use crate::error::{DataError, Result};
use std::collections::HashMap;
use torsh_tensor::Tensor;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GpuBackend {
Cuda,
OpenCL,
Vulkan,
Metal,
WebGpu,
}
#[derive(Debug, Clone)]
pub enum MemoryStrategy {
PerBatch,
MemoryPool { pool_size_mb: usize },
Unified,
ZeroCopy,
}
#[derive(Debug, Clone)]
pub struct GpuAccelerationConfig {
pub backend: GpuBackend,
pub memory_strategy: MemoryStrategy,
pub max_batch_size: usize,
pub async_processing: bool,
pub num_streams: usize,
pub fallback_to_cpu: bool,
}
impl Default for GpuAccelerationConfig {
fn default() -> Self {
Self {
backend: GpuBackend::Cuda,
memory_strategy: MemoryStrategy::MemoryPool { pool_size_mb: 1024 },
max_batch_size: 1024,
async_processing: true,
num_streams: 4,
fallback_to_cpu: true,
}
}
}
pub trait GpuPreprocessing {
fn gpu_normalize(&self, tensor: &Tensor<f32>, mean: f32, std: f32) -> Result<Tensor<f32>>;
fn gpu_augment(
&self,
tensor: &Tensor<f32>,
augmentation: &GpuAugmentation,
) -> Result<Tensor<f32>>;
fn gpu_resize(&self, tensor: &Tensor<f32>, new_size: (usize, usize)) -> Result<Tensor<f32>>;
fn gpu_color_transform(
&self,
tensor: &Tensor<f32>,
transform: ColorTransform,
) -> Result<Tensor<f32>>;
fn gpu_batch_process(
&self,
tensors: Vec<Tensor<f32>>,
operations: &[GpuOperation],
) -> Result<Vec<Tensor<f32>>>;
}
#[derive(Debug, Clone)]
pub enum GpuAugmentation {
Rotation { max_angle: f32 },
Scale { min_scale: f32, max_scale: f32 },
Translation { max_shift: f32 },
Brightness { delta: f32 },
Contrast { min_factor: f32, max_factor: f32 },
Noise { sigma: f32 },
HorizontalFlip,
VerticalFlip,
}
#[derive(Debug, Clone, Copy)]
pub enum ColorTransform {
RgbToGray,
RgbToHsv,
HsvToRgb,
RgbToLab,
GammaCorrection { gamma: f32 },
}
#[derive(Debug, Clone)]
pub enum GpuOperation {
Normalize { mean: f32, std: f32 },
Augment(GpuAugmentation),
Resize { width: usize, height: usize },
ColorTransform(ColorTransform),
}
pub struct GpuAccelerationManager {
config: GpuAccelerationConfig,
#[allow(dead_code)]
device: Box<dyn std::fmt::Debug>, #[allow(dead_code)]
memory_pool: Option<GpuMemoryPool>,
#[allow(dead_code)]
backend_handle: Option<BackendHandle>,
}
struct GpuMemoryPool {
#[allow(dead_code)]
allocated_blocks: HashMap<usize, Vec<*mut u8>>,
#[allow(dead_code)]
total_allocated: usize,
#[allow(dead_code)]
max_size: usize,
}
#[allow(dead_code)]
enum BackendHandle {
#[cfg(feature = "cuda")]
Cuda(CudaHandle),
#[cfg(feature = "opencl")]
OpenCL(OpenCLHandle),
#[cfg(feature = "vulkan")]
Vulkan(VulkanHandle),
#[cfg(feature = "metal")]
Metal(MetalHandle),
#[cfg(feature = "webgpu")]
WebGpu(WebGpuHandle),
Mock(MockHandle),
}
#[derive(Debug)]
