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//! Control flow analysis for computation graphs
use crate::graph::core::{ComputationGraph, NodeId};
use crate::graph::operations::Operation;
use crate::JitResult;
use std::collections::{HashMap, HashSet, VecDeque};
/// Control flow analysis for identifying loops, conditions, and dominance relationships
#[derive(Debug, Clone)]
pub struct ControlFlowAnalysis {
/// Dominator tree: each node maps to its immediate dominator
pub dominators: HashMap<NodeId, Option<NodeId>>,
/// Dominated nodes: each node maps to the set of nodes it dominates
pub dominated: HashMap<NodeId, HashSet<NodeId>>,
/// Loop information
pub loops: Vec<LoopInfo>,
/// Conditional blocks
pub conditionals: Vec<ConditionalInfo>,
/// Statistics about the control flow
pub stats: ControlFlowStats,
}
impl ControlFlowAnalysis {
/// Create a new control flow analysis
pub fn new() -> Self {
Self {
dominators: HashMap::new(),
dominated: HashMap::new(),
loops: Vec::new(),
conditionals: Vec::new(),
stats: ControlFlowStats::default(),
}
}
/// Analyze a computation graph for control flow patterns
pub fn analyze(graph: &ComputationGraph) -> JitResult<Self> {
let mut analysis = Self::new();
// Compute dominator tree
analysis.compute_dominators(graph)?;
// Detect loops
analysis.detect_loops(graph)?;
// Detect conditionals
analysis.detect_conditionals(graph)?;
// Compute statistics
analysis.compute_statistics(graph);
Ok(analysis)
}
/// Compute dominator relationships
fn compute_dominators(&mut self, graph: &ComputationGraph) -> JitResult<()> {
// Simple dominator computation - in practice would use more sophisticated algorithms
let nodes: Vec<NodeId> = graph.nodes().map(|(id, _)| id).collect();
// Initialize dominators
for &node in &nodes {
self.dominators.insert(node, None);
self.dominated.insert(node, HashSet::new());
}
// For each node, find nodes that must be traversed to reach it from any input
for &node in &nodes {
let mut dominates = HashSet::new();
// Simple approximation: a node dominates another if all paths to the second
// node must pass through the first node
for &other_node in &nodes {
if node != other_node && self.dominates_node(graph, node, other_node) {
dominates.insert(other_node);
// Set immediate dominator if none exists or this is closer
if self
.dominators
.get(&other_node)
.expect("dominator entry should exist")
.is_none()
{
self.dominators.insert(other_node, Some(node));
}
}
}
self.dominated.insert(node, dominates);
}
Ok(())
}
/// Check if one node dominates another (simplified check)
fn dominates_node(&self, graph: &ComputationGraph, dominator: NodeId, node: NodeId) -> bool {
// This is a simplified domination check
// In practice, would use proper dominator tree algorithms
if dominator == node {
return true;
}
// Check if dominator is on all paths from inputs to node
let inputs = &graph.inputs;
if inputs.is_empty() {
return false;
}
for &input in inputs {
if !self.path_contains_node(graph, input, node, dominator) {
return false;
}
}
true
}
/// Check if a path from start to end contains a specific node
fn path_contains_node(
&self,
graph: &ComputationGraph,
start: NodeId,
end: NodeId,
check_node: NodeId,
) -> bool {
if start == end {
return start == check_node;
}
let mut visited = HashSet::new();
let mut queue = VecDeque::new();
queue.push_back(start);
while let Some(current) = queue.pop_front() {
if visited.contains(¤t) {
continue;
}
visited.insert(current);
if current == end {
return visited.contains(&check_node);
}
for neighbor in graph.get_node_outputs(current) {
if !visited.contains(&neighbor) {
queue.push_back(neighbor);
}
}
}
false
}
/// Detect loop structures in the graph
fn detect_loops(&mut self, graph: &ComputationGraph) -> JitResult<()> {
let nodes: Vec<NodeId> = graph.nodes().map(|(id, _)| id).collect();
for &node in &nodes {
if let Some(node_data) = graph.get_node(node) {
match &node_data.operation {
Operation::While(while_info) => {
let loop_info = LoopInfo {
header: node,
condition: while_info.condition,
body_nodes: self.find_loop_body_nodes(graph, while_info.body),
loop_type: LoopType::While,
max_iterations: while_info.max_iterations,
};
self.loops.push(loop_info);
}
Operation::For(for_info) => {
let loop_info = LoopInfo {
header: node,
condition: for_info.start, // Simplified
body_nodes: self.find_loop_body_nodes(graph, for_info.body),
loop_type: LoopType::For,
max_iterations: None, // Could be computed from for loop bounds
};
self.loops.push(loop_info);
}
_ => {}
}
}
}
Ok(())
}
/// Find all nodes that belong to a loop body
fn find_loop_body_nodes(
&self,
graph: &ComputationGraph,
body_start: NodeId,
) -> HashSet<NodeId> {
let mut body_nodes = HashSet::new();
let mut queue = VecDeque::new();
queue.push_back(body_start);
while let Some(node) = queue.pop_front() {
if body_nodes.contains(&node) {
continue;
}
body_nodes.insert(node);
// Add successors that are part of the loop body
for successor in graph.get_node_outputs(node) {
if let Some(successor_data) = graph.get_node(successor) {
match &successor_data.operation {
