massive drift that requires seek (e.g. video wrapped or seeked wrongly)
if frame_diff < 0 {
let max_lead_frames = (2.0 * self.runner_options.fps) as i64;
if frame_diff < -max_lead_frames {
self.media.seek_to_frame(target_frame.max(0) as usize);
return (true, 0);
}
// Just wait for audio to catch up
return (false, 0);
}
// Video is BEHIND Audio (frame_diff > 0)
if frame_diff == 0 {
// Perfect sync, process 1 frame (which advances us to +1)
return (true, 0);
}
// If we are behind...
// Threshold for using "skip" (grab without decode) vs "seek"
// skip is fast for small gaps. seek is constant time but imprecise/heavy.
let skip_limit = (2.0 * self.runner_options.fps) as i64;
if frame_diff > skip_limit {
// Too far behind, use seek
self.media.seek_to_frame(target_frame.max(0) as usize);
return (true, 0);
}
// Small gap: Skip 'frame_diff' frames.
(true, frame_diff as usize)
}
fn target_frame_duration(&self) -> Duration {
let adjusted_fps = self.runner_options.fps;
Duration::from_nanos((1_000_000_000_f64 / adjusted_fps) as u64)
}
/// Determines if the next frame should be sent based on the current time and the Runner's
/// frame rate.
///
/// # Arguments
///
/// * `time_count` - A mutable reference to the time counter used for frame rate control.
///
/// # Returns
///
/// A tuple containing a boolean indicating whether the next frame should be sent, and the
/// number of frames to skip if we are behind schedule.
fn time_to_send_next_frame(&self, time_count: &mut std::time::Instant) -> (bool, usize) {
let elapsed_time = time_count.elapsed();
let target_frame_duration = self.target_frame_duration();
if elapsed_time >= target_frame_duration {
let frames_to_skip =
(elapsed_time.as_nanos() / target_frame_duration.as_nanos()) as usize - 1;
*time_count += target_frame_duration * (frames_to_skip as u32 + 1);
(true, frames_to_skip)
} else {
(false, 0)
}
}
/// Retrieves the current frame based on the Runner's state.
///
/// # Returns
///
/// An Option containing a DynamicImage if the Runner's state is `Running`, or None otherwise.
fn get_current_frame(&mut self) -> Option<DynamicImage> {
match self.state {
State::Running => self.media.next(),
State::Paused | State::Stopped => self.last_frame.clone(),
}
}
/// Replays the pipeline
///
/// # Returns
///
fn replay_pipeline(&mut self) {
self.media.reset();
self.last_synced_frame = -1;
}
/// Seeks the media forward or backward by the specified number of seconds.
/// If the media has ended (no more frames), seeking backwards will reset the video
/// to the beginning first, then seek to the appropriate position.
///
/// # Arguments
///
/// * `seconds` - The number of seconds to seek. Positive seeks forward, negative seeks backward.
fn seek_media(&mut self, seconds: f64) {
let at_end = self.media.is_at_end();
if at_end && seconds < 0.0 {
self.media.reset();
self.last_synced_frame = -1;
} else {
self.media.seek_seconds(seconds, self.runner_options.fps);
self.last_synced_frame = -1;
}
self.last_frame = None;
}
/// Sends a control command to the media processing thread.
///
/// # Arguments
///
/// * `control` - The control command to send.
///
/// # Errors
///
/// Returns an error if there is an issue with send.
fn send_control(&self, control: MediaControl) -> Result<(), MyError> {
self.tx_control.send(control).map_err(|e| {
MyError::Audio(format!(
"{error}: {e:?}",
error = "audio control feedback",
e = e
))
})
}
/// Processes the current frame, if available, and returns the resulting ASCII string. If the
/// frame is not available or doesn't need to be processed, it returns None.
///
/// # Arguments
///
/// * `frame` - An Option containing a reference to the current DynamicImage, or None.
/// * `refresh` - A boolean indicating if the frame needs to be refreshed.
///
/// # Returns
///
/// An Optional StringInfo tuple containing the ASCII representation of the processed frame and
/// RGB info.
