pub struct Session { /* private fields */ }
Expand description
A Session is created on both sides.
Its PK and Nonce is sent from a client to server via handshake.
A server creates its own Session
, creates Channel
and replies with its Session PK and Nonce to the client, the client creates Channel
.
After the handshake is complited, they may both encrypt and decrypt messages using
their Channel
s.
Implementations§
Auto Trait Implementations§
impl Freeze for Session
impl RefUnwindSafe for Session
impl Send for Session
impl Sync for Session
impl Unpin for Session
impl UnwindSafe for Session
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more