Operation::Break | Operation::Continue => {
// Don't traverse beyond loop control statements
body_nodes.insert(successor);
}
_ => {
if !body_nodes.contains(&successor) {
queue.push_back(successor);
}
}
}
}
}
}
body_nodes
}
/// Detect conditional structures in the graph
fn detect_conditionals(&mut self, graph: &ComputationGraph) -> JitResult<()> {
let nodes: Vec<NodeId> = graph.nodes().map(|(id, _)| id).collect();
for &node in &nodes {
if let Some(node_data) = graph.get_node(node) {
if let Operation::If(if_info) = &node_data.operation {
let then_nodes = self.find_branch_nodes(graph, if_info.then_block);
let else_nodes = if let Some(else_block) = if_info.else_block {
self.find_branch_nodes(graph, else_block)
} else {
HashSet::new()
};
let conditional_info = ConditionalInfo {
condition_node: if_info.condition,
then_nodes,
else_nodes,
merge_point: if_info.merge_point,
};
self.conditionals.push(conditional_info);
}
}
}
Ok(())
}
/// Find all nodes that belong to a conditional branch
fn find_branch_nodes(&self, graph: &ComputationGraph, branch_start: NodeId) -> HashSet<NodeId> {
let mut branch_nodes = HashSet::new();
let mut queue = VecDeque::new();
queue.push_back(branch_start);
while let Some(node) = queue.pop_front() {
if branch_nodes.contains(&node) {
continue;
}
branch_nodes.insert(node);
// Add successors until we reach a merge point or loop back
for successor in graph.get_node_outputs(node) {
if let Some(successor_data) = graph.get_node(successor) {
match &successor_data.operation {
Operation::Merge(_) => {
// Stop at merge points
break;
}
_ => {
if !branch_nodes.contains(&successor) {
queue.push_back(successor);
}
}
}
}
}
}
branch_nodes
}
/// Compute control flow statistics
fn compute_statistics(&mut self, graph: &ComputationGraph) {
let mut loop_count = 0;
let mut conditional_count = 0;
let mut block_count = 0;
for (_, node) in graph.nodes() {
match &node.operation {
Operation::While(_) | Operation::For(_) => loop_count += 1,
Operation::If(_) => conditional_count += 1,
Operation::Block(_) => block_count += 1,
_ => {}
}
}
self.stats = ControlFlowStats {
total_nodes: graph.node_count(),
loop_count,
conditional_count,
block_count,
max_loop_depth: self.compute_max_loop_depth(),
max_conditional_depth: self.compute_max_conditional_depth(),
};
}
/// Compute maximum loop nesting depth
fn compute_max_loop_depth(&self) -> usize {
// Simplified computation - would need more sophisticated analysis for nested loops
if self.loops.is_empty() {
0
} else {
1 // For now, assume max depth of 1
}
}
/// Compute maximum conditional nesting depth
fn compute_max_conditional_depth(&self) -> usize {
// Simplified computation - would need more sophisticated analysis for nested conditionals
if self.conditionals.is_empty() {
0
} else {
1 // For now, assume max depth of 1
}
}
/// Check if a node is inside a loop
pub fn is_in_loop(&self, node: NodeId) -> bool {
self.loops
.iter()
.any(|loop_info| loop_info.body_nodes.contains(&node))
}
/// Check if a node is inside a conditional branch
pub fn is_in_conditional(&self, node: NodeId) -> bool {
self.conditionals.iter().any(|cond_info| {
cond_info.then_nodes.contains(&node) || cond_info.else_nodes.contains(&node)
})
}
/// Get the loop that contains a given node
pub fn containing_loop(&self, node: NodeId) -> Option<&LoopInfo> {
self.loops
.iter()
.find(|loop_info| loop_info.body_nodes.contains(&node))
}
/// Get the conditional that contains a given node
pub fn containing_conditional(&self, node: NodeId) -> Option<&ConditionalInfo> {
self.conditionals.iter().find(|cond_info| {
cond_info.then_nodes.contains(&node) || cond_info.else_nodes.contains(&node)
})
}
}
impl Default for ControlFlowAnalysis {
fn default() -> Self {
Self::new()
}
}
/// Information about a loop in the control flow
#[derive(Debug, Clone)]
pub struct LoopInfo {
/// Header node of the loop
pub header: NodeId,
/// Condition node
pub condition: NodeId,
/// Nodes that are part of the loop body
pub body_nodes: HashSet<NodeId>,
/// Type of loop
pub loop_type: LoopType,
/// Maximum number of iterations (if known)
pub max_iterations: Option<usize>,
}
/// Types of loops
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum LoopType {
While,
For,
DoWhile,
}
/// Information about a conditional structure
#[derive(Debug, Clone)]
pub struct ConditionalInfo {
/// The condition node
pub condition_node: NodeId,
/// Nodes in the 'then' branch
pub then_nodes: HashSet<NodeId>,
/// Nodes in the 'else' branch (if any)
pub else_nodes: HashSet<NodeId>,
/// Merge point where branches reconverge
pub merge_point: Option<NodeId>,
}
/// Statistics about control flow in the graph
#[derive(Debug, Clone, Default)]
pub struct ControlFlowStats {
/// Total number of nodes in the graph
pub total_nodes: usize,
/// Number of loops
pub loop_count: usize,
/// Number of conditionals
pub conditional_count: usize,
/// Number of block operations
pub block_count: usize,
/// Maximum loop nesting depth
pub max_loop_depth: usize,
/// Maximum conditional nesting depth
pub max_conditional_depth: usize,
}