StateMachine

Struct StateMachine 

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pub struct StateMachine<'a, B, H, N, Exec>{ /* private fields */ }
Expand description

The tetcore state machine.

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impl<'a, B, H, N, Exec> StateMachine<'a, B, H, N, Exec>
where H: Hasher, H::Out: Ord + 'static + Codec, Exec: CodeExecutor + Clone + 'static, B: Backend<H>, N: BlockNumber,

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pub fn new( backend: &'a B, changes_trie_state: Option<ChangesTrieState<'a, H, N>>, overlay: &'a mut OverlayedChanges, exec: &'a Exec, method: &'a str, call_data: &'a [u8], extensions: Extensions, runtime_code: &'a RuntimeCode<'_>, spawn_handle: impl SpawnNamed + Send + 'static, ) -> Self

Creates new tetcore state machine.

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pub fn with_storage_transaction_cache( self, cache: Option<&'a mut StorageTransactionCache<B::Transaction, H, N>>, ) -> Self

Use given cache as storage transaction cache.

The cache will be used to cache storage transactions that can be build while executing a function in the runtime. For example, when calculating the storage root a transaction is build that will be cached.

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pub fn execute( &mut self, strategy: ExecutionStrategy, ) -> Result<Vec<u8>, Box<dyn Error>>

Execute a call using the given state backend, overlayed changes, and call executor.

On an error, no prospective changes are written to the overlay.

Note: changes to code will be in place if this call is made again. For running partial blocks (e.g. a transaction at a time), ensure a different method is used.

Returns the SCALE encoded result of the executed function.

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pub fn execute_using_consensus_failure_handler<Handler, R, NC>( &mut self, manager: ExecutionManager<Handler>, native_call: Option<NC>, ) -> Result<NativeOrEncoded<R>, Box<dyn Error>>
where R: Decode + Encode + PartialEq, NC: FnOnce() -> Result<R, String> + UnwindSafe, Handler: FnOnce(Result<NativeOrEncoded<R>, Exec::Error>, Result<NativeOrEncoded<R>, Exec::Error>) -> Result<NativeOrEncoded<R>, Exec::Error>,

Execute a call using the given state backend, overlayed changes, and call executor.

On an error, no prospective changes are written to the overlay.

Note: changes to code will be in place if this call is made again. For running partial blocks (e.g. a transaction at a time), ensure a different method is used.

Returns the result of the executed function either in native representation R or in SCALE encoded representation.

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impl<'a, B, H, N, Exec> Drop for StateMachine<'a, B, H, N, Exec>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'a, B, H, N, Exec> !Freeze for StateMachine<'a, B, H, N, Exec>

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impl<'a, B, H, N, Exec> !RefUnwindSafe for StateMachine<'a, B, H, N, Exec>

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impl<'a, B, H, N, Exec> !Send for StateMachine<'a, B, H, N, Exec>

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impl<'a, B, H, N, Exec> !Sync for StateMachine<'a, B, H, N, Exec>

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impl<'a, B, H, N, Exec> Unpin for StateMachine<'a, B, H, N, Exec>
where N: Unpin,

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impl<'a, B, H, N, Exec> !UnwindSafe for StateMachine<'a, B, H, N, Exec>

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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