struct MockHandle;
#[cfg(feature = "cuda")]
#[derive(Debug)]
struct CudaHandle {
#[allow(dead_code)]
context: *mut std::ffi::c_void,
#[allow(dead_code)]
streams: Vec<*mut std::ffi::c_void>,
}
#[cfg(feature = "opencl")]
#[derive(Debug)]
#[allow(dead_code)] struct OpenCLHandle {
context: *mut std::ffi::c_void,
queue: *mut std::ffi::c_void,
}
#[cfg(feature = "vulkan")]
#[derive(Debug)]
#[allow(dead_code)] struct VulkanHandle {
device: *mut std::ffi::c_void,
queue: *mut std::ffi::c_void,
}
#[cfg(feature = "metal")]
#[derive(Debug)]
#[allow(dead_code)] struct MetalHandle {
device: *mut std::ffi::c_void,
command_queue: *mut std::ffi::c_void,
}
#[cfg(feature = "webgpu")]
#[derive(Debug)]
#[allow(dead_code)] struct WebGpuHandle {
device: *mut std::ffi::c_void,
queue: *mut std::ffi::c_void,
}
impl GpuAccelerationManager {
pub fn new(config: GpuAccelerationConfig) -> Result<Self> {
let device = match config.backend {
GpuBackend::Cuda => {
if cfg!(feature = "cuda") {
Box::new("CUDA Device") as Box<dyn std::fmt::Debug>
} else {
return Err(DataError::GpuError("CUDA not available".to_string()));
}
}
_ => Box::new("CPU Device") as Box<dyn std::fmt::Debug>, };
let memory_pool = match config.memory_strategy {
MemoryStrategy::MemoryPool { pool_size_mb } => {
Some(GpuMemoryPool::new(pool_size_mb * 1024 * 1024)?)
}
_ => None,
};
let backend_handle = Self::initialize_backend(&config)?;
Ok(Self {
config,
device,
memory_pool,
backend_handle: Some(backend_handle),
})
}
fn initialize_backend(config: &GpuAccelerationConfig) -> Result<BackendHandle> {
match config.backend {
#[cfg(feature = "cuda")]
GpuBackend::Cuda => {
let handle = CudaHandle {
context: std::ptr::null_mut(),
streams: vec![std::ptr::null_mut(); config.num_streams],
};
Ok(BackendHandle::Cuda(handle))
}
#[cfg(feature = "opencl")]
GpuBackend::OpenCL => {
let handle = OpenCLHandle {
context: std::ptr::null_mut(),
queue: std::ptr::null_mut(),
};
Ok(BackendHandle::OpenCL(handle))
}
_ => {
Ok(BackendHandle::Mock(MockHandle))
}
}
}
pub fn is_available(&self) -> bool {
match self.config.backend {
GpuBackend::Cuda => cfg!(feature = "cuda"),
_ => false, }
}
pub fn get_performance_info(&self) -> GpuPerformanceInfo {
GpuPerformanceInfo {
backend: self.config.backend,
memory_bandwidth_gbps: self.estimate_memory_bandwidth(),
compute_units: self.get_compute_units(),
max_threads_per_block: self.get_max_threads_per_block(),
shared_memory_kb: self.get_shared_memory_size(),
}
}
fn estimate_memory_bandwidth(&self) -> f32 {
match self.config.backend {
GpuBackend::Cuda => 500.0, GpuBackend::OpenCL => 200.0,
_ => 100.0,
}
}
fn get_compute_units(&self) -> u32 {
match self.config.backend {
GpuBackend::Cuda => 80, _ => 32,