fn process_current_frame(
&mut self,
frame: Option<&DynamicImage>,
refresh: bool,
) -> Option<StringInfo> {
match frame {
Some(frame) => {
self.last_frame = Some(frame.clone());
if let Ok(string_info) = self.process_frame(frame) {
return Some(string_info);
}
None
}
None => {
if self.last_frame.is_some() && refresh {
if let Ok(string_info) = self.process_frame(
&self
.last_frame
.clone()
.expect("Last frame should be available"),
) {
return Some(string_info);
}
}
None
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::pipeline::{
char_maps::CHARS1, frames::open_media, image_pipeline::ImagePipeline,
runner::Control as PipelineControl,
};
use crate::StringInfo;
use crossbeam_channel::{bounded, unbounded};
const MEDIA_FILE: &str =
"https://test-videos.co.uk/vids/bigbuckbunny/mp4/h264/360/Big_Buck_Bunny_360_10s_1MB.mp4";
#[test]
fn test_time_to_send_next_frame() {
let fps = 23.976;
let loop_playback = false;
let media_data =
open_media(MEDIA_FILE.to_string(), crate::DEFAULT_BROWSER.to_string()).unwrap();
let media = media_data.frame_iter;
let pipeline = ImagePipeline::new((23, 80), CHARS1.chars().collect(), false);
let (tx_frames, _rx_frames) = bounded::<Option<StringInfo>>(1);
let (_tx_controls_pipeline, rx_controls_pipeline) = unbounded::<PipelineControl>();
let (tx_control, _rx_controls_media) = unbounded::<MediaControl>();
let runner = Runner::new(
pipeline,
media,
tx_frames,
rx_controls_pipeline,
tx_control,
RunnerOptions {
fps,
w_mod: 1,
loop_playback,
auto_exit: false,
},
None,
);
let mut time_count = std::time::Instant::now();
// Horrible, there should be a better way to ensure that
// time_count.elapsed() does not rely on real-time
thread::sleep(Duration::from_nanos((1_000_000_000_f64 / fps) as u64 + 1));
// Test that we process the first frame
let (should_process, frames_to_skip) = runner.time_to_send_next_frame(&mut time_count);
assert_eq!(should_process, true);
assert_eq!(frames_to_skip, 0);
// No time change. Test that we don't process the second frame
let (should_process, frames_to_skip) = runner.time_to_send_next_frame(&mut time_count);
assert_eq!(should_process, false);
assert_eq!(frames_to_skip, 0);
// Horrible, there should be a better way to ensure that
// time_count.elapsed() does not rely on real-time
thread::sleep(Duration::from_nanos((1_000_000_000_f64 / fps) as u64 + 1));
// Test that we process the third frame
let (should_process, frames_to_skip) = runner.time_to_send_next_frame(&mut time_count);
assert_eq!(should_process, true);
assert_eq!(frames_to_skip, 0);
// Add enough time to process the next frame but skip two
// Horrible, there should be a better way to ensure that
// time_count.elapsed() does not rely on real-time
thread::sleep(Duration::from_nanos((1_000_000_000_f64 / fps) as u64 + 1) * 3);
// Test that we process the fourth frame
let (should_process, frames_to_skip) = runner.time_to_send_next_frame(&mut time_count);
assert_eq!(should_process, true);
assert_eq!(frames_to_skip, 2);
}
#[test]
fn test_playback_speed_affects_frame_duration() {
let fps = 30.0;
let loop_playback = false;
let media_data =
open_media(MEDIA_FILE.to_string(), crate::DEFAULT_BROWSER.to_string()).unwrap();
let media = media_data.frame_iter;
let pipeline = ImagePipeline::new((23, 80), CHARS1.chars().collect(), false);
let (tx_frames, _rx_frames) = bounded::<Option<StringInfo>>(1);
let (_tx_controls_pipeline, rx_controls_pipeline) = unbounded::<PipelineControl>();
let (tx_control, _rx_controls_media) = unbounded::<MediaControl>();
let runner = Runner::new(
pipeline,
media,
tx_frames,
rx_controls_pipeline,
tx_control,
RunnerOptions {
fps,
w_mod: 1,
loop_playback,
auto_exit: false,
},
None,
);
// At normal speed (1.0x), frame duration should be ~33.33ms for 30fps
let normal_duration = runner.target_frame_duration();
let expected_normal_nanos = (1_000_000_000_f64 / fps) as u64;
assert_eq!(normal_duration.as_nanos() as u64, expected_normal_nanos);
}
#[test]
fn test_playback_speed_clamping() {
let fps = 30.0;
let loop_playback = false;
let media_data =
open_media(MEDIA_FILE.to_string(), crate::DEFAULT_BROWSER.to_string()).unwrap();
let media = media_data.frame_iter;
let pipeline = ImagePipeline::new((23, 80), CHARS1.chars().collect(), false);
let (tx_frames, _rx_frames) = bounded::<Option<StringInfo>>(1);
let (_tx_controls_pipeline, rx_controls_pipeline) = unbounded::<PipelineControl>();
let (tx_control, _rx_controls_media) = unbounded::<MediaControl>();
let mut _runner = Runner::new(
pipeline,
media,
tx_frames,
rx_controls_pipeline,
tx_control,
RunnerOptions {
fps,
w_mod: 1,
loop_playback,
auto_exit: false,
},
None,
);
// Speed should be clamped to max 4.0
// runner.set_playback_speed(10.0);
// assert_eq!(runner.current_speed, 4.0);
}
}