//! The runtime's injectable time source (SPEC §7D "Lifecycle & runtime
//! obligations"): every timer the runtime owns — wait timeouts, the graceful
//! close bound, `max_wall` budget checks, the persona heartbeat — reads this,
//! never the wall clock directly. Fixtures run on a virtual clock.
use ;
use crateBoxFuture;
/// A time source: `now`, and a future that completes once `d` has elapsed.
/// The default real clock (tokio timers).
;