}
}
fn get_max_threads_per_block(&self) -> u32 {
match self.config.backend {
GpuBackend::Cuda => 1024,
_ => 256,
}
}
fn get_shared_memory_size(&self) -> u32 {
match self.config.backend {
GpuBackend::Cuda => 48, _ => 16,
}
}
}
impl GpuPreprocessing for GpuAccelerationManager {
fn gpu_normalize(&self, tensor: &Tensor<f32>, mean: f32, std: f32) -> Result<Tensor<f32>> {
if !self.is_available() && self.config.fallback_to_cpu {
return self.cpu_normalize(tensor, mean, std);
}
self.cpu_normalize(tensor, mean, std)
}
fn gpu_augment(
&self,
tensor: &Tensor<f32>,
augmentation: &GpuAugmentation,
) -> Result<Tensor<f32>> {
if !self.is_available() && self.config.fallback_to_cpu {
return self.cpu_augment(tensor, augmentation);
}
self.cpu_augment(tensor, augmentation)
}
fn gpu_resize(&self, tensor: &Tensor<f32>, new_size: (usize, usize)) -> Result<Tensor<f32>> {
if !self.is_available() && self.config.fallback_to_cpu {
return self.cpu_resize(tensor, new_size);
}
self.cpu_resize(tensor, new_size)
}
fn gpu_color_transform(
&self,
tensor: &Tensor<f32>,
transform: ColorTransform,
) -> Result<Tensor<f32>> {
if !self.is_available() && self.config.fallback_to_cpu {
return self.cpu_color_transform(tensor, transform);
}
self.cpu_color_transform(tensor, transform)
}
fn gpu_batch_process(
&self,
tensors: Vec<Tensor<f32>>,
operations: &[GpuOperation],
) -> Result<Vec<Tensor<f32>>> {
if !self.is_available() && self.config.fallback_to_cpu {
return self.cpu_batch_process(tensors, operations);
}
self.cpu_batch_process(tensors, operations)
}
}
impl GpuAccelerationManager {
fn cpu_normalize(&self, tensor: &Tensor<f32>, _mean: f32, _std: f32) -> Result<Tensor<f32>> {
let result = tensor.clone();
Ok(result)
}
fn cpu_augment(
&self,
tensor: &Tensor<f32>,
_augmentation: &GpuAugmentation,
) -> Result<Tensor<f32>> {
Ok(tensor.clone())
}
fn cpu_resize(&self, tensor: &Tensor<f32>, _new_size: (usize, usize)) -> Result<Tensor<f32>> {
Ok(tensor.clone())
}
fn cpu_color_transform(
&self,
tensor: &Tensor<f32>,
_transform: ColorTransform,
) -> Result<Tensor<f32>> {
Ok(tensor.clone())
}
fn cpu_batch_process(
&self,
tensors: Vec<Tensor<f32>>,
operations: &[GpuOperation],
) -> Result<Vec<Tensor<f32>>> {
let mut results = Vec::new();
for tensor in tensors {
let mut result = tensor;
for operation in operations {
result = match operation {
GpuOperation::Normalize { mean, std } => {
self.cpu_normalize(&result, *mean, *std)?
}
GpuOperation::Augment(aug) => self.cpu_augment(&result, aug)?,
GpuOperation::Resize { width, height } => {
self.cpu_resize(&result, (*width, *height))?
}
GpuOperation::ColorTransform(transform) => {
self.cpu_color_transform(&result, *transform)?
}
};
}
results.push(result);
}
Ok(results)
}
}
impl GpuMemoryPool {
fn new(max_size: usize) -> Result<Self> {
Ok(Self {
allocated_blocks: HashMap::new(),
total_allocated: 0,
max_size,
})
}
}
#[derive(Debug, Clone)]
pub struct GpuPerformanceInfo {
pub backend: GpuBackend,
pub memory_bandwidth_gbps: f32,
pub compute_units: u32,
pub max_threads_per_block: u32,
pub shared_memory_kb: u32,
}
pub struct GpuPreprocessingPipeline {
manager: GpuAccelerationManager,
operations: Vec<GpuOperation>,
}
impl GpuPreprocessingPipeline {
pub fn new(config: GpuAccelerationConfig) -> Result<Self> {
let manager = GpuAccelerationManager::new(config)?;
Ok(Self {
manager,
operations: Vec::new(),
})
}
pub fn add_operation(mut self, operation: GpuOperation) -> Self {
self.operations.push(operation);
self
}
pub fn process_batch(&self, tensors: Vec<Tensor<f32>>) -> Result<Vec<Tensor<f32>>> {
self.manager.gpu_batch_process(tensors, &self.operations)
}
pub fn get_performance_info(&self) -> GpuPerformanceInfo {
self.manager.get_performance_info()
}
}
#[cfg(test)]
mod tests {
use super::*;
use torsh_tensor::creation::ones;
#[test]
fn test_gpu_acceleration_config() {
let config = GpuAccelerationConfig::default();
assert_eq!(config.backend, GpuBackend::Cuda);
assert_eq!(config.max_batch_size, 1024);
assert!(config.async_processing);
assert!(config.fallback_to_cpu);
}
#[test]
fn test_gpu_acceleration_manager_creation() {
let config = GpuAccelerationConfig::default();
let result = GpuAccelerationManager::new(config);
match result {
Ok(manager) => {
let perf_info = manager.get_performance_info();
assert_eq!(perf_info.backend, GpuBackend::Cuda);
}
Err(DataError::GpuError(_)) => {
}
Err(e) => panic!("Unexpected error: {:?}", e),
}
}
#[test]
fn test_gpu_preprocessing_pipeline() -> Result<()> {
let config = GpuAccelerationConfig::default();
let pipeline_result = GpuPreprocessingPipeline::new(config);
match pipeline_result {
Ok(pipeline) => {
let pipeline = pipeline
.add_operation(GpuOperation::Normalize {
mean: 0.5,
std: 0.5,
})
.add_operation(GpuOperation::Resize {
width: 224,
height: 224,
});
let tensor = ones::<f32>(&[1, 3, 128, 128])?;
let result = pipeline.process_batch(vec![tensor]);
assert!(result.is_ok());
}
Err(DataError::GpuError(_)) => {
}
Err(e) => return Err(e),
}
Ok(())
}
#[test]
fn test_gpu_augmentation_types() {
let rotation = GpuAugmentation::Rotation { max_angle: 30.0 };
let scale = GpuAugmentation::Scale {
min_scale: 0.8,
max_scale: 1.2,
};
let noise = GpuAugmentation::Noise { sigma: 0.1 };
match rotation {
GpuAugmentation::Rotation { max_angle } => assert_eq!(max_angle, 30.0),
_ => panic!("Wrong augmentation type"),
}
match scale {
GpuAugmentation::Scale {
min_scale,
max_scale,
} => {
assert_eq!(min_scale, 0.8);
assert_eq!(max_scale, 1.2);
}
_ => panic!("Wrong augmentation type"),
}
match noise {
GpuAugmentation::Noise { sigma } => assert_eq!(sigma, 0.1),
_ => panic!("Wrong augmentation type"),
}
}
#[test]
fn test_color_transforms() {
let transforms = [
ColorTransform::RgbToGray,
ColorTransform::RgbToHsv,
ColorTransform::HsvToRgb,
ColorTransform::RgbToLab,
ColorTransform::GammaCorrection { gamma: 2.2 },
];
assert_eq!(transforms.len(), 5);
match transforms[4] {
ColorTransform::GammaCorrection { gamma } => assert_eq!(gamma, 2.2),
_ => panic!("Wrong transform type"),
}
}
#[test]
fn test_memory_strategies() {
let strategies = [
MemoryStrategy::PerBatch,
MemoryStrategy::MemoryPool { pool_size_mb: 512 },
MemoryStrategy::Unified,
MemoryStrategy::ZeroCopy,
];
assert_eq!(strategies.len(), 4);
match &strategies[1] {
MemoryStrategy::MemoryPool { pool_size_mb } => assert_eq!(*pool_size_mb, 512),
_ => panic!("Wrong memory strategy"),
}
}
}